Work that can be done anyway:
Exterior builders.
Using the current models and items there are the following open for claiming:
Karithian oasis settlements. Pick a water location in the desert, add tents, NPCs, quests etc.
Sarach towns; very much along the lines of Bree from LOTR but with a flavour of a town in Britain under Roman rule. Like Caleva Atrebatum. Read about them here: http://mesogea.spruz.com/pt/Special-Feature-The-Sarach-Lands-and-people/blog.htm
Large map of the Sarach land locations: http://i992.photobucket.com/albums/af43/valisarius/sarachlocations.jpg?t=1274519846
Holorian cities. There are lots of potential locations for Holorian towns and cities. Such as Hithorion, Deboran, Kavarn, Theme. Some are coastal ports, some inland cities.
Abandoned ports: Astaroth and Baranoth: Read about them here: http://mesogea.spruz.com/pt/Port-Astaroth/blog.htm
Holorian military sites:
Talath Vidris, On an island on Lake Arrian in the Sarach Lands. Watches over the plague land of Andeburg -was North Sarachia. Devastated by plague and abandoned. Talath Vidris is home at various times to Alscoria (legions) of the Holorian Army that rotate through various garrisons on a three year tenure. Currently home to the IXth Alscoria. Troops at Talath Vidris, also at twin forts on the Andeburg Fords (south of Lake Arrian) along the River Viknoy. The River Viknoy also has a number of watch towers along its border with Andeburg. The task is to keep people out of the plague lands. (The Holorians dont know yet that Andeburg is now a Vanduric stronghold).
Talath Lindon. A watch tower and minor garrison of cavalry near to the River Hoathing.http://mesogea.spruz.com/pt/Port-Astaroth/blog.htm
Interiors to the Imperial Tombs along the Capranecurum, the causeway of the glorious dead. Make the tombs as deep, or grand, fearsome, or eerie as you wish. Plus throw in some creatures, clutter and scary stuff. Lots of loot. Large chance of death. http://mesogea.spruz.com/pt/Special-Feature-Capranecurum-The-Causeway-of-the-Glorious-Dead/blog.htm