I disagree. The world is filled with amateurs who do absolutely amazing designs for videogames or anything else. Bethesda doesn't have the monopoly on that.




 
												


 And the best thing is that we all have improved as modders and as a team in the last years. It takes a lot of time to build a skilled and balanced team, to organise the teams structure and routines and everything like that. When we started to mod our current heightmap, Oblivion was already several years old and most people in the modding community had already started their own projects. But now the situation will be different: we have a well established team and are ready to go as soon as Skyrim gets released. I'm sure that our chances to make progress and get this mod done were never as good as they are now!
 And the best thing is that we all have improved as modders and as a team in the last years. It takes a lot of time to build a skilled and balanced team, to organise the teams structure and routines and everything like that. When we started to mod our current heightmap, Oblivion was already several years old and most people in the modding community had already started their own projects. But now the situation will be different: we have a well established team and are ready to go as soon as Skyrim gets released. I'm sure that our chances to make progress and get this mod done were never as good as they are now!												





 Good luck and all.
 Good luck and all.												








 
 
 Good luck and all.
 Good luck and all.
 Good luck and all.
 Good luck and all.

