I've been playing around with making staures for oblivion, under the tutelage of a friend, but one thing that has got us stumped is that when i export the mesh using the porper plugins, nothing at all shows up in Nifskope (although we sometimes get a sword handle). My level of modelling is very basic, and i'm not the most technical of people.
Anyway, what i've done is this:
Imported a body and posed it. Attached all the meshes together then deleted the skeleton. I've made a smooth modifier and exported the mesh fine. Then i create a UVmap modifier and export it, but there is no mesh in nifskope. This has me really puzzled. This is my first time using 3dsmax9 and my friend has 3dsmax7. We've puzzled over this for the last couple of nights, he reckons that the UVmap causing this kind of issue is rather curious and 3dsmax should not be behaving like this. So we decided to enlist the help of experts.
Please can someone help?, this is really confusing.
The file before UVmapping can be found here:
http://www.2shared.com/file/11674446/5a3ae9e8/statue04.html