[looks at sky]
-.o
Is it just me, or is something missing?
The input is I'm manually reading a custom cloud texture from the shader. And [censored] skies change rapidly. There is mod for weather control, I should use it.
Looks nice, though. If you took a tiling texture and projected it, then animated it, you could get infinitely moving cloud shadows... Is that what you're doing?
Yeah, that is what I want. But it is almost impossible. The texture is tiling and projected properly(somewhat, I don't know how I did it!). It is even animated into some extend(sun opacity and sun angle work OK!). But they don't scroll. I don't know how I can do it, I never get tickcounts to behave my timings.
Funny thing is only cloudy skies has openings that can cast shadows. So I can make it work only for one texture. Other than that MGE can pass a variable that holds weather type. (I want game time variable a lot.)
For guessers, it is based on caustics work by phal.