[WIPREL] Mesh Improvement Project

Post » Thu Mar 13, 2014 5:44 am

Interesting that it's seemed to take so long for modders to improve the meshes in this game (at least, that I've noticed). I'm certainly interested in this, and I'll hopefully try it for myself soon~

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Trevor Bostwick
 
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Post » Wed Mar 12, 2014 10:21 pm

well, in IA has gone far beyond "fixing" things, really, he's upping the quality of the meshes ( and the facecount) by probably an average factor of four.

Which is cool, if you wants that, but it'll hit your GPU and VRAM accordingly - so there's a question there about what you want. If you're running lots of mods with custom meshes then MIP could push you over the edge. OTOH - if you want a more polished game with a smaller mod list, this is worth downloading.

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maddison
 
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Joined: Sat Mar 10, 2007 9:22 pm

Post » Wed Mar 12, 2014 10:05 pm

Have you looked at the http://insanecreations.co.uk/mip/changelog.html?, There isn't enough done to start putting an over all percentage on the project.

Not all of MIP's changes will be/are new meshes, even then very few will have the polycount's increased enough to harm the FPS.

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Ian White
 
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Joined: Thu Jul 19, 2007 8:08 pm

Post » Thu Mar 13, 2014 9:07 am

Updated to 1.3:

  • Fix: NecromancerAlter.Nif - Improved UV Map, Fixed Vertex Paint, Smoothed Cloth
  • Fix: RockOblivion_Seat01.Nif - Improved UV Map
  • Fix: MageGuildDesk01.Nif - Improved UV Map, Improved Vertex Paint, Fixed Collision Material Setting
  • Fix: UpperBench01.Nif - Improved UV Map
  • Fix: UpperBench02.Nif - Improved UV Map
  • Fix: StoneStepwayForAlter.Nif - Improved UV Map
  • Fix: BrumaLedgeSteps01.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve15lin.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve15lout.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve15rin.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve15rout.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve45RinSmall.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve90Small01.Nif - Improved UV Map
  • Fix: BrumaLedgeCurveR75Tiny01.Nif - Improved UV Map
  • Fix: BrumaLedgeCurve90Tiny.Nif - Improved UV Map
  • Fix: BrumaLedgeFlat01.Nif - Improved UV Map
  • Fix: BrumaLedgeFlat01Half.Nif - Improved UV Map
  • Fix: [Silver] AmelionCeremonialSword.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] Arrow.Nif - Fixed UV Map
  • Fix: [Silver] Dagger.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] Shortsword.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] Longsword.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] MS13Thornblade.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] SilverChorrol.Nif - Fixed Scabbard UV Map
  • Fix: [Silver] SilverBow.dds - Fixed dark red/black section of the Texture
  • Fix: [Silver] SilverQuiver.dds - Fixed dark red/black section of the Texture
  • New Mesh: DisplayCaseWedgeRed02.Nif - Improved UV Map, Smoother Mesh
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Austin England
 
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