[RELz] [WIPz] Mesogea Thread V (Back to work then.)

Post » Tue Feb 01, 2011 12:22 pm

Another quick video, into the Vardensara Abyss. The Vardensara is a fortified entrance into Andeburg (once a province of the Holorian Empire, abandoned following a devastating plague). Andeburgs secret subterrane was once a Vanduric stronghold. The Vardensara was blocked and abandoned and the entrance hidden, however the Vandur have returned to Andeburg in considerable strength and now the Vardensara, rebuilt and occupied is an entrance to the Abyss, a fortress, part of the underworld of the Vandur.

http://www.youtube.com/watch?v=8WrDQgJQkKI

The entire interior can be claimed. I have done a bit of work putting the entrance way and first chasm in place with one doorway leading on...... So it needs someone to claim this underground region that should extend for a considerable distance, opening up in the plague land of Andeburg itself, providing huge regions where armies can muster, be fed, train and live. There should also be ways into the "Deepings" the furthest reaches of the Vanduric realm and then on into the bowels of the earth. What will be found down there is anyones guess....

This claim needs someone, or some team, that can really go to town on underground places, make some truly spectacular and eerie places. All of the necessary meshes etc will be included in the lates upload which is planned to be in place within a couple of days. The last touches are being done now.
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Sanctum
 
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Post » Tue Feb 01, 2011 5:24 pm

Talking to myself as usual.
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Niisha
 
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Post » Tue Feb 01, 2011 3:53 pm

^ Which, if you ask me, is the last thing I would expect from a mod of this quality.

Let me tell you something, I was digging through my data folder and found some Mesogea models from a few years back. I googled the mod fully expecting it to be long gone and dead. Instead I just spent an entire afternoon running through a fraction of Hiboria comparing landmarks and mountains against the overview map from the site trying to figure out which way the ocean was. The world you've created is unlike any other that I've seen in Oblivion. Even without the dynamics and interaction of Cyrodiil or TR's characteristic micro-detailing, the wide open spaces and huge landscapes of Mesogea are breath-taking, even intimidating. Reaching the more detailed areas around the large city in the Holorian States Region the scope of the mod becomes clear. You have a few followers in the community and a few of them truly understand the breadth of the work and passion and devotion that you've put in to bringing Mesogea to life, and the grit it takes to make something as massive as Mesogea. I'm astonished, almost inspired to see that years after I had long forgotten about this mod you still show the same dedication and commitment as you did when you started. Because those qualities really make this entire mod and it's creators stand out, at least in the eyes of someone who could run around the world and see their fingerprints on it. Those qualities are why in June 2010, this mod is awesome, and other mods are dead.

So thank you for all the hard work you've done and for sharing your amazing work with the community. And of course, I have the forum bookmarked for the next time I'm itching for a claim. :D
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Eibe Novy
 
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Post » Tue Feb 01, 2011 11:28 am

This mod deserves much more attention than it gets! I am eagerly awaiting more updates
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dean Cutler
 
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Post » Tue Feb 01, 2011 4:09 pm

Thanks folks thats the only encouragement I need. It does get a bit irritating to work on the mod for hours on end, post an update then to see it diminish into the bowels of the forum. A glance at the "views" helps a fair bit but with no one making the slightest effort to comment I often wonder if I should just pack in posting. No wonder so many mods never get finished. Anyway, back to work, and once again thanks.

Got to get the mod ready to upload. Just a couple of last minute bits and pieces.
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phil walsh
 
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Post » Tue Feb 01, 2011 4:52 pm

I'll help out with this what I can do can be:

NPC/town making(if models are "supplied")
Scripting
Quest making
Testing
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Bereket Fekadu
 
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Post » Wed Feb 02, 2011 1:39 am

Thanks folks thats the only encouragement I need. It does get a bit irritating to work on the mod for hours on end, post an update then to see it diminish into the bowels of the forum. A glance at the "views" helps a fair bit but with no one making the slightest effort to comment I often wonder if I should just pack in posting. No wonder so many mods never get finished. Anyway, back to work, and once again thanks.

Got to get the mod ready to upload. Just a couple of last minute bits and pieces.

Yeah, that's what I don't understand. Mesogea is a modder's playground, visually impressive and has been around for a few years, I'm just surprised there isn't more buzz about it. Strange to think that after all this time, most of the community doesn't even seem to realize this mod exists (or still exists, in my case). It's like a hidden gem, really. :)
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Sammygirl
 
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Post » Tue Feb 01, 2011 12:46 pm

I'll help out with this what I can do can be:

NPC/town making(if models are "supplied")
Scripting
Quest making
Testing



Well the quantity of work and choices are truly enormous. All the models will be supplied. Theres simply an enormous scope for stuff above, quests, scripting and so on. There are also some bits that can be done without even downloading the mod, such as interiors of dungeons and so forth. Looking at the Forgotten realm mod, an absolutely staggering underground area has been created that would fit right into Mesogea. Its just about going to the forum, picking some aspect or region of the world and letting your imagination loose. There are a large number of detailed claims already posted, giving all the information needed to get started. There are special features about numerous areas, locations, people etc that will give interesting reading and background that after half an hour of reading and exploring the site will give a huge insight into Mesogea.
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Heather beauchamp
 
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Post » Tue Feb 01, 2011 11:33 pm

This will be a grat replacement! Keep up the great work done so far :celebration:

As far as I understand it's a prehistoric/roman/egyptian lore set on the Earth. In order to be lore-loyal I think you should replace the sky to show only one moon and make a loading screen replacer to prevent to show Oblivion images.
Consider to replace HUD and inventory too, maybe making your own. The Oblivion default one is so boring..

The dungeons I see on youtube and the cities are simply a-w-e-s-o-m-e! I can't wait to watch movies showing wilderness life. I'd wipe out my data folder for this replacement, keep going :)
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Leonie Connor
 
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Post » Tue Feb 01, 2011 11:39 am

Thought I'd throw in a reply here! So far it's all looking awesome! :tops:
You said back in my http://www.gamesas.com/index.php?/topic/1082862-wipz-the-forgotten-realm/page__st__60__p__16101344__fromsearch__1&#entry16101344, that I was welcome to do some "underground-cities modding" or something like that! :P ATM, I cannot, because I need to finish my own mod :meh:
But, when I have released that, I think I'll consider your proposal, because it sounds like it could be fun! :D
I don't known what kind of underground places you have in mind, but I quickly threw something together. (see the screenies below)

http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/quickscaptogetherthingy.jpg
http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/quickscaptogetherthingy2.jpg

Now, is that something like what those underground places are supposed to look like? :P (I could add more things, like streetlights, streets, civilian houses, staircases, more platforms etc etc if that is needed ;) )
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Laura Simmonds
 
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Post » Tue Feb 01, 2011 10:23 pm

Your Modesty is Insulting Adense D: :obliviongate:

Would love to see your work In Mesogea :D
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Taylor Thompson
 
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Post » Tue Feb 01, 2011 9:22 am

This will be a grat replacement! Keep up the great work done so far :celebration:

As far as I understand it's a prehistoric/roman/egyptian lore set on the Earth. In order to be lore-loyal I think you should replace the sky to show only one moon and make a loading screen replacer to prevent to show Oblivion images.
Consider to replace HUD and inventory too, maybe making your own. The Oblivion default one is so boring..

The dungeons I see on youtube and the cities are simply a-w-e-s-o-m-e! I can't wait to watch movies showing wilderness life. I'd wipe out my data folder for this replacement, keep going :)

Oh, never even thought of that - great suggestions! I concur - I would love to see an oversived, beautiful, High definition "Luna" to gaze up at in the night sky (as well as a fairly astrologically correct starscape to back it! I would probably spend hours of game time trying to find different constellations! I think some of these mods have already been done - I am pretty sure there is an "Earth's Moon" mod or something of the sort out there on Nexus or PES...

The loading screens could include ancient historical tablets like the code of Hammurabi, the http://en.wikipedia.org/wiki/Narmer_Palette and some other great ancient paintings, pictures of sculptures, etc. and instead of game text, you could have lore about your game world, or some Antediluvian theoretical history quotes and snippets (considering the alternate Earth-history theme of Mesogea).

Also - I don't know if this has been considered yet, but how about an impossibly huge tower-city (like the fabled Tower of Babel)? It might be hard to do with the game engine, but perhaps interior spaces could be used heavily to keep FPS tolerable (think Ziggurat-style). Something like this: http://en.wikipedia.org/wiki/File:Brueghel-tower-of-babel.jpg I've always wanted to see something like that in-game.
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Rachael Williams
 
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Post » Tue Feb 01, 2011 5:57 pm

Thought I'd throw in a reply here! So far it's all looking awesome! :tops:
You said back in my http://www.gamesas.com/index.php?/topic/1082862-wipz-the-forgotten-realm/page__st__60__p__16101344__fromsearch__1&#entry16101344, that I was welcome to do some "underground-cities modding" or something like that! :P ATM, I cannot, because I need to finish my own mod :meh:
But, when I have released that, I think I'll consider your proposal, because it sounds like it could be fun! :D
I don't known what kind of underground places you have in mind, but I quickly threw something together. (see the screenies below)

http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/quickscaptogetherthingy.jpg
http://i197.photobucket.com/albums/aa253/GrandDukeAdense/private%20non-release%20stuff/quickscaptogetherthingy2.jpg

Now, is that something like what those underground places are supposed to look like? :P (I could add more things, like streetlights, streets, civilian houses, staircases, more platforms etc etc if that is needed ;) )



Flipping Nora, for one batch of work that is truly astouning. Its perfect, marvellous, lovely and a lot of other words that wont come from my wagging, wordless gob. I imagined the civilian houses wouldnt be quite so house-like, more caverns off of larger caverns, sort of like a hive surrounding the main Vanduric areas that you have captured beautifully. I think this gives a really good idea of what the main dwelling areas for the lowly soldiers, slaves, breeders etc would be: http://static.gamer.no/g/441/441712/moria_fin.jpg

So there wouldnt be houses in the sense of smaller dwellings (they would be for the slaves and soldiery). Also extensive mine workings. You showed a fantastic such area with the wooden structures, like scaffolding extending across huge caverns. I also imagine the Vanduric underground cities as being lava and smoke filled the deeper you go down, so lots of gaping holes with lava and lava geysers.

Anyway, anything you can throw together will be absolutey excellent and gratefully received. Thanks.

I cant blame you for wanting to finish your own mod, I'll play it until my eyes fall out! If at any time you do fancy popping into Mesogea for a bit, that would be great.

TK
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Dan Scott
 
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Post » Tue Feb 01, 2011 6:25 pm

Elricwulf. The tower of babel idea is quite good. I am thinking of a Karithian city on the edge of the desert straddling a major river with something like that at its heart. The city could be quite exotic, wild animal markets, colourful streets and so on. If anyone ever wanted to stake a claim and do something like that.. well wow.

As for load screens etc, I have almost packaged up a load of them and will be sending them off for processing into load screens asap. So thats definately on its way.

The earth moon idea is great, however I think from what I found out, it goes into the folder to replace the current in game stuff. Thats ok if someone is just using mesogea because unchecking it would revert to the BSA contained Oblivion worlds sky etc. The trouble would come if people were using custom stuff already. I may have got that wrong and if anyone knows a work around to putting the moon and earth sky in orbit that would be brilliant.
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Andrew
 
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Post » Tue Feb 01, 2011 10:46 pm

Flipping Nora, for one batch of work that is truly astouning. Its perfect, marvellous, lovely and a lot of other words that wont come from my wagging, wordless gob. I imagined the civilian houses wouldnt be quite so house-like, more caverns off of larger caverns, sort of like a hive surrounding the main Vanduric areas that you have captured beautifully. I think this gives a really good idea of what the main dwelling areas for the lowly soldiers, slaves, breeders etc would be: http://static.gamer.no/g/441/441712/moria_fin.jpg

So there wouldnt be houses in the sense of smaller dwellings (they would be for the slaves and soldiery). Also extensive mine workings. You showed a fantastic such area with the wooden structures, like scaffolding extending across huge caverns. I also imagine the Vanduric underground cities as being lava and smoke filled the deeper you go down, so lots of gaping holes with lava and lava geysers.

Anyway, anything you can throw together will be absolutey excellent and gratefully received. Thanks.

I cant blame you for wanting to finish your own mod, I'll play it until my eyes fall out! If at any time you do fancy popping into Mesogea for a bit, that would be great.

TK

that image was cool! I'll look into what kinds of stuff can be created in Oblivion, going with that style. (although not now, but I will later :P)
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cutiecute
 
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Post » Tue Feb 01, 2011 5:58 pm

Ta very much, any help is massively appreciated.
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Samantha Pattison
 
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Post » Tue Feb 01, 2011 3:59 pm

EricWulf, I have downloaded and replaced the moons to a real moon and Im adding a night sky to it. I will make this an optional download so people can choose to over ride their current stuff or not, as some people have custom stuff already in the sky folder in textures and I dont want to spoil that.

If anyone can think of a way of adding the moon and stars to Mesogea by a custom folder location then please shout out!
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Joe Bonney
 
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Post » Tue Feb 01, 2011 8:30 pm

EricWulf, I have downloaded and replaced the moons to a real moon and Im adding a night sky to it. I will make this an optional download so people can choose to over ride their current stuff or not, as some people have custom stuff already in the sky folder in textures and I dont want to spoil that.

If anyone can think of a way of adding the moon and stars to Mesogea by a custom folder location then please shout out!



Glad the idea was appreciated :lol:
The real moon will be a great addition for perfectionists like me ^^ (don't forget constellations, maybe a player can use the stars and the sun instead of the compass... But maybe this time I'm asking too much xD)

As regarding of the question, I'm not an expert, but maybe you can make a separate BSA with the same prefix and mark it in the readme like "optional". Bethesda for the original game made a BSA for almost everything (textures, voices, sounds, and so on). And bg2408 made the same thing with his "Integration" quest mod, naming two BSA respectively "bgIntegrationEV - Unique Resources" and "bgIntegrationEV - Telvanni Tileset" and the esp was "bgIntegrationEV.esp". The second archive was not needed if there was another mod which used the same resources, if updated.

Now I have some questions:
How Magic will be implemented? There will be the same spells or there will be some changes in balancement and spells?
And what about the factions?

I know I'm a bit bothersome, but I'm curious too. :angel:

Thanks for the patience and keep going... This replacement looks really awesome
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Sammygirl500
 
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Post » Tue Feb 01, 2011 10:07 am

That dungeon does indeed look awesome! Glad to see your still working on this Karithian, it's coming along great :D
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Ana
 
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Post » Tue Feb 01, 2011 9:51 pm

Glad the idea was appreciated :lol:
The real moon will be a great addition for perfectionists like me ^^ (don't forget constellations, maybe a player can use the stars and the sun instead of the compass... But maybe this time I'm asking too much xD)

As regarding of the question, I'm not an expert, but maybe you can make a separate BSA with the same prefix and mark it in the readme like "optional". Bethesda for the original game made a BSA for almost everything (textures, voices, sounds, and so on). And bg2408 made the same thing with his "Integration" quest mod, naming two BSA respectively "bgIntegrationEV - Unique Resources" and "bgIntegrationEV - Telvanni Tileset" and the esp was "bgIntegrationEV.esp". The second archive was not needed if there was another mod which used the same resources, if updated.

Now I have some questions:
How Magic will be implemented? There will be the same spells or there will be some changes in balancement and spells?
And what about the factions?

I know I'm a bit bothersome, but I'm curious too. :angel:

Thanks for the patience and keep going... This replacement looks really awesome



Not sure about the BSA idea, Im no expert on it, wouldnt that mean people having to physically change things every time they ran the game? Or is there another way around this?

Magic will be overhauled but needs someone to get to work on this. (NOTE THEN MAGIC OVERHAUL LEADER NEEDED)
Factions certainly will be in there, I havent added any yet, but with the next release there are the correct races and quite a few NPC;s already so anyone can then start making factions to spice things up.
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Rebecca Dosch
 
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Post » Tue Feb 01, 2011 5:40 pm

Not sure about the BSA idea, Im no expert on it, wouldnt that mean people having to physically change things every time they ran the game? Or is there another way around this?


I have nothing else in mind but a separate .esp. The only things I know about BSAs is that can be created with OBMM and they are loaded with a referring .esp/.esm.
So If for example you make a "Mesogea.esm", you can pack a "Mesogea - Required Files.bsa" and a "Mesogea - Optional Sky Textures.bsa" loaded with the same .esm.

I am really sorry about my incapacity of modding things. I love magic and I really would help, but I don't know where to put my hands. The only thing I can do is giving suggestions.

Thanks for the reply
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Chloe Mayo
 
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Post » Tue Feb 01, 2011 5:53 pm

No problem. Im still plouging into the upload, just adding some neckchains that alienslof made a while back, to give it a rugged Rome kind of feel. A few basic interiors need doing and a few _far meshes then I think that will be it for now.

I'm just uploading some load screen bmps and if they are done in time I will merge the custom load screens into the mod. There will also be an alternative Earth night sky package too, so all is coming along very well.

I will upload the mod for about one week before releasing it publicly as another member has offered to do some horse seller NPC's for towns and so forth so tourists can quickly join the Imperial Post service and get a horse at each staging post, much like the Roman system.
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Lillian Cawfield
 
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Post » Tue Feb 01, 2011 5:48 pm

EricWulf, I have downloaded and replaced the moons to a real moon and Im adding a night sky to it. I will make this an optional download so people can choose to over ride their current stuff or not, as some people have custom stuff already in the sky folder in textures and I dont want to spoil that.

If anyone can think of a way of adding the moon and stars to Mesogea by a custom folder location then please shout out!

There has to be a way using a separate BSA for Mesogea - maybe an omod installation is in order (or BAIN for people who use that).

Glad the idea was appreciated :lol:
The real moon will be a great addition for perfectionists like me ^^ (don't forget constellations, maybe a player can use the stars and the sun instead of the compass... But maybe this time I'm asking too much xD)

As regarding of the question, I'm not an expert, but maybe you can make a separate BSA with the same prefix and mark it in the readme like "optional". Bethesda for the original game made a BSA for almost everything (textures, voices, sounds, and so on). And bg2408 made the same thing with his "Integration" quest mod, naming two BSA respectively "bgIntegrationEV - Unique Resources" and "bgIntegrationEV - Telvanni Tileset" and the esp was "bgIntegrationEV.esp". The second archive was not needed if there was another mod which used the same resources, if updated.

I agree with Masterplan on the importance of the "real" Luna/Moon for this (as well as something resembling the real constellations). You could probably get these images from a NASA site, or like I said before, they have likely been made already; then you'd just need permission to use them from whatever source.

I have nothing else in mind but a separate .esp. The only things I know about BSAs is that can be created with OBMM and they are loaded with a referring .esp/.esm.
So If for example you make a "Mesogea.esm", you can pack a "Mesogea - Required Files.bsa" and a "Mesogea - Optional Sky Textures.bsa" loaded with the same .esm.

I am really sorry about my incapacity of modding things. I love magic and I really would help, but I don't know where to put my hands. The only thing I can do is giving suggestions.

ditto all this

You could make the Moon/sky thing optional if you really wanted to, but I see no reason why someone using Mesogea wouldn't want it - I wouldn't want Tamriels's Moons in an Ancient Earth times mod any more than I'd want the real Luna in Oblivion. :P

I'm trying to find the mod that does this; finding it is harder than I thought, but I'm still looking. Just wanted to share this link, though: http://download.cnet.com/The-Elder-Scrolls-IV-Oblivion-Death-Star-mod/3000-8023_4-10522598.html :rofl:

Ahem. Now back to the business at hand...
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Alisia Lisha
 
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Post » Tue Feb 01, 2011 9:04 pm

I'm just uploading some load screen bmps and if they are done in time I will merge the custom load screens into the mod. There will also be an alternative Earth night sky package too, so all is coming along very well.

Great! Well I found a couple of mods that might help, unless you've already got something:
http://www.tesnexus.com/downloads/file.php?id=15427 has some real star cluster/galaxy textures for the sky; you could probably find some nice ones in here to use. Some are a little busy, but I think there is a Millky Way sky texture in there.

http://www.tesnexus.com/downloads/file.php?id=15136 has a good Earth Moon texture, I believe (as well as the Death Star, Borg Sphere and many other things you wouldn't want to use for this :P ). You could use the Moon texture for Masser and then either blank Secunda out - or maybe even a better solution would be to replace it with a specific star or (tiny image of a) planet/galaxy (andromeda maybe?)

There is even a http://www.tesnexus.com/downloads/file.php?id=19925 mod that changes the night sky at intervals, so you could have the visible constellations change seasonally or something like that.

Anyway - I know you've got your hands full with Mesogea as it is, but just wanted to give you those resources in case you need them! :)
I will upload the mod for about one week before releasing it publicly as another member has offered to do some horse seller NPC's for towns and so forth so tourists can quickly join the Imperial Post service and get a horse at each staging post, much like the Roman system.

Cool - That sounds good. Horses that actually tire eventually would be pretty realistic. After all, horses are not really meant to ride at full speed for miles and miles and jumping up mountainous slopes, etc. without tiring (they can even die from exhaustion). So the horse-post thing would be pretty cool. They could make it where actually buying a horse is pretty expensive while renting one is economical, especially at low level. If you rent one then steal it, it could behave much like the vanilla horses; it starts walking (or even running) back to it's point of origin on it's own.
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loste juliana
 
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Post » Tue Feb 01, 2011 11:00 pm

I have replaced the moon and stars now. It looks better.
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Music Show
 
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