MGE XE Loading Problem

Post » Sat Dec 10, 2011 12:47 am

Hi

I am new to Morrowind, thought the graphics very dated and so have been modding it as per Knots excellent http://www.somethingfornobody.com/2011/morrowind-modding-guide/. Everything worked fine and using MGE 3.8.2 really made Morrowind look good.

Following on Knots suggestion I then tried replacing MGE with MGE XE 0.8.23 faithfully following every step he http://www.somethingfornobody.com/2011/special-notes-on-mge-xe/ and also used the main MGE XE thread on this forum.

No problems occurred while using the MGE XE gui and everything seems to generate correctly with no error messages. Now when I try to load Morrowind with a savegame, it CTDs. If I try to start a new game, the intro sequence in the interior of the ship works normally but when I try to open the trapdoor to go on deck I get a CTD.

The MGE XE log is attached and it would appear the problem may be caused by some missing land textures. I have searched all my Morrowind folders and Mod folders and cannot find these missing textures. I have searched all the mods I downloaded and cannot find these files in any of them, nor have I seen these errors posted in any of the MGE XE logs in this forum.

Spoiler
MGE XE 0.8.23
MWSE dll injected
>> CreateD3DWrapper
-- CreateD3DWrapper calling Direct3DCreate9
<< CreateD3DWrapper
>> D3D Proxy CreateDevice
-- D3D Proxy Factory OK
<< D3D Proxy CreateDevice
>> CreateInputWrapper
<< CreateInputWrapper
-- Proxy Keyboard OK
-- Proxy Mouse OK
>> HUD init
>> Distant Land init
>> Distant Land init BSAs
>> Distant Land init shader
-- Shader compiled OK
-- Shadow map shader compiled OK
-- Depth shader compiled OK
>> Distant Land init post shaders
>> Post Process shader init
-- Post shader Data Files\shaders\XEshaders\SSAO Fast.fx loaded
-- Post shader Data Files\shaders\XEshaders\Depth of Field.fx loaded
-- Post shader Data Files\shaders\XEshaders\Sunshafts.fx loaded
-- Post shader Data Files\shaders\XEshaders\Underwater Effects.fx loaded
-- Post shader Data Files\shaders\XEshaders\Underwater Interior Effects.fx loaded
-- Post shader Data Files\shaders\XEshaders\Bloom Soft.fx loaded
-- Post shader Data Files\shaders\XEshaders\HDR.fx loaded
-- Shader chain indicates HDR On
-- Shader chain replaces standard Morrowind sun glare
<< Post Process shader init
>> Distant Land init depth
>> Distant Land init shadow
>> Distant Land init water
>> Distant Land init world
>> Landscape Load
-- Landscape textures loaded
<< Landscape Load
>> Distant Land init statics
Cannot load texture data files\textures\tx_dwrv_wall14.tga
Cannot load texture data files\textures\tx_dwrv_wall13.tga
Cannot load texture data files\textures\tx_metal_iron_rusty.tga
Cannot load texture data files\textures\tx_dwrv_trim03.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe10.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe00.tga
Cannot load texture data files\textures\tx_dwrv_obsrv12.tga
Cannot load texture data files\textures\tx_dwrv_obsrv11.tga
Cannot load texture data files\textures\tx_dwrv_wall14.tga
Cannot load texture data files\textures\tx_dwrv_wall13.tga
Cannot load texture data files\textures\tx_metal_iron_rusty.tga
Cannot load texture data files\textures\tx_dwrv_trim03.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe10.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe00.tga
Cannot load texture data files\textures\tx_dwrv_obsrv12.tga
Cannot load texture data files\textures\tx_dwrv_obsrv11.tga
Cannot load texture data files\textures\tx_dwrv_wall14.tga
Cannot load texture data files\textures\tx_dwrv_wall13.tga
Cannot load texture data files\textures\tx_metal_iron_rusty.tga
Cannot load texture data files\textures\tx_dwrv_trim03.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe10.tga
Cannot load texture data files\textures\tx_dwrv_rustpipe00.tga
Cannot load texture data files\textures\tx_dwrv_obsrv12.tga
Cannot load texture data files\textures\tx_dwrv_obsrv11.tga
Cannot load texture data files\textures/tx_dwrv_trim03.tga
Cannot load texture data files\textures/tx_dwrv_rustpipe10.tga
Cannot load texture data files\textures/tx_dwrv_rustpipe00.tga
-- Distant static textures loaded, 1061 textures
-- Distant static texture memory use: 55 MB
-- Distant Land finished loading distant statics
>> Distant Land init grass
<< Distant Land init


So, are these missing files my problem and if so, where can I find them? If this is not the problem, suggestions are welcome please. As I said earlier, I have no problems whatsoever running standard MGE and have carefully followed all instructions for converting to MGE XE, but I am sure I have done something dumb somewhere as nobody else seems to have experienced a similar problem that I can find.

My system is AMD WinXP SP3, 2GB RAM, GeForce 8800 GT.

Rob
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Dezzeh
 
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Post » Sat Dec 10, 2011 2:19 pm

http://www.tesvskyrim.com/forum/viewtopic.php?f=32&t=4460

I saw some information there once that could be of use here. Something about the paths being invalid because the structure is using / instead of \, but only some of those files seem to have that issue. Have you tried disabling distant land then testing again to see if it still crashes? If not, how about toggling distant land with a key to see if it crashes then?
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Aliish Sheldonn
 
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Joined: Fri Feb 16, 2007 3:19 am

Post » Sat Dec 10, 2011 10:54 am

Thanks for your help and suggestions Mistahtokyo.

I did actually try disabling Distant Land yesterday but it made no difference and I could not load any outdoor scene, all crashed with a CTD.

Today, I spent a lot of time looking for those missing textures. I eventually found them in one of the mods I had installed - Darknut's Dwemer Ruins but for some reason only some of the textures had loaded into the Textures folder, not all. Surprisingly, all the textures in this mod were dds files, not tga files as the log mentioned but I presumed the dds files may substitute for them since these few missing ones were not in the Textures folder. I re-installed the mod, regenerated distant land and now Morrowind runs with no problems.

That is until I looked at the latest MGE XE log file. The missing texture files are still listed as "cannot load"! And yes, I did check the date of the log file. So I don't understand this now as I made no changes to the MGE XE parameters, I just re-ran the Distant Land Wizard with what I thought were the missing textures present and everything now runs smoothly. Not complaining, but just very surprised as I ran MGE XE multiple times yesterday when I first had the load problem.

And what a great piece of work MGE XE is :goodjob:

Thanks again for your suggestions,
Rob
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A Boy called Marilyn
 
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Joined: Sat May 26, 2007 7:17 am

Post » Sat Dec 10, 2011 5:04 am

Thanks for your help and suggestions Mistahtokyo.

I did actually try disabling Distant Land yesterday but it made no difference and I could not load any outdoor scene, all crashed with a CTD.

Today, I spent a lot of time looking for those missing textures. I eventually found them in one of the mods I had installed - Darknut's Dwemer Ruins but for some reason only some of the textures had loaded into the Textures folder, not all. Surprisingly, all the textures in this mod were dds files, not tga files as the log mentioned but I presumed the dds files may substitute for them since these few missing ones were not in the Textures folder. I re-installed the mod, regenerated distant land and now Morrowind runs with no problems.

That is until I looked at the latest MGE XE log file. The missing texture files are still listed as "cannot load"! And yes, I did check the date of the log file. So I don't understand this now as I made no changes to the MGE XE parameters, I just re-ran the Distant Land Wizard with what I thought were the missing textures present and everything now runs smoothly. Not complaining, but just very surprised as I ran MGE XE multiple times yesterday when I first had the load problem.

And what a great piece of work MGE XE is :goodjob:

Thanks again for your suggestions,
Rob


Darknut's mods are great, but the folder structure in which he packages them is sometimes a bit strange. Make sure you don't have any textures folder inside the data files texture folder. Also, try searching for the individual files, not the full path names, or reporting the MGExe log if you still feel like tackling those other textures. They may not cause problems now, but they most likely will if you enter a cell that uses them.
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Kelly Upshall
 
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