MGE Lighting

Post » Sat Aug 14, 2010 4:30 am

I'm starting to have very full sleeves. :P
Hopefully with getting CnE to beta and the code for this done I may be able to empty a couple of the traditional-ish mods out of my sleeves, before they burst along the seams. Then I'll work on shaders for this (since I'll have the code done), and maybe get the rocks normal mapped.
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Mel E
 
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Post » Fri Aug 13, 2010 9:04 pm

Hello.
Peachykeen, can u show some Before/After normal mapped items screen? Please, man (:.
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Rachel Briere
 
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Post » Sat Aug 14, 2010 3:40 am

Bump!
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Alina loves Alexandra
 
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Post » Fri Aug 13, 2010 2:26 pm

I'm working on it, still. ;)

With the burst of new progress with MGE, I have to move the light code to the new revision. I'm also working on the normal map loader, which is a little more complicated. I hope to have it done soon. I'll put in some more time today and see if I can finish shifting it.
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Daramis McGee
 
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Post » Fri Aug 13, 2010 10:30 pm

Any news (:?
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Louise
 
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Post » Fri Aug 13, 2010 6:03 pm

Bummp...
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Unstoppable Judge
 
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Post » Sat Aug 14, 2010 1:33 am

bump
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Bee Baby
 
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Post » Sat Aug 14, 2010 3:49 am

I realize it's been a loong time since an update, but... update? This is extremely relevant to my interests.
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Rebecca Clare Smith
 
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Post » Fri Aug 13, 2010 3:59 pm

I remember this from last year!
It looked to be extremely awesome, seemed to be another must have :P
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BethanyRhain
 
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Post » Fri Aug 13, 2010 10:51 pm

Z-buffer is another problem. Nobody can find the z-buffer from Morrowind, not even Nvidia.

July 2009... We've come far in a year time! :D
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Romy Welsch
 
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