Beutiful screenshots Vtastek! I must say I like "sun" the best! It reminds me, lowpoly rocks is ok, because rocks can be as hard edged as anything really! Sad Dof is playing tricks on it, it would be nice to see some of it's texture detail.
And it's hard not to obsess about the sun currently... It's so damn beutiful.
I wonder what we must do to make all other weathers as appealing.
Low quality textures and meshes are unexceptionable.
I should find more mods to change them.
I did tweaks on clear and cloudy skies back then based on real photos. I picked all photos with a volcano in them.
Wait until I finish them all, and you will get it. Also lowering the cloud level or bending it to horizon is a must. The foggy horizon in distance is not appealing, as it looks the same height all the time.
MGE has some goals on graphics like outdoor shadows. I think we are very close to it. It is what Morrowind renders bothers me. I think we should do it so only creatures and NPCs are left for rendering for Morrowind. All statics and land should transfer to MGE. (And I prefer MGE to render activators in its system(which's base is there). For distance animations.) Then applying shadows to both areas won't be a problem. It just needs to create another camera for MGE from sun with depth info, and picking one shadowing system(preferably penumbra shadows
).
And another goal is to create normal maps via per pixel rendering, which also will allow to do,
cloth looking like cloth,
metal looking like metal,
wood looking like wood...
From shader driven material creation we can perfect them in time. But I don't know how to do it, but I know it passes through breaking all light info of Morrowind engine.
Vertex shaders to animate everything is another possible goal because it is easy on system and animations can blend nicely. But this one is far, but if it is done object motion blur(needs bone info) can be done too.
Normal motion blur can be done if one familiar with MGE codes look into it.
And I managed to alter waves of Phal's wavy water react to player. I tried to bind height to wind too, but I couldn't get the numbers right I think, if I knew what wind value holds exactly...
The offers of MGE is just getting started people...
@raistlinmajere8,
getting an HDR shader,
a bloom (optional),
if your system is good enough SSAO,
if you prefer DoF effects, DoF,
underwater caustics,
better fog,
wavy water,
that's all I can think of. Most of the links are in MGE thread's first post.
Click the wiki and library links in my sig to learn more about MGE interface and shaders.