A Total Conversion for Skyrim
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod - http://merp.straygenius.com/forum/
MERP might have been one of the biggest mod teams for TES4: Oblivion, with the goal to create a total conversion based on the magnificent world of J.R.R. Tolkien's The Lord Of The Rings. However, like everybody here we are excited about the upcoming release of Skyrim and we decided to attempt a move of our project to Skyrim. We are planning to create all of Middle-Earth in it's entirety, obviously including such places as the Shire, Rohan, Rhovanion, Gondor, Mordor, Harad and many other locations! Our goal as a team is to realize the world of J.R.R. Tolkien as closely as we can to his vision and we want to make our work look as though professional game developers have created this, an open-world Middle-Earth RPG like no other! If you don't know our project just visit our http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod for the all latest news updates, pictures, videos or music pieces.
Current State of Affairs - Attempting a Move to Skyrim
MERP is an old project which dates back to the times of TES3: Morrowind and moved on to Oblivion a bit later. But we have come a long way since then: the team has grown a lot and most importantly completed a lot of work for Oblivion. A lot of people here at MERP consider this project as a very important part of their lives. Some have seen this mod grow and flower into what it is today, and even new members experience and can see the obvious dedication our team put into it. Oblivion has been a large stepping stone in this process, and we've really pushed the best selling game of 2006 to it's limits, in regards to the heightmap and also to the awesome scripting work that goes on here at MERP.
Here are a few examples of our previous work (of course realised within TES4: Oblivion)
http://www.youtube.com/watch?v=-tzCuSssDps
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/merp142#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/wip-fangorn#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/fangorn7#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/barrowdowns#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/amon-sul2#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/evening-in-minas-tirith#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/fellbeast2#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/sting1#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/nazgul#imagebox
http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod/images/gondor-armor#imagebox
Now we're preparing to attempt a port to Skyrim! If you're are wondering the reasons behind this, let us elaborate with this short list that notes all the technical features of Skyrim that Oblivion lacks:
1) Havok Behaviour (advanced animation platform)
2) Actual flowing water
3) Textures of a quality that matches our custom models
4) Better tree system
5) Actual falling snow
6) Integrated AI support for flying creatures
7) Improved Radiance AI
8) Realtime conversations with NPC's
9) More realistic horses
10) Completely redone scripting language
11) Shadows for static objects
12) More efficient graphics rendering
13) Most likely more stable engine overall
15) A fresh modding community from which we can recruit new developers
14) Hopefully a more accessible and user friendly modding resource
16) Probably more efficient developing tools which overall might even save us time in the long run
The step up is truly significant (It's been so many years in the works, you'd hope it was).
Now, we do say attempt because truth be told we don't know if Skyrim will be 100% suitable for a mod like ours, in which case we will revert be to O'l Faithful - Oblivion. A successful port will mean better graphics, technology and all around gameplay, so you can enjoy the mod you love even more with all new features. However, it is impossible to carry over some of the progress we made here on Oblivion, and while we are able to keep all the models, some things can't be transferred. Don't let this dishearten you though, the results will definitely be worth the extra work, and our team will be more motivated than ever before.
If the port is successful, we can all say a very fond farewell to the game that has ultimately helped us immensely in envisioning Tolkien's world - and a more than warm welcome to Skyrim, where we will now be focusing our progress.
We will still be bringing out another release of MERP for Oblivion soon, however if people want to play MERP in the future they'll have to get Skyrim.
Do you want to contribute?
We are always looking for skilled modders from all areas, so if you want to help just visit to our http://merp.straygenius.com/forum/.
More Information can be found on ...
our http://merp.straygenius.com/forum/ if you want to contact us, would like to contribute or if you need any help,
our http://www.moddb.com/mods/merp-middle-earth-roleplaying-mod for all the latest updates and media, and
our http://www.youtube.com/user/MiddleEarthRP.
~MERP Team~