ok... so for 64 units in Morrowind, it'd be 6.4 units in Blender?
ok... so for 64 units in Morrowind, it'd be 6.4 units in Blender?
wow... well that may be where I went wrong in the first place... Do you know if there is any place where I can enter exact numbers for blender? Or a better way than eyeballing it?
I'd take a screenshot to show you what I'm working on, but I don't know how to make it work with Win 10
You can select vertices in edit mode and press "n" to display their position, and there you can enter exact numbers, but I actually don't do much modelling in Blender so I don't really now how to do things best. Or you can go to Mesh->Transform (in edit mode) and enable "grid", which makes vertices align to the blender grid when moving them around and pressing "Ctrl".
But you really should look up general Blender modeling tutorials for questions like this.
lol you replied as I was editing my own reply.
hmm... figured out how to do screenshots, but can't figure out how to link them
You have to upload them somewhere and post the link.
see if this works...
https://www.dropbox.com/s/mkq3zir1tm7rr27/Screenshots.zip?dl=0
No... you have to select the file in dropbox and click "share" and then "copy link" to get a working link other people can click.
Got it! Looks interesting! But you say the scale is incorrect? As I said, I am not an expert for Blender modeling, so I don't know if I can really help you with this.
yeah, the meshes don't line up properly. about the only thing I did to make it reasonably similar, was to create a base mesh (the corner I believe), and copy the vertices of one side to make the rest of the meshes... it didn't work out quite as well as I'd hoped for some reason...
BTW, these wall pieces are my concept for a Redoran battlements wall, based on the concept that, being an outlander, the player would likely want better defenses than the garden walls House Redoran has.
I'm also working on a variant of these wall pieces that can be used as "Street" tiles. I want to go from ashland wastes, to verdant cityscape.
Not meaning to bump this. I managed to get a scale that works with Morrowind. Now, however, I can't get the box to show up around the meshes. It's inside the meshes, and very small. Can anyone give me some likely scenarios as to what I need to do to solve this? I still can't find effective Blender tutorials... unfortunately, their mostly all dead, and I still can't figure out 3ds Max at all.
select a mesh in blender, hit a twice to select everything, then ctrl + a and choose scale/rotation option for the mesh. That should solve your bounding-box issue.
weird... I'm pretty sure I did that... but I will try just to make sure.
You'll need to make sure you've selected the whole mesh. that may have been the issue -- anything hidden will also need to be unhidden before selection :3
This includes the rootcollisionnode as well, so be sure you've selected *everything*. It took me a couple of tries the first time