[RELz] [WIPz] Mesogea: Fantasy Ancient Earth Total Conversio

Post » Sun May 05, 2013 11:13 am

Yep, I've seen the format and I'm sure I've used it, though I haven't really played the game a whole lot lately. I went through so many different Load screen replacers while researching different formats and what I liked best, I couldn't recall what ALS used offhand.

Huh. I didn't realize that normal resolution would clip some of the central picture as well as the border. I wouldn't have noticed since my monitor is widescreen and I never have a reason to use 'standard' resolution.

Well, widescreen it is, then! Can't wait to see 'em.
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Tom Flanagan
 
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Post » Sun May 05, 2013 7:04 am

I think you should still do a normal sized version, because if they are required to run Mesogea, someone won't like them...
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Marine x
 
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Post » Sun May 05, 2013 4:08 am

I was assuming they'd be an optional addon for Mesogea rather than an integral part. That's thekarithian's call to make though: I simply offered to make some loading screens. No one's ever said you couldn't make loading screens yourself too.

Vac
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Emma Pennington
 
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Post » Sun May 05, 2013 3:51 am

I think they would be better as optionals via a plugin? is that the way we would make it?
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Isabell Hoffmann
 
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Post » Sun May 05, 2013 3:42 am

That sounds good, that way people could use whatever Load Replacer they wanted. Or none. Also, it would give people a choice whether they have Widescreen or Normal screen format.

I'll eventually do a replacer that replaces the Load screen text with quotes from Mesogea. It's a pretty easy thing to do, just a little time consuming, and I want to match it up as well as possible with Vacuity's Load Screens. If I ever finish doing my load screens, I'll just make them optional, as well.

btw - is Vacuity doing additional screens, or is he replacing the original Oblivion screens? (I'm talking about the ones like "load_cave" "load_forest", etc. in "\Data\Textures\Menus\loading")
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Chloe Lou
 
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Post » Sun May 05, 2013 2:22 pm

Additional, of course. Why deliberately build in incompatibilities?

Vac
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marina
 
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Post » Sun May 05, 2013 1:51 am

Well, to get rid of the original OB screens, of course. I'm not sure how that causes incompatibilities, except that any other mod that overwrites those screens would either over-write or be overwritten by any other. But if you want to change the original vanilla screens, you have to either overwrite those files or provide an esp that changes all the Loading Screen file pathing, right?
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NAtIVe GOddess
 
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Post » Sun May 05, 2013 9:18 am

Making an esp was part of the work I said I'd do for thekarithian.There are plenty of loading screen mods out there. As I said, I don't see any reason to make this incompatible with any of the larger ones like ALS or trollf's mod that modify the original loading screen entries.

Anyway, it's thekarithian's call if he wants the original screens replaced. If he wants that then that's what I'll provide.

Vac
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Michael Russ
 
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Post » Sun May 05, 2013 4:01 pm

if it is possible to gear it to replace the originals that would be nicer, to have people load up to play Mesogea and have the theme of mesogea from load through to play, to keep one theme. However would this create problems? For instance would there need to be an overwrite of files and folders in order to do this?
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Emily Shackleton
 
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Post » Sun May 05, 2013 5:42 am

Heavens, no: the graphics would be redirected at the esp level (assuming you still want the esp you asked for?).

Vac
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Stephanie Nieves
 
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Post » Sun May 05, 2013 1:35 am

Yes definitely an esp will be great and as the graphics are redirected then it all sounds like a go to me.
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RObert loVes MOmmy
 
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Post » Sun May 05, 2013 10:59 am

Over at the mesogea forum we are also looking for music to put into Mesogea, so if anyone has any ideas of where to get music from with full permissions, or has some skill in music and can join the team to produce theme music and soundtrack for the mod then that would be excellent.
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keri seymour
 
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Post » Sun May 05, 2013 4:00 pm

Bump
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Rhiannon Jones
 
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Post » Sun May 05, 2013 9:17 am

I was having issues getting on this site earlier, now it is still messed up, but I can actually use a non-cached version. I cannot however get on the mesogea site at the moment... I've been having these issues with a multitude of sites over the past few days, so I think it might be my fault, but if it is not, what is going on.

Edit- Perhaps it is an issue with Google Chrome... I hope not because IE is worse than crap, and firefox is really crappy...

Edit-Edit- Lol, edit-edit... It was indeed an issue with Google Chrome, not the website, changed my DNS server to update automatically and now I can get to the sites again.
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Krista Belle Davis
 
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Post » Sun May 05, 2013 2:48 pm

Nope, no problem with Mesogea site or here for me. I use Chrome as well, never noticed that problem. Sometimes I have to use IE to view something and I am immediately sorry, or rather after a few minutes of waiting for a page to load, I am sorry.

I.E. and most of Microsoft's products are pretty much crappy bloatware now.
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Philip Lyon
 
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Post » Sun May 05, 2013 7:05 am


Agreed, well Xbox 360 was all right, it was at least better than the PS3, and the Wii doesn't count, it is categorized under feces, vomit, and manure rather than videogame console.
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Isabella X
 
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Post » Sun May 05, 2013 10:14 am

Im still working on Port Deboran and have widened the work to include a couple of other lesser settlements and villas nearby. It might be a while before any updates are posted or added by me owing to work etc, but Im still giving this every effort and the work will just keep going on.
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Smokey
 
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Post » Sun May 05, 2013 5:37 am

So... kinda dead here and on the site...
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Jade MacSpade
 
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Post » Sun May 05, 2013 1:47 pm

No, not dead just busy. I still work on Mesogea on and off and as Ive said many times, I will always work on it. I was hoping others wouldnt need my constant presence to take the mod and just keep adding and making stuff for it. Mesogea always needs people to work on it, and the downloads are always available. I will release an update asap.
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leigh stewart
 
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Post » Sun May 05, 2013 6:39 am


Hi Karithian,

afaik demos are free to use, and Two Steps From Hell [they do soundtracks for movies, and imo they are at the level of Vangelis and Zimmer]
have some great ones on YouTube.. You can check http://www.youtube.com/watch?v=c69mFvNWBCY and http://www.youtube.com/watch?v=c69mFvNWBCYfor examples.

Hope this helps, all the best for your beautiful project !
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Farrah Barry
 
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Post » Sun May 05, 2013 1:06 pm

Excellent, I will take a look. Just added a new farm with a small quest. Next week I will plunge into completing Deboran, a port with up to a hundred NPC's
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Mistress trades Melissa
 
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Post » Sun May 05, 2013 1:32 am

Quick bump, just to let you all know I am still here, still working on Mesogea. Could do with some help though.
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jessica sonny
 
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Post » Sun May 05, 2013 5:49 am

Talking of help: sorry it's a little late. I've been busy. But I've just finished making the loading screens from the screenshots you sent me last summer. Now, remind me, was I sending the screens directly to you for you to put them in Mesogea directly, or did you want me to put them in an esp for you?

At the end I had a total of 53 loading screens, by the way; not a huge amount, but not a tiny amount either.

Vac

Edit: I may as well supply http://www.4shared.com/file/1sa45Soh/the_Karithians_Loading_Screens.html. Each screen comes in: dds format compressed correctly for loading screens; png format for display purposes, e.g. an online gallery; and psd format as an uncompressed original to derive any further needed compressed copies from for any purpose.
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katsomaya Sanchez
 
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Post » Sun May 05, 2013 9:10 am

Thanks, thats excellent. Had a few hours at Mesogea yesterday and added a small farm settlement and basic quest.
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^~LIL B0NE5~^
 
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Post » Sun May 05, 2013 5:47 am

Happy to help you in return for your screen contributions to ALS. Thanks for those!

Best of luck with it!

Vac
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Jennifer May
 
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