MGE XE per-pixel lighting bug

Post » Fri Mar 21, 2014 8:03 pm

Please, look at screenshots:

Without per-pixel lighting shader (correct):

http://i.minus.com/iTIrKzOHcVFND.png

With per-pixel lighting shader (white armor texture bug):

http://i.minus.com/iRdw28f23jObW.png

Is that normal, because shader is beta, or is problem only on my game? Possible to fix? Thanks.

User avatar
Mark
 
Posts: 3341
Joined: Wed May 23, 2007 11:59 am

Post » Fri Mar 21, 2014 9:04 pm

Normal/known bug with ppl.

User avatar
TASTY TRACY
 
Posts: 3282
Joined: Thu Jun 22, 2006 7:11 pm

Post » Sat Mar 22, 2014 1:03 am

I thought using the most recent version of XE fixed this?

User avatar
gandalf
 
Posts: 3400
Joined: Wed Feb 21, 2007 6:57 pm

Post » Sat Mar 22, 2014 10:36 am

Yes, but it is still a beta and not so easy to find on Nexus: http://www.gamesas.com/topic/1461152-shelter-from-magnus-blaze-13-mge-xe/?p=22758273 Must be installed over the stable 0.9.9 version. I use it since it was released and there are absolutely no problems.

User avatar
Sami Blackburn
 
Posts: 3306
Joined: Tue Jun 20, 2006 7:56 am

Post » Sat Mar 22, 2014 9:35 am

Ah, thats really hard to find! Thanks. I hope that did not mess my heavy modded Morrowind. Sure, I'll make backup but still. I hate crashes, because I always spend whole days to fix them :D

User avatar
teeny
 
Posts: 3423
Joined: Sun Feb 25, 2007 1:51 am


Return to III - Morrowind