[WIP] MERP & Blade

Post » Mon May 02, 2011 9:12 pm

If you are a skilled animator then yes, we could definitely use an animator for MERP & Blade, our lead animator has hands rather full with the rest of Middle Earth! It would be awesome if you could help creating more and better animations!

I tried to PM you my MSN address, but I got a notification you can't receive anymore messages.

Do you want to help with just Mounted Combat animations or also the foot combat?

EDIT: Just had a look at your website, you are an amazing animator!
User avatar
Steve Fallon
 
Posts: 3503
Joined: Thu Aug 23, 2007 12:29 am

Post » Mon May 02, 2011 10:04 pm

I tried to PM you my MSN address, but I got a notification you can't receive anymore messages.

You can add me, my msn is *************

Do you want to help with just Mounted Combat animations or also the foot combat?

I would gladly help with mounted and foot combat.

EDIT: Just had a look at your website, you are an amazing animator!

Thank you.
User avatar
Eibe Novy
 
Posts: 3510
Joined: Fri Apr 27, 2007 1:32 am

Post » Tue May 03, 2011 9:03 am

I added you to my MSN list yesterday, my address starts with "harmen". I'd rather not post my full address on public forums.
User avatar
Anthony Santillan
 
Posts: 3461
Joined: Sun Jul 01, 2007 6:42 am

Post » Tue May 03, 2011 12:28 am

Do you plan to add bows as well ? However this is one of the things I am really waiting for ...such stuff will keep tes4 modding allive for a long time :foodndrink:
User avatar
His Bella
 
Posts: 3428
Joined: Wed Apr 25, 2007 5:57 am

Post » Tue May 03, 2011 12:59 am

Big update!

I learnt animating myself about 10 days ago and have been animating like crazy. I created twohanded polearm attack animations, and implemented them in-game. I'm going to redo all animations seen in existing videos except for the ones I am showing you now:


http://www.youtube.com/watch?v=QobNUA9GXOg

http://www.youtube.com/watch?v=dKb7u79uExE


Constructive criticism and suggestions concerning both scripts and animations are most welcome, as always!
User avatar
Veronica Flores
 
Posts: 3308
Joined: Mon Sep 11, 2006 5:26 pm

Post » Mon May 02, 2011 9:32 pm

Big update!

I learnt animating myself about 10 days ago and have been animating like crazy. I created twohanded polearm attack animations, and implemented them in-game. I'm going to redo all animations seen in existing videos except for the ones I am showing you now:


http://www.youtube.com/watch?v=QobNUA9GXOg

http://www.youtube.com/watch?v=dKb7u79uExE


Constructive criticism and suggestions concerning both scripts and animations are most welcome, as always!


:drool:

That looks freakin amazing! Great job! Now I cant to get ahold of this mod, its going to be teh bomb!
User avatar
Noely Ulloa
 
Posts: 3596
Joined: Tue Jul 04, 2006 1:33 am

Post » Tue May 03, 2011 2:09 am

Thanks!

I'm getting a lot of positive feedback from a lot of people, it really motivates me to keep working on this, even though I'm now the sole author now and do everything alone. If I keep up this pace, I might be able to finish these same animations for one/twohanded blades/blunts and onehanded polearms in little more than a month, followed by a week or so of perfecting AI and implementing the speed vector calculations for "real" damage.


EDIT:

I forgot to mention, auto-blocking for the player is implemented now as well. Or else it would've been my lifeless character sliding over the ledge, falling into nothingness.
User avatar
Claire Jackson
 
Posts: 3422
Joined: Thu Jul 20, 2006 11:38 pm

Post » Tue May 03, 2011 1:46 am

Wow great stuff.

Will the auto block be togglable? Will there be a system like in Mount and Blade where you adjust the blocking depending on mouse and direct?
User avatar
Brooks Hardison
 
Posts: 3410
Joined: Fri Sep 07, 2007 3:14 am

Post » Tue May 03, 2011 8:23 am

Wow great stuff.

Will the auto block be togglable? Will there be a system like in Mount and Blade where you adjust the blocking depending on mouse and direct?


Yes. Manual blocking was the only thing in place before, I added auto-blocking as an option earlier today. I myself can't live without auto-block, but I admire those hardcoe enough to go manual.
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Tue May 03, 2011 8:59 am

Wow, this looks really nice! Those animations are really good, and with the blocking system :drool:

It's so awesome to see one of the best combat systems in a video game implemented into Oblivion, keep up the good work! :goodjob:
User avatar
lucile davignon
 
Posts: 3375
Joined: Thu Mar 22, 2007 10:40 pm

Post » Mon May 02, 2011 10:53 pm

Haha! Amazing!

That's seriously awesome! Now I've got something new to keep my eyes on!
User avatar
Vicki Blondie
 
Posts: 3408
Joined: Fri Jun 16, 2006 5:33 am

Previous

Return to IV - Oblivion

cron