MERP (MiddleEarth Roleplaying Project) Thread XXI

Post » Wed Mar 30, 2011 12:30 pm

Wow, the updates on the ModDB site are impressive, the music especially. This will sound like a dumb question, but is all of the music done synthetically? I find it really hard to believe that one person has the power to create fully orchestrated music for a game mod :P.

But I guess I kind of expected too much in such a short time. Realistically, do you guys really see yourself releasing at V1.0 mod? 4 years of development time is a hell of a long time, usually people need to move on at some point in the middle.


Music and Visual development seems to be our two areas where we have extremely good work in abundance. It's not just one person in Music.
It may seem like a long time, but considering what all the members contribute inspite of their own lives and responsibilities, I think it's reasonably quick with the rate how content is being created. We certainly welcome new modders to join and in so doing, helps our expectations for release time.
User avatar
Sxc-Mary
 
Posts: 3536
Joined: Wed Aug 23, 2006 12:53 pm

Post » Wed Mar 30, 2011 3:39 pm

Hey MERP fans, just to let you all know, we now have a new developer forum. If you'd like, you can register there and join the MERP community :)

http://merp.straygenius.com/forum/index.php
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Wed Mar 30, 2011 3:22 pm

Wow, I cannot believe the progress that's been made! I remember when this was first starting-I used to talk with Gandalf the Grey about it, and even joined the first forum. I know he left the project, but is he still checking in?

Anyway, I actually wrote a story for the Moria competition. Wrote four chapters and sent it to them-unfinished, but sent it. Now I've written up to Chapter Nine...resumed writing during the summer. I can send it in if you like...it was a highly speculative work of Dwarven fiction. Not based on anything, just something that might exist as a fantasy novel with the mod. I can dig it up if you like.

But this is nothing short of amazing work. I am astounded at what you guys have been able to accomplish.
User avatar
Verity Hurding
 
Posts: 3455
Joined: Sat Jul 22, 2006 1:29 pm

Post » Wed Mar 30, 2011 3:19 pm

Propably I'm not a member for long enough, but I think you are confusing people ... the original founder of MERP was the Grey Wizard - I think you are talking about him. Well, he left the team, came back some months ago, and left again. He might be astonished about our current progress too.

I also can't remember a Moria competition :lol: But please send it to us so that someone of the literature team can have a look at it. It would be sad if your work would have been in vain ;)
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Wed Mar 30, 2011 10:48 am

This looks like a great idea! Good luck with it, I remember some other groups trying to do the same thing for Morrowind, but were shut down for copyright infringement when they were almost finished. Those who own the rights to Tolkien's estate are very protective of the intellectual property related to this. I hope the same thing doesn't happen to you, as it looks like you guys have worked really hard on this!

If you're looking for some textures and meshes, the new Nehrim TC that just came out borrowed heavily from the LOTR films. Some weapons are a straight rip, and there is a section of the main quest that follows big parts of the Moria journey. Using their stuff might remove the need for reinventing the wheel as it were, but I don't know their policies on sharing.

Again, good luck with this! I look forward to seeing the final product!
User avatar
BRIANNA
 
Posts: 3438
Joined: Thu Jan 11, 2007 7:51 pm

Post » Wed Mar 30, 2011 5:29 am

This looks like a great idea! Good luck with it, I remember some other groups trying to do the same thing for Morrowind, but were shut down for copyright infringement when they were almost finished. Those who own the rights to Tolkien's estate are very protective of the intellectual property related to this. I hope the same thing doesn't happen to you, as it looks like you guys have worked really hard on this!

If you're looking for some textures and meshes, the new Nehrim TC that just came out borrowed heavily from the LOTR films. Some weapons are a straight rip, and there is a section of the main quest that follows big parts of the Moria journey. Using their stuff might remove the need for reinventing the wheel as it were, but I don't know their policies on sharing.

Again, good luck with this! I look forward to seeing the final product!


Someone forgive me if I'm wrong, however I'm fairly sure the project went through all of the proper legal channels at its onset.
User avatar
Inol Wakhid
 
Posts: 3403
Joined: Wed Jun 27, 2007 5:47 am

Post » Wed Mar 30, 2011 11:19 am

It's been nearly a month since anything happened in this thread, so I figure I'll give it a nudge so it doesn't get buried.
User avatar
Cedric Pearson
 
Posts: 3487
Joined: Fri Sep 28, 2007 9:39 pm

Post » Wed Mar 30, 2011 3:18 pm

Sorry for the silence from our side. At the moment we are working on merging our individual work into a new esm and had to solve some problems due to the huge size of our esm. But with the help of Stray Genius / MentalElf we've overcome those problems now. Apart from that I've some fantastic news for you: MERP will also include a complete combat overhaul, which aims to create an immersive and more strategic combat system like you might know from Mount & Blade. We've thought that it would be impossible to implement a system like that for a long time, until Maegfaer finally showed us a preview video.

You can follow the progress of this combat overhaul (which also will be available as a stand-alone mod for Oblivion) at this thread: http://www.gamesas.com/index.php?/topic/1136004-wip-merp-blade/. We still could need additional animators, so don't hesitate to contact Maegfaer!
User avatar
Ladymorphine
 
Posts: 3441
Joined: Wed Nov 08, 2006 2:22 pm

Post » Wed Mar 30, 2011 12:45 pm

there been a lawsuit yet? like the MEMOD?
User avatar
Jessica Thomson
 
Posts: 3337
Joined: Fri Jul 21, 2006 5:10 am

Post » Wed Mar 30, 2011 7:18 am

there been a lawsuit yet? like the MEMOD?


No, we've never had any legal problems and I'm sure this will stay so, like it has also been for other LOTR mods that have been created in the last years. For example like http://www.moddb.com/mods/third-age-total-war ...
User avatar
Ricky Meehan
 
Posts: 3364
Joined: Wed Jun 27, 2007 5:42 pm

Post » Wed Mar 30, 2011 10:55 am

I finally downloaded this mod last night, having just watched the Fellowship of the Ring again. And wow. I am mind-blown.

I had two hours of play-time ahead of me, and figured I could run across Middle Earth checking out the major landmarks. My character has a speed stat of 100, and two spells used often that boost Speed by another 100 points, and Athletics by 100 points. In those two hours, I just about managed to leave the Shire, and called it a night in Bree. At least I think it's Bree. I don't have the map yet (downloading it now) and couldn't find the Prancing Pony. I wouldn't be surprised if it just happened to be a random settlement at the edge of the Shire, considering the amount of exceptional work that has been put into this project. I explored the Shire quite thoroughly in those two hours, but I can still recall forks in the road that I didn't get a chance to explore - running down one path and making a mental note to come back later to follow the other.

There's one thing I really want to praise you for, and that's the woodland. Oblivion's woodland and forest really annoyed me with how sparse the trees were, how built up the ground flora was, and how you could always see the sky. The woodlands in this game have different canopy levels, accurate ground flora, dense tree cover, and a very realistic edge effect. You guys put Bethesda's forest world-builders to shame. Thank you!

I can't wait to see how this progresses!
User avatar
Eilidh Brian
 
Posts: 3504
Joined: Mon Jun 19, 2006 10:45 am

Post » Wed Mar 30, 2011 10:37 am

I finally downloaded this mod last night, having just watched the Fellowship of the Ring again. And wow. I am mind-blown.

I had two hours of play-time ahead of me, and figured I could run across Middle Earth checking out the major landmarks. My character has a speed stat of 100, and two spells used often that boost Speed by another 100 points, and Athletics by 100 points. In those two hours, I just about managed to leave the Shire, and called it a night in Bree. At least I think it's Bree. I don't have the map yet (downloading it now) and couldn't find the Prancing Pony. I wouldn't be surprised if it just happened to be a random settlement at the edge of the Shire, considering the amount of exceptional work that has been put into this project. I explored the Shire quite thoroughly in those two hours, but I can still recall forks in the road that I didn't get a chance to explore - running down one path and making a mental note to come back later to follow the other.

There's one thing I really want to praise you for, and that's the woodland. Oblivion's woodland and forest really annoyed me with how sparse the trees were, how built up the ground flora was, and how you could always see the sky. The woodlands in this game have different canopy levels, accurate ground flora, dense tree cover, and a very realistic edge effect. You guys put Bethesda's forest world-builders to shame. Thank you!

I can't wait to see how this progresses!


Thanks xD

The reason you couldn't find the Prancing Pony is (as far as I am aware) we haven't implemented it yet xD

Look out for it in future releases though :D
User avatar
Stephanie I
 
Posts: 3357
Joined: Thu Apr 05, 2007 3:28 pm

Post » Wed Mar 30, 2011 1:40 am

Thanks xD

The reason you couldn't find the Prancing Pony is (as far as I am aware) we haven't implemented it yet xD

Look out for it in future releases though :D


Is it safe to assume you're referring to the 'soon to be released' 0.2.5 beta? I ask because I read somewhere that Bree will be completely ready for this version. Doesn't matter if it isn't. There should still be plenty to see, I'm sure. :D
User avatar
Emzy Baby!
 
Posts: 3416
Joined: Wed Oct 18, 2006 5:02 pm

Post » Wed Mar 30, 2011 4:25 am

Is it safe to assume you're referring to the 'soon to be released' 0.2.5 beta? I ask because I read somewhere that Bree will be completely ready for this version. Doesn't matter if it isn't. There should still be plenty to see, I'm sure. :D


It's planned, and we'll do our best xD

If it doesn't make into this one, it will definitely be in the next one.
User avatar
Code Affinity
 
Posts: 3325
Joined: Wed Jun 13, 2007 11:11 am

Post » Wed Mar 30, 2011 2:10 pm

Hey guys :D
First of all I have to say what almost everyone interested in this mod. AWESOME work.
But I am not writing in this topic just to cheer for You.
I am sure that You are working about Your own soundtrack for the mod.
So I just HAVE TO propose to You the music of Michal Cielecki. He's a music composer for computer games. You may know his stuff from The Witcher and of coruse OBLIVION Akavir Island mod.
Here You have the link, but this just a small part of his music. If You are interrested, I could send You more of this.
http://www.youtube.com/watch?v=lBDH5LP7c4s

and here is his website:
http://www.michalcielecki.com/

P.S Cannot wait for the next beta :D uffff ...
User avatar
Charlie Ramsden
 
Posts: 3434
Joined: Fri Jun 15, 2007 7:53 pm

Post » Wed Mar 30, 2011 1:14 am

Hey guys :D
First of all I have to say what almost everyone interested in this mod. AWESOME work.
But I am not writing in this topic just to cheer for You.
I am sure that You are working about Your own soundtrack for the mod.
So I just HAVE TO propose to You the music of Michal Cielecki. He's a music composer for computer games. You may know his stuff from The Witcher and of coruse OBLIVION Akavir Island mod.
Here You have the link, but this just a small part of his music. If You are interrested, I could send You more of this.
http://www.youtube.com/watch?v=lBDH5LP7c4s

and here is his website:
http://www.michalcielecki.com/

P.S Cannot wait for the next beta :D uffff ...

We only want to use original music in MERP, but I might try contacting the guy telling him about our project, so thanks for the suggestions.
User avatar
Adam Kriner
 
Posts: 3448
Joined: Mon Aug 06, 2007 2:30 am

Post » Wed Mar 30, 2011 10:55 am

Yes, we are still going strong with new new modders and new content continually. The team members come and go, but it's still larger even now than it was a year ago.
User avatar
Yung Prince
 
Posts: 3373
Joined: Thu Oct 11, 2007 10:45 pm

Previous

Return to IV - Oblivion