MGE Screenshot Thread No. 6

Post » Sun Feb 06, 2011 4:24 pm

from which mod are those screenshots

http://i930.photobucket.com/albums/ad149/TheJermex/Morrowind%20SS/1.jpg?t=1271018524
http://i930.photobucket.com/albums/ad149/TheJermex/Morrowind%20SS/2.jpg?t=1271018524
http://i930.photobucket.com/albums/ad149/TheJermex/Morrowind%20SS/3.jpg?t=1271018525
User avatar
IM NOT EASY
 
Posts: 3419
Joined: Mon Aug 13, 2007 10:48 pm

Post » Sun Feb 06, 2011 2:36 pm

Those are from Redesigned Vivec with Vivec Expansion
User avatar
Natalie Taylor
 
Posts: 3301
Joined: Mon Sep 11, 2006 7:54 pm

Post » Sun Feb 06, 2011 8:17 pm

http://piclair.com/data/clt0u.jpg
http://piclair.com/data/43uvg.jpg
User avatar
Robert Jr
 
Posts: 3447
Joined: Fri Nov 23, 2007 7:49 pm

Post » Sun Feb 06, 2011 12:09 pm

Vurt, Vurt !! :bowdown: :bowdown:
:mohawk:
User avatar
LADONA
 
Posts: 3290
Joined: Wed Aug 15, 2007 3:52 am

Post » Sun Feb 06, 2011 10:29 am

thanks
User avatar
matt oneil
 
Posts: 3383
Joined: Tue Oct 09, 2007 12:54 am

Post » Sun Feb 06, 2011 10:35 am

http://img696.imageshack.us/i/mgescreenshot8z.jpg/
http://img101.imageshack.us/i/mgescreenshot9.jpg/

Just got new grahpics card so i was able to enjoy distantland and shadres for the first time.
User avatar
electro_fantics
 
Posts: 3448
Joined: Fri Mar 30, 2007 11:50 pm

Post » Sun Feb 06, 2011 4:08 pm

I want my Morrowind to look this cool too!
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sun Feb 06, 2011 10:25 pm

http://piclair.com/data/clt0u.jpg
http://piclair.com/data/43uvg.jpg

*weeps with joy* :touched:
User avatar
Mark Churchman
 
Posts: 3363
Joined: Sun Aug 05, 2007 5:58 am

Post » Sun Feb 06, 2011 4:25 pm

http://s49.radikal.ru/i124/1005/ad/4536cc293610.jpg
User avatar
Antonio Gigliotta
 
Posts: 3439
Joined: Fri Jul 06, 2007 1:39 pm

Post » Sun Feb 06, 2011 10:08 am

http://s49.radikal.ru/i124/1005/ad/4536cc293610.jpg

Nice! :goodjob:


http://www.fliggerty.com/phpBB3/viewtopic.php?p=50100#p50100

Because this forum doesn't allow us to insert pictures like that.
User avatar
Sammi Jones
 
Posts: 3407
Joined: Thu Nov 23, 2006 7:59 am

Post » Sun Feb 06, 2011 11:54 pm

http://s49.radikal.ru/i124/1005/ad/4536cc293610.jpg

Nice. :)
User avatar
sally coker
 
Posts: 3349
Joined: Wed Jul 26, 2006 7:51 pm

Post » Sun Feb 06, 2011 7:39 pm

How did this thread fall so far back!? :P

I've been trying to get a good range for MGE's fog while still looking like normal Morrowind fog.
http://img714.imageshack.us/img714/1738/mgescreenshot475.png
http://img688.imageshack.us/img688/5513/mgescreenshot452.png
http://img101.imageshack.us/img101/3923/mgescreenshot448.png
http://img411.imageshack.us/img411/1069/mgescreenshot446.png
http://img28.imageshack.us/img28/6986/mgescreenshot393.png

And trying to figure out the palette shader for regional palettes. Green swamps? Yes!
http://img693.imageshack.us/img693/3374/mgescreenshot389.png - http://img411.imageshack.us/img411/4057/mgescreenshot388.png

This is when I tried playing with a monochrome shader, and then left the sunshaft shader after it in line. :facepalm:
http://img228.imageshack.us/img228/8392/mgescreenshot242.png

And some misc closeups testing more subtle DoF.
http://img15.imageshack.us/img15/2127/mgescreenshot277.png http://img163.imageshack.us/img163/1949/mgescreenshot289.png http://img443.imageshack.us/img443/7205/mgescreenshot461.png
User avatar
Amy Masters
 
Posts: 3277
Joined: Thu Jun 22, 2006 10:26 am

Post » Sun Feb 06, 2011 5:42 pm

Nice palette shot! Do you have a script toggling that shader when appropriate, or is that down the line?
User avatar
Elea Rossi
 
Posts: 3554
Joined: Tue Mar 27, 2007 1:39 am

Post » Sun Feb 06, 2011 1:23 pm

Nice palette shot! Do you have a script toggling that shader when appropriate, or is that down the line?

Thanks! I have a script in the works, but it's still pretty proof-of-concept right now. Region detection is messy. I need to work out how to blend palettes together or else the change is very abrupt.
User avatar
Harry-James Payne
 
Posts: 3464
Joined: Wed May 09, 2007 6:58 am

Post » Sun Feb 06, 2011 10:22 am

So....I went for a little stroll around the Ascadian Isles →


→ http://img251.imageshack.us/img251/221/mushroomvalley.png

→ http://img52.imageshack.us/img52/4867/mushroomgrove.png

→ http://img198.imageshack.us/img198/1833/westernvivec.png

EDIT: Forgot i was going to add one other thing i have been working on.

http://img375.imageshack.us/img375/7468/siltstriderwip.png

Still tweaking the texture and it isn't animated, I am not much of an animator. :S


I tweaked Vurts Parasol textures and modified the mapping on the models a bit. :)


Shaders:

Sharpen
VarBlur
HLSLvignette
ImprovedWaterCaustics06b
Knx_SSAO_v09
ColorTemp
DX9 HLSL HDR 2
Saturate
User avatar
Matthew Barrows
 
Posts: 3388
Joined: Thu Jun 28, 2007 11:24 pm

Post » Sun Feb 06, 2011 8:35 pm


http://img375.imageshack.us/img375/7468/siltstriderwip.png




:clap: :clap:
User avatar
Jesus Lopez
 
Posts: 3508
Joined: Thu Aug 16, 2007 10:16 pm

Post » Sun Feb 06, 2011 2:22 pm

→ http://img251.imageshack.us/img251/221/mushroomvalley.png

Wow. Great detailing. Looks like something out of Gears of War or Turok to me!

http://img375.imageshack.us/img375/7468/siltstriderwip.png

Looks like someone's been browsing concept art. :goodjob: Though it looks a little too tall for that dock.
User avatar
Hayley O'Gara
 
Posts: 3465
Joined: Wed Nov 22, 2006 2:53 am

Post » Sun Feb 06, 2011 8:20 pm

Looks like someone's been browsing concept art. :goodjob: Though it looks a little too tall for that dock.


Yes. :) The model is about as close to the concept as I can get it except the extra long legs which I did model at first.

The hight of the silt strider is nearly identical to the original. Some of the docks are rather short even for the original model, only 2 or 3 come to about where one might expect the dock to be. :S
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Mon Feb 07, 2011 1:29 am

Yes. :) The model is about as close to the concept as I can get it except the extra long legs which I did model at first.

The hight of the silt strider is nearly identical to the original. Some of the docks are rather short even for the original model, only 2 or 3 come to about where one might expect the dock to be. :S

That's cool, then. For the extra long legs, I suppose you could model them as "tucked in" under the strider's body, like it's resting before the journey. Actually, that'd be pretty sweet, in my opinion.
User avatar
Nana Samboy
 
Posts: 3424
Joined: Thu Sep 14, 2006 4:29 pm

Post » Mon Feb 07, 2011 1:09 am

That's cool, then. For the extra long legs, I suppose you could model them as "tucked in" under the strider's body, like it's resting before the journey. Actually, that'd be pretty sweet, in my opinion.


Well the model that I put in the game has legs nearly the same length as the original silt strider. If I had left the legs the length of the concept, the strider would be probably about 20 feet above the PC's head at this particular port. :D

Either way the legs tucked in in some way might not be a bad idea, might be the perfect excuse not to have it animated. :whistling:
User avatar
Amiee Kent
 
Posts: 3447
Joined: Thu Jun 15, 2006 2:25 pm

Post » Sun Feb 06, 2011 10:57 pm

http://img375.imageshack.us/img375/7468/siltstriderwip.png

HOLY SILT STRIDER!!!!!!

Nice work :goodjob:

edit: are the shell segments individual meshes or one mesh?
User avatar
carrie roche
 
Posts: 3527
Joined: Mon Jul 17, 2006 7:18 pm

Post » Sun Feb 06, 2011 2:12 pm

http://img375.imageshack.us/img375/7468/siltstriderwip.png

:bowdown:
User avatar
clelia vega
 
Posts: 3433
Joined: Wed Mar 21, 2007 6:04 pm

Post » Sun Feb 06, 2011 7:13 pm

HOLY SILT STRIDER!!!!!!

Nice work :goodjob:

edit: are the shell segments individual meshes or one mesh?


The body is all one piece, the arms and legs are separate.


On to more screenshots. :D

More from the Ascadian Isles. I think its becoming one if not my new favorite place. :hubbahubba:

http://img.photobucket.com/albums/v217/AnOldFriend/AI_Rocks.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/AI_Farm01.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/AI_Farm02.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/AI_Sunset.jpg
http://img.photobucket.com/albums/v217/AnOldFriend/AI_Valley.jpg

This time I updated from Skydye's V3 to V4 textures slightly altered to fit my tastes. :) Shaders are the same just tweaked a bit different.

Edit: I also added Vurts grass mod. :goodjob:
User avatar
Jarrett Willis
 
Posts: 3409
Joined: Thu Jul 19, 2007 6:01 pm

Post » Sun Feb 06, 2011 4:40 pm

http://img375.imageshack.us/img375/7468/siltstriderwip.png

:drool: :drool: :drool: :drool: :drool: DO WANT.

Just one thing, I went into the CS and tried to duplicate this screenshot, and the original SS http://img257.imageshack.us/img257/2824/siltstrider.jpg in comparison to the dock. Its legs look like they're about equal, but the body doesn't come anywhere near as high :shrug:

EDIT: Also, you could talk to AA or Dirnae about animating it... :)
User avatar
Stu Clarke
 
Posts: 3326
Joined: Fri Jun 22, 2007 1:45 pm

Post » Sun Feb 06, 2011 10:10 am

After messing around with MGE i took some shots, i'm not using HDR only bloom

http://i49.tinypic.com/nmlpbb.jpg

http://i45.tinypic.com/2yp0pb6.jpg

http://i48.tinypic.com/vi1lba.jpg

http://i45.tinypic.com/2dlvrro.jpg
User avatar
Beast Attire
 
Posts: 3456
Joined: Tue Oct 09, 2007 5:33 am

PreviousNext

Return to III - Morrowind