[WIPREL] Mesh Improvement Projec

Post » Sat Nov 09, 2013 6:51 am

Mesh Improvement Project

Version: 1.0

http://tesalliance.org/forums/index.php?/files/file/1610-mesh-improvement-project/

Description:

Oblivion has some really great fantasy designs for it's models and textures and is a beautiful world. The problem is while the artists have spent a lot of time creating the world and all the assets required to fill it, they've ran into problems getting it all done and have taken shortcuts. While this is expected with a game this large, it starts to become a problem when it's noticeable while playing.

This project is a large undertaking with the aim of (slowly) fixing or replacing broken/ugly meshes found throughout the game's world.

M.I.P Contents:

Architecture

  • Fixed - Anvil Docks
  • Fixed - Anvil Well
  • Improved - Tent 01
  • Improved - Rope Spool
  • Improved - Sleeping Mat

Clutter

  • Improved - Blackwood Banner

Total Fixed/Improved Meshes = 19

Installation:

  1. Extract the contents of the ZIP folder into your Data folder

Un-Installation:

  1. Delete the files/folders associated with the mod

Contact:

InsanitySorrow @ TES Alliance

Credits:

Thanks to Bethesda for creating Oblivion.

Tools Used:

Insanity's ReadMe Generator
Photoshop CS5
Blender
Marmoset Toolbag

Licensing/Legal:

You may use this as you wish as long as you don't charge money for it and you credit me for any work used.

Please do not re-host this file without my explicit permission.

Modder's Will:

If I am offline for six months or longer and do not respond to any attempts made at contacting me, I give full Ownership of my Projects to TES Alliance.

TES Alliance are free to modify/redistribute/remove as they see fit.

User avatar
tannis
 
Posts: 3446
Joined: Sat Dec 09, 2006 11:21 pm

Post » Sat Nov 09, 2013 3:16 am

I am so excited to see a mod of this type finally come to Oblivion.
User avatar
Tinkerbells
 
Posts: 3432
Joined: Sat Jun 24, 2006 10:22 pm

Post » Sat Nov 09, 2013 10:42 am

Will this include optimisation efforts for meshes with a high poly count which could be reduced without affecting their appearance, so to improve FPS? Such as with the ship meshes?

User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Post » Fri Nov 08, 2013 9:10 pm

I'm wondering, what is the difference between vanilla meshes and your improved meshes? Visual-wise :)

User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Sat Nov 09, 2013 7:43 am

Yes, I'll optimise meshes that need it.

Mostly just UV map textures, with the Anvil Docks the textures won't looked stretched any more, should be a nice improvement especially with higher resolution textures.

With the sleeping mats, there are UV fixes and also more polys in the model to improve the look. Which means less jagged edges for example.

User avatar
Daniel Holgate
 
Posts: 3538
Joined: Tue May 29, 2007 1:02 am

Post » Sat Nov 09, 2013 9:26 am

First: Wooohooo! :ahhh: About time someone took this on.

Second: Will it be compatible with stuff like QTP? I know they'll mesh (no pun intended) up with the UOP...

User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Fri Nov 08, 2013 9:44 pm

Exciting! Alas, I can't log on to Alliance any more. (Not sure what's up with that.) Will this eventually make its way to Nexus?

User avatar
Melissa De Thomasis
 
Posts: 3412
Joined: Tue Feb 27, 2007 6:52 pm

Post » Sat Nov 09, 2013 6:13 am

It'll work with all texture packs and I'll check with UOP to make sure any meshes I edit here include fixes from it to make them compatible.

It's on nexus now.

User avatar
JLG
 
Posts: 3364
Joined: Fri Oct 19, 2007 7:42 pm

Post » Sat Nov 09, 2013 2:03 am

You really should do before and after shots.

Still, very nice. Keep going.

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Penny Wills
 
Posts: 3474
Joined: Wed Sep 27, 2006 6:16 pm

Post » Sat Nov 09, 2013 6:48 am

Awesome. Weird as it sounds, Brumbek's SMIM is more or less my favourite mod for Skyrim, so it's great to have an equivalent for Oblivion :D It's amazing the difference that a few judicious tweaks and changes to some key meshes can make to the overall feel of a game, I guess because regardless of how aware you are as a player of the resources in question, you will end up looking at them pretty much all the time....

Thanks very much!

User avatar
Cassie Boyle
 
Posts: 3468
Joined: Sun Nov 05, 2006 9:33 am


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