I wont go into too much detail, but i'll briefly explain what i'm up to and then my problem:
I need to make a sword in two parts, the hilt as a standard Weapon and the blade as an Armor piece. The blade must be skinned to the hand bone in the correct location relative to the hilt being held. So what i'm doing first is to take the whole mesh (blade+hilt) and skinning it to the hand. I can then equip both this new armor piece and the hilt weapon at the same time and then trial & error my way to the correct location. Once i get it right i can then delete the hilt out of the mesh and carry on working.
But i'm falling at the first hurdle. I have made armours before without (too many) problems, but for the life of me i cannot get this sword to work right. I have skinned the whole mesh to the right hand bone and then put it into bodyslot 46. But in game it doesn't follow the player's hand at all. Instead it just sits stationary, floating next to the player, pointing towards the heading.
Here's a couple links to some screenshots (ignore the test texture) and an archive containing my nif and the max file if anybody wants to take a look:
https://www.dropbox.com/s/0uhns0wmziysvls/problem1.bmp
https://www.dropbox.com/s/z3rehu3sjkl8wgp/problem2.bmp
https://www.dropbox.com/s/hsz7mh92ahz9lyr/Katana.7z
I'm so confused...
- Hypno