MGE Screenshot thread #4

Post » Wed Aug 26, 2009 11:42 am

What shaders were used in that? :ahhh:

http://img3.unforgiving-parasite.net/GalomDaeus.jpg
http://img3.unforgiving-parasite.net/DwemerObservatory.jpg
http://img3.unforgiving-parasite.net/DayAtVivec.jpg


Can you please tell me your shaders and settings in the last shot.
User avatar
Thomas LEON
 
Posts: 3420
Joined: Mon Nov 26, 2007 8:01 am

Post » Wed Aug 26, 2009 6:35 am

Can you please tell me your shaders and settings in the last shot.

Distant land texture resolutions: 2048
Distant land mesh quality: Ultra high
Distant land draw distance: 17 cells
Minimum object size: 150
Distant blur: 2
Reflect: Nearby statics, distant statics, landscape
Antialiasing: 8x
Anisotropic filtering level: 16x

If I remember correctly, it was taken with KNX SSAO v09 and KNX DoF V12. Update shader variables, supply shaders with depth info, and supply HDR info to shaders are all checked, too. It was also taken with Connary's Vivec retexture.

Edit: Forgot to mention. I'm also using http://www.tesnexus.com/downloads/file.php?id=23606 by Phal.
User avatar
Catherine N
 
Posts: 3407
Joined: Sat Jan 27, 2007 9:58 pm

Post » Tue Aug 25, 2009 9:07 pm

Hanging out in the Ashlands.
http://i274.photobucket.com/albums/jj265/zackgwin/As_Overhaul/MGEScreenshot2.jpg
User avatar
Natalie J Webster
 
Posts: 3488
Joined: Tue Jul 25, 2006 1:35 pm

Post » Wed Aug 26, 2009 5:44 am

http://i274.photobucket.com/albums/jj265/zackgwin/Ac_Overhaul/MGEScreenshot4.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/Ac_Overhaul/MGEScreenshot1.jpg
User avatar
Minako
 
Posts: 3379
Joined: Sun Mar 18, 2007 9:50 pm

Post » Tue Aug 25, 2009 8:29 pm

What shaders were used in that? :ahhh:
#snip#

No MGE shaders are used except phal's incredibly awesome watershader (w/o real waves) and sunshaft 0.2 (not noticeable in the shot). I'm also using ENBSeries v0.074g (for GTA SA) for color correction (desaturation + increased contrast + subtle brownish palette tint) and a bloom that fits my taste.

@anybody:
I'd really like to drop ENBSeries for good but I still can't find an equivalent MGE shader (or two) that produces such a nice color correction (as mentioned above) and gentle bloom. ENB is certainly nice and produces an almost negligible performance hit (at least the features i'm using). But I think it terribly annoying that I'm unable to prevent it from laying a blurry veil all over the scene (including menus and HUD).

Any suggestions would be welcome?
User avatar
mike
 
Posts: 3432
Joined: Fri Jul 27, 2007 6:51 pm

Post » Wed Aug 26, 2009 8:25 am

No MGE shaders are used except phal's incredibly awesome watershader (w/o real waves) and sunshaft 0.2 (not noticeable in the shot). I'm also using ENBSeries v0.074g (for GTA SA) for color correction (desaturation + increased contrast + subtle brownish palette tint) and a bloom that fits my taste.

@anybody:
I'd really like to drop ENBSeries for good but I still can't find an equivalent MGE shader (or two) that produces such a nice color correction (as mentioned above) and gentle bloom. ENB is certainly nice and produces an almost negligible performance hit (at least the features i'm using). But I think it terribly annoying that I'm unable to prevent it from laying a blurry veil all over the scene (including menus and HUD).

Any suggestions would be welcome?

I tried one, it does what it says but I couldn't make the bloom work. It just produced ugly results, well, my substitute was uglier. I think I can go back recreating the bloom part with the new knowledge I gained.

But peachy has some nice blooms. I stopped using ENB a long time ago for Morrowind. I have 3-4 color correction shaders for my personal use. Mainly highlights, shadows, saturation alterers... I will release them in some near future. :) For bloom it is a matter of taste, I find truebloom 6.3 very good. And Gimp 1.3 is the thing made me stop using ENB. I am also searching for better HDR, I have one giving very good results but when I turn my head the effect breaks. I think I couldn't compress high and low luminance values good enough, and made it work only for balanced sky land images.

Here some test shots, land shadows are very pronounced could be decreased, new noise taken from Oblivion creating very lit lands, artifacts from colored underwater texture, some other problems...
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-SSAO2.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-afterme.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-bigred.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-crysisnot.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-grazelands.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-highFOV.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-red.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-sun.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-trees.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-whyallhate.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-wrongSSAO.jpg
Only one shot without sun. I am obsessed, I know. :P
User avatar
ANaIs GRelot
 
Posts: 3401
Joined: Tue Dec 12, 2006 6:19 pm

Post » Wed Aug 26, 2009 5:37 am

Beutiful screenshots Vtastek! I must say I like "sun" the best! It reminds me, lowpoly rocks is ok, because rocks can be as hard edged as anything really! Sad Dof is playing tricks on it, it would be nice to see some of it's texture detail.

And it's hard not to obsess about the sun currently... It's so damn beutiful.

I wonder what we must do to make all other weathers as appealing.
User avatar
Courtney Foren
 
Posts: 3418
Joined: Sun Mar 11, 2007 6:49 am

Post » Wed Aug 26, 2009 10:27 am

Right, first time poster here. I just started a new toon, and once I came out of the belly of the prison ship, and I just couldn't resist taking some shots.

http://img682.imageshack.us/gal.php?g=mgescreenshot6.png

I say, I don't understand what shader's do. I'm still new at MGE, so I don't even really understand what I'm doing as of yet. I just followed the basic instructions, no more. Well, you tell me. I think Morrowind looks damn good now, but I feel like a little kid cause I ain't got no idea what anything does in the MGE interface thingy. :P

Enjoy!
User avatar
[Bounty][Ben]
 
Posts: 3352
Joined: Mon Jul 30, 2007 2:11 pm

Post » Wed Aug 26, 2009 3:40 am

Beutiful screenshots Vtastek! I must say I like "sun" the best! It reminds me, lowpoly rocks is ok, because rocks can be as hard edged as anything really! Sad Dof is playing tricks on it, it would be nice to see some of it's texture detail.

And it's hard not to obsess about the sun currently... It's so damn beutiful.

I wonder what we must do to make all other weathers as appealing.

Low quality textures and meshes are unexceptionable. :P I should find more mods to change them.

I did tweaks on clear and cloudy skies back then based on real photos. I picked all photos with a volcano in them. :) Wait until I finish them all, and you will get it. Also lowering the cloud level or bending it to horizon is a must. The foggy horizon in distance is not appealing, as it looks the same height all the time.

MGE has some goals on graphics like outdoor shadows. I think we are very close to it. It is what Morrowind renders bothers me. I think we should do it so only creatures and NPCs are left for rendering for Morrowind. All statics and land should transfer to MGE. (And I prefer MGE to render activators in its system(which's base is there). For distance animations.) Then applying shadows to both areas won't be a problem. It just needs to create another camera for MGE from sun with depth info, and picking one shadowing system(preferably penumbra shadows :P).

And another goal is to create normal maps via per pixel rendering, which also will allow to do,
cloth looking like cloth,
metal looking like metal,
wood looking like wood...

From shader driven material creation we can perfect them in time. But I don't know how to do it, but I know it passes through breaking all light info of Morrowind engine.

Vertex shaders to animate everything is another possible goal because it is easy on system and animations can blend nicely. But this one is far, but if it is done object motion blur(needs bone info) can be done too. :)

Normal motion blur can be done if one familiar with MGE codes look into it.

And I managed to alter waves of Phal's wavy water react to player. I tried to bind height to wind too, but I couldn't get the numbers right I think, if I knew what wind value holds exactly...

The offers of MGE is just getting started people...

@raistlinmajere8,
getting an HDR shader,
a bloom (optional),
if your system is good enough SSAO,
if you prefer DoF effects, DoF,
underwater caustics,
better fog,
wavy water,
that's all I can think of. Most of the links are in MGE thread's first post.

Click the wiki and library links in my sig to learn more about MGE interface and shaders.
User avatar
Jessica White
 
Posts: 3419
Joined: Sun Aug 20, 2006 5:03 am

Post » Wed Aug 26, 2009 7:40 am

snip

This is hardly the right place to speak of this. But I do have to answer, I do think however continued discussion should ongo in MGE Topic.

As much as I love MGE I do in some ways think that to let MGE render everything up close is a brilliant idea and in some ways a bad idea. The system currently in use by MGE would not work for this since distant land and MW land use two different methods, the former only mimicing the latter. I also think it might finally bug down the system to much in many ways. A whole new culling system will have to be created. I'm not saying it's impossible, but I can almost not see the point. Another valid point is that we can't render collision. And we can't just place models on top of each other, we'd have z-fighting nightmare and double the amount of polygons and we can't disable them either as long as we need the collision mesh.

If MGE would indeed go so far to archive the above mentioned and other parts of your ideas I think it would only be proper to concider making MGE into a rendering platform for any game much like OGRE. however it might be a bit of a daunting task to rip MGE away from it's MW roots but it is indeed becoming that powerful IMO.

Potentially hooking the landscape to make a new landscape shader and also hooking already placed models are much more realistic expectations. As for shadows, that's a really tricky one. I wish there was a screenspace/depth solution, hehe, who knows maybe there is.

Sometimes the abscence of the sunshaft rays make it look like objects cast a shadow because of how the light kind of passes through on it's sides.
User avatar
tiffany Royal
 
Posts: 3340
Joined: Mon Dec 25, 2006 1:48 pm

Post » Wed Aug 26, 2009 3:10 am

The offers of MGE is just getting started people...

MGE's current features and shaders have already exceeded all my expectations, it's amazing that there's still more to come!
User avatar
Danel
 
Posts: 3417
Joined: Tue Feb 27, 2007 8:35 pm

Post » Wed Aug 26, 2009 12:34 pm

Colors of Vvardenfell:

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-012.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-015.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc07/MGE-017.jpg

http://img442.imageshack.us/img442/8826/t3hflag.png



O wait, this belongs in the artistry thread in CD... :D
User avatar
Charlotte Lloyd-Jones
 
Posts: 3345
Joined: Fri Jun 30, 2006 4:53 pm

Post » Tue Aug 25, 2009 11:55 pm

http://img442.imageshack.us/img442/8826/t3hflag.png

Vtasmania official flag. I was needing one. :P
http://i51.photobucket.com/albums/f386/vtastek/morrowind/morrowindmisc/vtflag.png
User avatar
Vickytoria Vasquez
 
Posts: 3456
Joined: Thu Aug 31, 2006 7:06 pm

Post » Wed Aug 26, 2009 4:18 am

My first screen shots with MGE with DX9 HLSL HDR 1, knx_SSAO_v09, and Godrays..

http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot1.jpg

http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot4.jpg

http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot5.jpg

Also, should my sun look like this? http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot2.jpg ?

Any advice would be nice my sky seems just a little to bright on clear days in game.
User avatar
maddison
 
Posts: 3498
Joined: Sat Mar 10, 2007 9:22 pm

Post » Wed Aug 26, 2009 6:27 am

Also, should my sun look like this? http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot2.jpg ?

Not really...
User avatar
Ana
 
Posts: 3445
Joined: Sat Jul 01, 2006 4:29 am

Post » Wed Aug 26, 2009 12:04 pm

Not really...



Hmm, I don't know what's causing it then. To be honest think it was like that before MGE.
User avatar
Tanya
 
Posts: 3358
Joined: Fri Feb 16, 2007 6:01 am

Post » Wed Aug 26, 2009 1:54 am

Hi, where can I get this shader?

knx_SSAO_v09

Thanks
User avatar
Lance Vannortwick
 
Posts: 3479
Joined: Thu Sep 27, 2007 5:30 pm

Post » Tue Aug 25, 2009 10:20 pm

Hmm, I don't know what's causing it then. To be honest think it was like that before MGE.

Ati black sun bug. Check phal's sunshaft shader. It will draw a sun disc elimanating the problem and does what godrays shader does but better. Links are at the first post of MGE thread.

Hi, where can I get this shader?

knx_SSAO_v09

Thanks

Comes with latest MGE revision pack.
User avatar
Miguel
 
Posts: 3364
Joined: Sat Jul 14, 2007 9:32 am

Post » Tue Aug 25, 2009 10:47 pm

http://i48.photobucket.com/albums/f214/amdavis12345/MGEScreenshot5.jpg


Oh man I really like that one!! I'm copying you and using those shaders lol :P

Hey and I just added some new pictures to my gallery!!

I love MGE!! :wub: Without it, I wouldn't be able to see Vivec from Seyda Neen!

http://img29.imageshack.us/gal.php?g=mgescreenshot26.png
User avatar
Yvonne
 
Posts: 3577
Joined: Sat Sep 23, 2006 3:05 am

Post » Wed Aug 26, 2009 8:58 am

#snip#
I love MGE!! :wub: Without it, I wouldn't be able to see Vivec from Seyda Neen!

If you're new to MGE you should definitely try http://www.gamesas.com/bgsforums/index.php?showtopic=1045446&hl=. The MGE stock water looks so darn ugly in comparison.
User avatar
Sweets Sweets
 
Posts: 3339
Joined: Tue Jun 13, 2006 3:26 am

Post » Wed Aug 26, 2009 9:36 am

I'm using Phal's water shader here, to give you an indication. :)

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot19-1.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot36.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot51.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot61.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot78.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot68-1.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot69.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot71-1.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot74-1.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot73-1.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot37.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot75.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot76.jpg
User avatar
Jessica Phoenix
 
Posts: 3420
Joined: Sat Jun 24, 2006 8:49 am

Post » Wed Aug 26, 2009 6:26 am

Distant land texture resolutions: 2048
Distant land mesh quality: Ultra high
Distant land draw distance: 17 cells
Minimum object size: 150
Distant blur: 2
Reflect: Nearby statics, distant statics, landscape
Antialiasing: 8x
Anisotropic filtering level: 16x

If I remember correctly, it was taken with KNX SSAO v09 and KNX DoF V12. Update shader variables, supply shaders with depth info, and supply HDR info to shaders are all checked, too. It was also taken with Connary's Vivec retexture.

Edit: Forgot to mention. I'm also using http://www.tesnexus.com/downloads/file.php?id=23606 by Phal.


Thanks Itachi.
User avatar
Clea Jamerson
 
Posts: 3376
Joined: Tue Jun 20, 2006 3:23 pm

Post » Tue Aug 25, 2009 8:51 pm

I'm using Phal's water shader here, to give you an indication. :)

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot19-1.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot36.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot37.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot75.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot76.jpg



Out of curiosity, what are you using in the way of shaders for these (if they are all the same lineup)? SSAO and Sun shaft rays I recognize, but not potential others. I am in the market for some good bloom and HDR to replace ENB =)

---

http://picasaweb.google.com/NMZmaster/ScenicI#5408589965794215394
http://picasaweb.google.com/NMZmaster/ScenicI#5408589964229732882
http://picasaweb.google.com/NMZmaster/ScenicI#5408589968646558050
http://picasaweb.google.com/NMZmaster/ScenicI#5408589971576383858
http://picasaweb.google.com/NMZmaster/ScenicI#5408589975907493346
User avatar
Lauren Denman
 
Posts: 3382
Joined: Fri Jun 16, 2006 10:29 am

Post » Wed Aug 26, 2009 3:16 am

Out of curiosity, what are you using in the way of shaders for these (if they are all the same lineup)? SSAO and Sun shaft rays I recognize, but not potential others. I am in the market for some good bloom and HDR to replace ENB =)

I'm using GIMP HDRBloom 1.3 on http://mgeshaderlibrary.wikispaces.com/Shaders?responseToken=04ed8e9f7c30c98d21d76784ef4a54dc page. It looks very nice and runs quite well. Also Phal's underwater caustics06a but you don't see that one in those screenshots.
User avatar
Svenja Hedrich
 
Posts: 3496
Joined: Mon Apr 23, 2007 3:18 pm

Post » Wed Aug 26, 2009 6:22 am

Some shots from Province:Cyrodiil:

http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/01-FoggyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/02-FoggyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/03-FoggyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/04-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/05-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/06-SunnyForest.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/07-Waterfalls.jpg;
http://i234.photobucket.com/albums/ee61/ZXT012/Morrowind/Province%20Cyrodiil/Late%20November%20Update/08-WaterWIP.jpg.
User avatar
darnell waddington
 
Posts: 3448
Joined: Wed Oct 17, 2007 10:43 pm

PreviousNext

Return to III - Morrowind