[RELz, WIPz] Mesogea Total Conversion- Thread V

Post » Fri May 27, 2011 7:04 am

Index:

1. Visual Media
2. Description of Mesogea.
3. Credits


http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5416
http://www.tesnexus.com/downloads/file.php?id=23100

http://www.megaupload.com/?d=0ORV8YLI
http://www.megaupload.com/?d=1B2529U5

1 Visual Media

http://www.youtube.com/watch?v=arYuNdpY1Yk

So, welcome folks to thread V, MESOGEA

View all of the current Movies here:

http://www.youtube.com/user/thekarithian

Some quick tasters:

http://www.youtube.com/watch?v=79XNJbT-7cE
http://www.youtube.com/watch?v=Ms9uMZiNRM8

Mesogea Forum
http://lightningshore.freeforums.org/index.php
Main Website
http://mesogea.org/
Screenshots
http://profile.imageshack.us/user/valisarius

Particular Screenshots:

http://img24.imageshack.us/my.php?image=mesphotos12.jpg
An escaped slave looks across the River Efail towards the Karithian desert. Salvation or death?
http://img26.imageshack.us/my.php?image=mesphotos11.jpg
Same slave, wondering if Brugarua will be any better? After all it is the tomb of many an army.
http://img26.imageshack.us/my.php?image=mesphotos10.jpg
Nicasus Causeway, the road from the Aretian coast to the town of Ventara, gateway to Karithia and the south.
http://img7.imageshack.us/my.php?image=mesphotos9.jpg
A villa in Aretia, the need to fortify the villas in this region is undoubted.
http://img7.imageshack.us/my.php?image=mesphotos8.jpg
Same villa, different angle.
http://img7.imageshack.us/my.php?image=mesphotos3.jpg
A glimpse of the extensive canols at Illusidum, capital city of the Holorian city states.
http://img3.imageshack.us/my.php?image=mesphotos4.jpg
A blazing sunset at the back gates of the Middenstal, the centre of Holorian Government. The gate is called the "Ladies Gate" after the two goddesses whose statues stand guard.
http://img7.imageshack.us/my.php?image=mesphotos5.jpg
The Karithian desert, rather him than me at this point and in that armour. A man who does not know he is already dead.
http://img26.imageshack.us/my.php?image=mesphotos6.jpg
More of the Karithian desert.
http://img26.imageshack.us/my.php?image=mesphotos7.jpg
Lush, beautiful Aretia and a villa there.
http://img7.imageshack.us/my.php?image=mesphotos2.jpg
Northern Karithian city architecture.
http://img3.imageshack.us/my.php?image=mesphotos.jpg
Northern Karithian Gatway.

2. WHAT IS MESOGEA.

Mesogea is a fictional period of Earth History based upon a fantasy pre-history of the forefathers of the ancient civilisatins. A vast world of deserts, arid scrubland, wastes, dense forests, mountains, bitter snow fields and volcanic islands. To see it is to believe it.

Thread II: http://www.gamesas.com/bgsforums/index.ph...60&start=60
Thread III: http://www.gamesas.com/bgsforums/index.php?showtopic=870171&st=180
Thread IV: http://www.gamesas.com/bgsforums/index.php?showtopic=879440&st=180

FAQ


What stage is the mod at?

Landmass: Complete
Regions: Complete
Meshes: Hundreds of unique meshes, more added frequently.
Quests: In preparation. We need quest makers.

How big is this mod then?

It is as large as the Construction set will comfortably allow. Tamriel covers about 3x3 quads, a quad being 32 cells square.
Mesogea is a massive 16x16 cells, some of which is ocean, but the landmass is litereally far beyond what can be seen and
by fast horse would take a week or two to cover, whereas you can probably cross Tamriel in less than three days.

Are there any quests yet?

The main locations for the primary quests are being populated now with NPC's. We are recruiting.

What is new about this? Isnt it just a bigger version of Oblivion?

The mod uses the Oblivion engine and plenty of content however as the planet this is set on is our own Earth thousands of years ago. There is no room for lizardmen and catpeople. Some Oblivion creatures do not fit into the mod so they are left out. However a huge number of beasts that could not sensibly be in Oblivion will be found in Mesogea. Sabre tooth cats, Mammoth, Elephants, ancient predators and herd beasts, fantasy Greek, Roman, Persian and Egyptian beasts can also make an appearance.

What is the storyline?

The mod is set in Mesogea at a crucial time in history. The Ice is retreating though still present in the north. Volcanic activity
is rife in some regions and man is master of the land, or so he believes. Before Age of Ice, men were not the dominant species upon the Earth. The Vandur, the fathers of men, who bred men as slaves, controlled the world. Their nations were powerful and widespread, then came the Great Ice. The Vandur were devastated by their own wars and rivalries, some men escaped their power and began to develop civilisation outside of the sphere of Vanduric influence. Those civilisations are now many and powerful, tribes scattered throughout the warmer climates, Empires and Kingdoms who remember nothing of the Vandur but what legend tells them. The Ice withdraws and the Vandur begin to awake, slowly drawing their plans to enslave mankind again. Tribes arm and war begins to threaten the world.

Can I do something in the Mod? Can I mod Mesogea?

Yes, definately. We are constantly recruiting. The more people that help the faster the mod will be produced and the more it can be tailored to the tastes of the many.

So what can you do?

1. Become part of the modding team. Visit the forum, stake a claim, make some models, make cities, villages, animals, NPC's, clothing, weapons etc.

2. Support the mod by contributing to the thread.


3: Credits

This is an enormous work and various items have been scrounged from around Nexus and other sites over the years.

I have kept a list of credits as best I could but if you come across something in the mod that is not credited here, contact me with details and I will add it to the list.

RabbitFly - Mythology armour and weapons
Fox - Greek Hero Armors and Weapons
Iliana - numerous animals, creatures and all manner of content.
Darkness Eternal - loads of buildings and other content. From the DUNE mod.
Prometheus - desert content - also DUNE.
Truant - the guy just keeps on working and working on Mesogea. Many thanks T.
Meo - settlement resources.
Armour of Hades - ?bersetzer: Wozee (Wozee@Renegade-Arts.de)
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neil slattery
 
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Post » Fri May 27, 2011 12:36 pm

So, welcome to thread IV. The last had got rather long and unwieldy. As a primary hello, here is the link to the Intro Movie: http://www.youtube.com/watch?v=arYuNdpY1Yk

At what stage are we?

Ventara, a garrison town in the south of the Holorian Western Empire and near to the Karithian desert is being populated and the interiors furnished.

Illusidum, the capital of the Holorian Western Empire is being worked upon daily, the buildings and major street furniture is complete. I am pathgridding and NPC addind shortly.

Some smaller locations have been claimed and are being added in, custom meshes and textures are being refined and added to.

The main quest is currently in the planning stage but requires some locations before it can be implemented.

Magic and combat is being overhauled.

What can you do?

1. We need some location makers, people with any experience at all are entirely welcome. We will help you along as needed. Are you able to place buildings and content in the construction set, pathgrid and add NPC's? If so, then come and join us. There are several small settlements that you can claim to work into the main quest.

2. Alternatively if you just want to let your creative spirit entirely free you can choose anywhere in the landmass and create your own settlement, NPC's and quests. Desert, mountains, rivers, forests, valleys, volcanic islands, lush regions, all are available. Drop by the forum.

3. Can you model and/or texture? If so then your help is needed.

4. Voice actors. We are at the stage now where we have scripted lines for the NPC's. We need you.

5. Beast makers. We are still looking at ideas of beasts for Mesogea. Create it and see it used.

6. Landscapers. Want to pick an area and refine it? The world is vast.

7. Scripters. Want to create new spells, combat and so forth? Here is the place.

So finally. Enjoy Mesogea, view the videos and take a look at the screens, then come and join in. It will be great to see you there.
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Michelle Serenity Boss
 
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Post » Fri May 27, 2011 4:08 pm

Are there going to be voices.... (or at least planned?)
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Naomi Lastname
 
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Post » Fri May 27, 2011 3:53 pm

Yes, we have the lines for some specifics and just need actors to record them. There are also lots of generic lines that we need from actors. I want to try to get some more appropriate voices in, European accents, especially Med and North African.
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latrina
 
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Post » Fri May 27, 2011 5:13 pm

I am spanish, but maybe I could help with the eastern accents. :)
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ashleigh bryden
 
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Post » Fri May 27, 2011 3:50 pm

If you need any teenage voice-acting let me know. I'm also dabbling into quest scripting, I'll see where that takes me.
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Natasha Biss
 
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Post » Fri May 27, 2011 7:32 am

It's beautiful, heart-achingly so. Just like home :)
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Dezzeh
 
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Post » Fri May 27, 2011 5:45 am

Im glad you all like it. The movie took me away from the mod for a few days and I actually missed working on Illusidum city, I love modding that area and cant wait to see the alleys during the day and night with merchants and criminals etc. If anyone saw the series, ROME on BBC/HBO then the subura feel is what Im aiming for. Then of course there's the upper class regions, the temples, the government and Imperial houses, Exciting.

Yes, we definately want voice actors, and scripters, anyone who wants to. Elvallie and Darin, yes please that would be fantastic. Just let me know when and how you wish to do it, what info you need etc.

If anyone has done voice adding before then we could do with your advice etc.

Stella, thats a lovely comment, thanks. Knowing the story and the world inside out, I love watching the vid, it brings it all alive.

EDIT: Specifically looking now for people to work on the desert cities:

Tebella (fairly large town)
http://www.youtube.com/watch?v=8CO8wjJq-Ro
http://www.youtube.com/watch?v=79XNJbT-7cE

Most of the house interiors are complete and require linking to the exterior via doors, furnishing and NPC's.
There are two markets that need populating.
There is one large palace, I am working on the interior now.
There are two large temples with interiors.
There is one huge temple with no interior that can be used for all kinds of NPC activity, even human sacrifices.

There are several houses outside and a caravanseria that requires claiming. Interiors are ready.
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flora
 
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Post » Fri May 27, 2011 6:39 am

For those who havent seen it yet, intro movie uploaded to Youtube and can be watched in high quality.

http://www.youtube.com/watch?v=arYuNdpY1Yk
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MR.BIGG
 
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Post » Fri May 27, 2011 3:55 pm

For those who want to do voice acting, the link to the forum is here. Ive added a few but there will be many more soon. Thanks for your offers.

http://lightningshore.freeforums.org/voice-requests-list-your-voice-acting-needs-t165.html

We still need:

Voice actors, male, female, young and old, Mediterranean accents, arabic, spanish, italian, greek etc etc are warmly welcomed.

Anyone who wants to lay claim to any of the pre-built desert city, village etc or want to make their own. If you ever wanted to make your mark in a desert here is the place!

People to create internal tombs with traps, beasts, treasures etc for the causeway of the dead where the past Emperors and other governors, generals etc are buried.

Mountain, forest, plains savages villages with huts and NPC's animals etc.
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BethanyRhain
 
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Post » Fri May 27, 2011 10:44 am

I can write a few quests if you need, although scripting them is a different story altogether.
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Elisabete Gaspar
 
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Post » Fri May 27, 2011 1:04 am

Yep, that sounds like a great idea. Quest ideas are welcome. Have you taken a look around the movies, forum etc? Any quest ideas?
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Sunny Under
 
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Post » Fri May 27, 2011 1:21 pm

Can someone help me? I really like the sound of this mod but when I teleport to Mesogea (cow x,x) I just end up in water... I can see the trees and sometimes grass above me but there's no land

I tried to teleport to several different parts of Mesogea and sometimes I do end up on land, but only the cell that I'm currently on has the land loaded and it just ends at the edge of the cell... Trees/grass on other cells can still be seen however...

I'm pretty sure I put everything in the correct place.
I used the PES link and made an OMOD out of everything and put it into the data folder, and hiboriamain.esm is activated

Any help is appreciated! :)

Also, I tried deleting the oblivion.ini file, didn't solve the problem.

http://i664.photobucket.com/albums/vv7/altair48/ScreenShot0.jpg?t=1238894862
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Robert
 
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Post » Fri May 27, 2011 11:16 am

It is your load order. I dont use OMOD or any other when I run Mesogea. Ensure that hiboriamain.esm is the first ESM in your load order, otherwise you will experience the land missing problem.

I find the best way to use Mesogea is to use a totally seperate character for Mesogea (and when running Mesogea with the quests - to be added - they will depend upon Mesogea races so you will need a new character)

So load up your game in pure vanilla, with hiboriamain.esm directly underneath your oblivion.esm then make a character, cow x,y and play.

You can of course run it with as many other mods as you like (esm, esp) but to run properly the esm must be at the top of the load order, this is the same for any mod with an esm.
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saharen beauty
 
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Post » Fri May 27, 2011 9:37 am

I tried your advice on putting hiboriamain.esm first in my load order...

Load Order:
00 Oblivion.esm
01 hiboriamain.esm
02 All Natural Base.esm [Version 0.9.2]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.67]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b1]
08 TamrielTravellers.esm [Version 1.39c]
09 FCOM_Convergence.esm [Version 0.9.9a7]

It solved the missing land problem, but look what came up... :o

http://i664.photobucket.com/albums/vv7/altair48/ScreenShot4.jpg?t=1238942622
http://i664.photobucket.com/albums/vv7/altair48/ScreenShot3.jpg?t=1238942631
http://i664.photobucket.com/albums/vv7/altair48/ScreenShot2.jpg?t=1238942639
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Melis Hristina
 
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Post » Fri May 27, 2011 12:45 pm

I tried your advice on putting hiboriamain.esm first in my load order...

Load Order:
00 Oblivion.esm
01 hiboriamain.esm
02 All Natural Base.esm [Version 0.9.2]
03 Francesco's Leveled Creatures-Items Mod.esm
04 Francesco's Optional New Items Add-On.esm
05 Cobl Main.esm [Version 1.67]
06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]
07 Mart's Monster Mod.esm [Version 3.7b1]
08 TamrielTravellers.esm [Version 1.39c]
09 FCOM_Convergence.esm [Version 0.9.9a7]

It solved the missing land problem, but look what came up... :o

http://i664.photobucket.com/albums/vv7/altair48/ScreenShot4.jpg?t=1238942622
http://i664.photobucket.com/albums/vv7/altair48/ScreenShot3.jpg?t=1238942631
http://i664.photobucket.com/albums/vv7/altair48/ScreenShot2.jpg?t=1238942639


Try it with only the Oblivion and hiboriamain.esm and see if the problem persists.
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Jay Baby
 
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Post » Fri May 27, 2011 5:02 pm

Thats your ini file. Just load up the game, reset the graphics on the load screen and run the game. Its an occasional thing.
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Heather beauchamp
 
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Post » Fri May 27, 2011 8:40 am

Thanks! the place IS big o.o

turns out I needed to set the texture size to high for it to work.
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Silvia Gil
 
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Post » Fri May 27, 2011 1:01 pm

Ah that makes sense, I rendered the distant land at fairly high quality using Tes4QLOD, usual size is 1024x1024 and I rendered it at 2048x2048.

Yes, it is big, but there are several locations being worked upon and we should fairly soon have one working town and city plus lesser settlements etc.

Claimants are always needed. The intention of making it so huge was to give other modders who are tired of searching out real estate in Tamriel where just about every inch has been modded, often many times over, the ability to pick a large area and to develop it exactly as they wish, making extensive quests and variety of location.
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dean Cutler
 
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Post » Fri May 27, 2011 10:04 am

Help still needed.

Looking for:

Landscapers
Settlement makers
Scripters
NPC experts
Plot writers
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kat no x
 
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Post » Fri May 27, 2011 5:42 am

Help still needed.

Looking for:

Landscapers
Settlement makers
Scripters
NPC experts
Plot writers


Yes, this mod stills needs modders for all of these things and more. If your getting bored modding bland, old cyrodiil let your imagination soar in Mesogea. Take the plunge and download the ESM, stake a claim on the forums and make your own pet project in an expansive land several times larger than Vanilla. You could also help develop a quest in the unique, Ancient Mediterranean setting. If your feeling less ambitious (or are doing another project) you can help develop some NPCs, stake a claim on a small settlement and develop a backstory, help with voice over work (which I'm doing and its a lot of fun), or just pitch in here and there. Currently we're looking for some Earth-animals, so if you want to help make some creatures or know of some already available resources we could use that as well.

This is a huge undertaking for a few people, especially considering most of it has been done by one man (thekarithian). Look how far its come with just a few individuals and imagine how far it could go with even more modders. Become a Mesogean today.
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Ben sutton
 
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Post » Fri May 27, 2011 6:34 am

This may seem like a stupid question but...where do you download? The Download page at the main site has been "temporarily removed."
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Jose ordaz
 
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Post » Fri May 27, 2011 4:48 am

This may seem like a stupid question but...where do you download? The Download page at the main site has been "temporarily removed."

http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=5416
http://www.tesnexus.com/downloads/file.php?id=23100
http://www.megaupload.com/?d=0ORV8YLI (Download 1st if going megaupload route.)
http://www.megaupload.com/?d=1B2529U5 (Download 2nd if going megaupload route.)

It's not a stupid question and its something that is absent from the OP. If you want to claim a place to mod please go to the http://lightningshore.freeforums.org/ register, and check it out for details.
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Je suis
 
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Post » Fri May 27, 2011 3:58 am

The mod was downloaded in such a huge quantity over a short period of time the website went from 60GB bandwidth to more than 350GB bandwidth and had to be temporarily suspended until April. The I discovered Megaupload, TEXNexus and Planet Elder scrolls all of whom can accomodate the mod in its entirety.

1st choice should be planet elder scrolls as the download is in two parts and very easy indeed, second choice Megaupload, then finally TES Nexus as the files are split owing to 200MB limit per file. Lots of choice then.
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Joanne Crump
 
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Post » Fri May 27, 2011 9:04 am

I want to help

I can do

Plot writers (sure, my teacher says i have a good imgaination, jk)
Scripters (Im used to quests but i know the basic
Settlement makers (i can do AI as well)

PM me for the answer
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Lance Vannortwick
 
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