It would be great if your team could take that on, yes. Ive put your video and screens stuff under one forum and given you moderator status so you can organise things as you wish.
Elricwulf, do whatever you need in the Astaroth area, the area wasnt landscaped as I would have ultimatey liked it, so do whatever you need to get it up to scratch.
Thanks, definitely got a working concept for the area, just need to translate that from my brain and paper sketches to the CS.
Well, having a great time landscaping the Astaroth area, and by great, I mean painful. The guys who designed the land editing tools in the CS had to have been Sado-Masochists. I thought there was a way to "paint" broad sweeps when land raising as opposed to dragging it up one mound at a time... maybe I'm just tripping or waxing wishful again. I swear I have to re-learn all the wonky CS controls and hotkeys every time I use this thing. It's a testament to the UL guys that they can come up with such nice looking regions using this CS.
Well, hopefully I'll have something nice to look at sometime before my mouse button expires. :dead:
(EDIT)
Okay, so now I'm using the
Heightmap editor to mold (or paint) the landscape the way I want it to look and it's working out a little better. I wont hurt anything by modifying the heightmap around the Astaroth area, will I? I mean, if I change the land around Astaroth, and someone else changes it around Talath Lindon or Theme, you will be able to merge all the changes together, right?
I hope it wont conflict with anything doing it like this b/c I can get what I want to get done alot faster like this.
I'm still a bit new at this team-based large scale landmass thing, so please bear with me.
The post earlier about using separate esps for different regions sounds like it would be easier to work with in CS, if it could be done at this stage. I've read that large esps use more memory or something than esms, but might it not work better to be able to divide it up the way the "Sign of the Dragon" mod and other large scale mods do?
I'm not sure how the LotR mod is being done, but it might be worth a look to see how it is organized in that respect.
Anyway, it just takes a long time to load up the CS with all the land (like 10-15 mins), but whatever works best for the mod will be fine by me. It is a huge world, so if it's gotta be this way, I'll deal. The finished product should be worth it.