I was curious as to how to optimize the performance of MGE and Distant Lands, so being the test engineer that I am, I decided to run a semi-thorough set of tests on the various parameters of Distant Land on MGE and record the results.
https://spreadsheets.google.com/ccc?key=t8BBP3vmSdB8oNROiZ_Sizw&hl=en&authkey=CIfkiOYM#gid=3 Graphs, Screenshots, and raw test values.
The big take-aways from this were:
- Normal Maps at their highest settings are a huge waste of memory (almost 300MB) for almost no improvement in visual fidelity. Anything above 2048 (or arguably 1024) is wasting hundreds of MB of video memory.
- Reduction of Draw Distance is hands-down the biggest improver of FPS and makes the most meaningful impact on GPU Load. Reducing World Mesh detail helps as well, but only slightly.
- Reducing World Texture and Normal Map resolution size resulted in zero improvement of my FPS or GPU Load. I thought this was surprising.
Anyway, I hope this is useful to someone, possibly the MGE devs or just someone trying to squeeze out more performance from their rig and would like to see what has an effect on what. Enjoy.
(cross-posting to PES as well)