So, I am still fairly nub at Oblivion, having started playing fairly recently. The character I am playing now is a character I LIKE, but I am unsure about her effectiveness considering the need to meta-game your character build for level-scaling of enemies.
Firstly, a break down of my character as she stands now
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Female Redguard
Warrior birthsign
Level 9
Stats
STR 71
INT 40
WIL 36
AGI 40
SPD 40
END 85
PER 40
LCK 50
Major Skills
Armorer 41
Athletics 47
Block 38
Blunt 55
Heavy Armor 58
Alchemy 34
Restoration 38
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As she stands right now, making this character took me four tries of working characters to level 3-4 then deleting them before I got a combo I like. I chose to only use Blunt as a Major skill because it seemed pointless to have Blade along with it since I cant use both, chose Heavy Armor since I planned to wear Heavy armor, Block because I wanted to use a shield/1 hand, Athletics to help me run faster, and armoror alchemy and resto for sustain in dungeons.
My problem is that after playing up to level 9, I only just now found out about the need to metagame; if you don't use attribute-correlated skills ENOUIGH prior to each level-up, you may not get enough points to put into that atribute and, over time, get out-scaled by the enemies. I chose my Major skills based on the premise of "choose skills I will use regularly and that define who my character is (a tanky paladin concept)", but now I am worried I may have screwed myself on metagaming.
Some questions:
1. I tend to get 2-3 points per level on my attributes. Is this sufficient or is it mandatory that I focus my skill use to get 4-5 per level in primary attributes? Is getting only 2-3 points per level hurting me a lot on my STR and END needs?
2. I think one of the wikis said the max each attribute can be is 100 (not considering augmentation from spells gear and enchantments). If each attribute can only be raised to 100 points through leveling up, what can I do once my Endurance gets maxed in 5 levels or so?
3. A question about weapons. Currently using 1-handed maces and shields. 2-handed weapons only give 1 point more damage while costing me 9 armor from my shields. Am I reading it right to interpret this as a bad trade to lose 9 armor while gaining 1 damage?
Thanks for your time.