Hello!
Let me start by saying: I love Bethesda's games... The Elder Scrolls series is my favourite. And Skyrim is my favourite game of all time. I also enjoy the Fallout series alot. I've been looking up very respectfully on Bethesda. My belief was that they are this game developer that just does everything right. But I'm disappointed. If you're reading this Bethesda (and I really hope you are), I still love Fallout 4 alot - and I will keep playing it. But... this should be your number one priority - that everyone - whatever platform they're playing on - should have a nice experience and feel that you've been working on giving them something that works well for that platform.
The first few hours of Fallout 4 was a total blast. I was amazed by the atmosphere - 10/10 for sure. And I still love that. But the more I played, the more I noticed all problems and what a terrible port the PC version is. I'm really trying my best to just ignore these issues and annoyances and just keep on playing, but they're not easily ignored.
- The PC market is still evolving. People are buying better and better gear. It's not unusual these days that we have payed alot for our 120 or 144 hz monitors and very powerful graphic cards. You actually see a difference from 60 to 144 hz. But I think you already know this. It's not a good idea these days to develop a AAA-game on an engine which is locked to the framerate in many ways.
- It is very... I don't know, is it laziness? (I don't think so) Is it because you think it's fine? Maybe this is something because of the game engine as well? I have no idea. But you should - include - much - more - options to tweak in the actual game. Not everyone wants to keep editing .ini files until it works decently after a few hours.
- The UI navigation and keybinds is horrible. I completely understand that it works for consoles. But it doesn't work well for PC's. What were you even thinking? I'm so sorry, Bethesda, but... *shaking my head*. All these random keybinds. It feels you didn't put much work into that at all. It screams console port all over it. The worst experience I've had with the UI is when I'm in the workshop mode or navigating the pip-boy. Do you think we will learn those keybinds? Maybe after a few days if you really put your mind into it. Scraping objects is easy with a gamepad. But on PC you have to go up to the object, press R and then lift your hand from your mouse and press enter to confirm. Thus losing control of your character every time you do it. Changing armor and gear is also a pain. Why can't we scroll with the mousewheel in the perk chart to move up and down? Hold Alt to throw a grenade? Hold Tab to use the flashlight? Really? I didn't even know I had a flashlight until a turned it on by mistake. Which leads me into the subject of how you exclude so much information of how stuff works in the game, but that's another topic. If you've made an UI that works for consoles, that's good! But if it doesn't really work for PC, then you have alot more work to do. Redo the UI for PC.
I really hope that you're not thinking "the community will fix it". There might be some mods later which can fix a few problems, but this is not acceptable from a game developer that I and many look up so much to
I'm abit worried... My deepest wish right now is that you've learned from this mistake and that the next game you're releasing will have a new and better engine. I'm so looking forward to the next game in the Elder Scrolls series and I can't wait to see what you will bring us. But if you don't fix all these problems that your engine have, there's a big chance you're gonna let down your PC fans even more. And this isn't good! You wan't to be this good guy company which listen to the community and give everyone the best experience possible on every platform.