MGE Screenshot Thread #2

Post » Fri May 27, 2011 6:19 pm

I think the crysis sky is using real world models such as Rayleigh and/or mie:
http://en.wikipedia.org/wiki/Rayleigh_scattering
http://en.wikipedia.org/wiki/Mie_theory

Aye, there are tons of papers about realtime atmospheric scattering, using Rayleigh and Mie scattering. In my shader however I simplified and changed a lot of things. To implement a realistic scattering model I would need to do numerical integrations with a high number of samples and that would kill FPS even more :). What's left of the realistic equations in the shader basically is the color of each scattering, and the phase functions determining the directional dependence of each scattering process.
By the way, I found that the reason I had so little fps was simply my distant statics rendering range, which was way too high (25 cells). By leaving it at my previous settings of 7 cells and just increasing the distant land rendering distance, the FPS hit was rather small. There are still many problems with the new fog though, so I doubt the new algorithms can be released anytime soon.
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Hayley O'Gara
 
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Post » Fri May 27, 2011 2:00 pm

Aye, there are tons of papers about realtime atmospheric scattering, using Rayleigh and Mie scattering. In my shader however I simplified and changed a lot of things. To implement a realistic scattering model I would need to do numerical integrations with a high number of samples and that would kill FPS even more :). What's left of the realistic equations in the shader basically is the color of each scattering, and the phase functions determining the directional dependence of each scattering process.
By the way, I found that the reason I had so little fps was simply my distant statics rendering range, which was way too high (25 cells). By leaving it at my previous settings of 7 cells and just increasing the distant land rendering distance, the FPS hit was rather small. There are still many problems with the new fog though, so I doubt the new algorithms can be released anytime soon.



The thought that they may be released, regardless of timespan, is still pretty awsome imo, I will be patiently waiting(Also for your waves/caustic water!) :P
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Solina971
 
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Post » Fri May 27, 2011 1:54 pm

Aye, there are tons of papers about realtime atmospheric scattering, using Rayleigh and Mie scattering. In my shader however I simplified and changed a lot of things. To implement a realistic scattering model I would need to do numerical integrations with a high number of samples and that would kill FPS even more :). What's left of the realistic equations in the shader basically is the color of each scattering, and the phase functions determining the directional dependence of each scattering process.
By the way, I found that the reason I had so little fps was simply my distant statics rendering range, which was way too high (25 cells). By leaving it at my previous settings of 7 cells and just increasing the distant land rendering distance, the FPS hit was rather small. There are still many problems with the new fog though, so I doubt the new algorithms can be released anytime soon.

Aah. I was hoping something else would be the culprit =) It's funny that the biggest hog even in my game ATM is view-distance. I keep it at 7 or 9 myself, and my rig is kind of monster o_O. What kind of problems does the new fogging system give you?

Best of luck figuring it all out!
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Robyn Howlett
 
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Post » Fri May 27, 2011 11:51 am

Aah. I was hoping something else would be the culprit =) It's funny that the biggest hog even in my game ATM is view-distance. I keep it at 7 or 9 myself, and my rig is kind of monster o_O. What kind of problems does the new fogging system give you?

There are basically two problems.
First is the blending between MW and MGE renders. MW still uses the old linear fog algorithms, which produces visibles seams at the transition between MW and MGE rendered landscape. I would need to override MW's fog somehow to fix this.
The other issue is that the new sky only works for nice weather. With the new method the sky color is independent from the mw.ini settings. So when it's supposed to be a gray, rainy day, the sky will still be as colorful as with nice weather, which looks rather strange ;). Don't know if this can be fixed somehow, or if I can find some workaround.

Best of luck figuring it all out!

Thanks :)
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Kayleigh Mcneil
 
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Post » Fri May 27, 2011 5:48 pm

My first contributions to this thread:

http://www.otherfamily.net/gallery2/d/11072-1/MGE+SS1.png

http://www.otherfamily.net/gallery2/d/11075-1/MGE+SS3.png

http://www.otherfamily.net/gallery2/d/11081-1/MGE+SS5.png

http://www.otherfamily.net/gallery2/d/11084-1/MGE+SS7.png
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Jade MacSpade
 
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Post » Fri May 27, 2011 8:13 am

Moons over Suran
http://i955.photobucket.com/albums/ae33/Dragynlord/MGEScreenshot13.jpg
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CHangohh BOyy
 
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Post » Fri May 27, 2011 1:25 pm

Love it. That is how it(mist/fog) is supposed to be.


Except there is problems with their being mist and fog in the ashlands, The ashlands are bone dry, there is no water, Fog is water. somthing to think about.
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Tina Tupou
 
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Post » Fri May 27, 2011 2:53 pm

Except there is problems with their being mist and fog in the ashlands, The ashlands are bone dry, there is no water, Fog is water. somthing to think about.

Dust.
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Tasha Clifford
 
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Post » Fri May 27, 2011 4:58 pm

Dust.


Yes it would have to be dust.
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daniel royle
 
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Post » Fri May 27, 2011 4:03 pm

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot207.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot205.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot195.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot194.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot193.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot192.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot200.jpg can only capture a fracture of the beautiful view I had there, absolutely amazing.
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Liii BLATES
 
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Post » Fri May 27, 2011 2:59 pm

Puvholo
Where did you get those amazing trees?
thank you
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sam smith
 
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Post » Fri May 27, 2011 10:28 pm

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot207.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot205.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot195.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot194.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot193.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot192.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot200.jpg can only capture a fracture of the beautiful view I had there, absolutely amazing.


Great looking water! Is that just Phals water shader?
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Gen Daley
 
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Post » Fri May 27, 2011 6:28 pm

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg


Hello my new desktop
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Iain Lamb
 
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Post » Fri May 27, 2011 8:54 am

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot207.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot205.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot195.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot194.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot193.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot192.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot200.jpg can only capture a fracture of the beautiful view I had there, absolutely amazing.


Hello my new desktop


Speaking of nr #7. I grabbed a similar one almost the same spot earlier today o_O
http://i34.tinypic.com/2hn527b.jpg
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Sarah Unwin
 
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Post » Fri May 27, 2011 5:03 pm

Puvholo
Where did you get those amazing trees?
thank you

They're http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=5897.
Great looking water! Is that just Phals water shader?

Actually I just switched to http://www.tesnexus.com/downloads/file.php?id=27183.
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Angela Woods
 
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Post » Fri May 27, 2011 6:24 pm

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg


Speaking of nr #7. I grabbed a similar one almost the same spot earlier today o_O
http://i34.tinypic.com/2hn527b.jpg


What location is that? Looks nice.
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Victoria Vasileva
 
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Post » Fri May 27, 2011 4:32 pm

What location is that? Looks nice.


Looks like the docks of Seyda Neen
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amhain
 
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Post » Fri May 27, 2011 4:25 pm

Looks like the docks of Seyda Neen


Man, I can't even recognize it with all the MGE goodness going on... Which replacer is povuholo using?
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Victoria Bartel
 
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Post » Fri May 27, 2011 9:42 am

Man, I can't even recognize it with all the MGE goodness going on... Which replacer is povuholo using?

Connary's texture replacers (before they were taken down), Vality's Bitter Coast mod and distant land, water, bloom/HDR, Phal's sun shafts, SSAO and animated grass with MGE. Framerates are worse than ever. :P

It is indeed Seyda Neen, where you get off the prison ship.
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Paul Rice
 
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Post » Fri May 27, 2011 11:35 am

Connary's texture replacers (before they were taken down), Vality's Bitter Coast mod and distant land, water, bloom/HDR, Phal's sun shafts, SSAO and animated grass with MGE. Framerates are worse than ever. :P

It is indeed Seyda Neen, where you get off the prison ship.


Yeah, I'm a bit embarrassed but let's just say it doesn't look anything close to my game. :) Hm, did Connary make a replacer affecting Seyda Need? Must have missed that one (even when they were up).
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R.I.P
 
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Post » Fri May 27, 2011 1:48 pm

I really like how Balmora looks with Vality's Better coast mod (trees), its one of the most beautiful places i've seen in a game i think.. Seyda Neen looks great too.

http://i34.tinypic.com/2hq81e1.jpg
http://i38.tinypic.com/zvslrk.jpg
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Abel Vazquez
 
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Post » Fri May 27, 2011 9:59 am

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot207.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot205.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot195.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot194.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot193.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot192.jpg
http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot199-1.jpg

http://i18.photobucket.com/albums/b120/iamerik/MW%20and%20Oblivion/MGEScreenshot200.jpg can only capture a fracture of the beautiful view I had there, absolutely amazing.


Gotta go get em those texture replacers and turn on my MGE! :bolt:
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Travis
 
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Post » Fri May 27, 2011 8:03 am

I really like how Balmora looks with Vality's Better coast mod (trees), its one of the most beautiful places i've seen in a game i think.. Seyda Neen looks great too.

http://i34.tinypic.com/2hq81e1.jpg
http://i38.tinypic.com/zvslrk.jpg


is that a greenhouse in the first pic.?
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Dan Scott
 
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Post » Fri May 27, 2011 7:12 pm

http://i34.tinypic.com/2hq81e1.jpg


You gotta be kidding me :blink:

I like the greenhouse too. What mod, pls?
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Damned_Queen
 
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Post » Fri May 27, 2011 9:11 pm

did Connary make a replacer affecting Seyda Need? Must have missed that one (even when they were up).

I think he meant Bitter Coast and Common Housing textures.
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Kelly John
 
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