MGE Screenshot Thread #3

Post » Fri May 27, 2011 12:35 pm

I've completely lost track of radeon model numbers over the past few years... how does that compare to a geforce 8800GTX?


The 4850 is the top-end model at the moment, roughly equivalent to a GTX280 (i think). So it's a couple of models above in terms of power, but has a bit less texture memory than a game like MW might prefer.
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gemma
 
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Post » Fri May 27, 2011 11:01 pm

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-handofgodrays.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-land.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-rays.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-sweetspots1.jpg
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Samantha Mitchell
 
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Post » Fri May 27, 2011 3:00 pm

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-handofgodrays.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-land.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-rays.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-sweetspots1.jpg


One and three look particularly awesome, are these using your god rays shader?
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Javaun Thompson
 
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Post » Fri May 27, 2011 5:58 pm

One and three look particularly awesome, are these using your god rays shader?

Yes, I am working on a new version, trying to figure out how to render off-screen.
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Bad News Rogers
 
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Post » Fri May 27, 2011 8:59 pm

http://i203.photobucket.com/albums/aa289/spaceinvader91/Morrowind2009-10-1320-41-14-09.jpg but also relevant here.

Not enough attention gets called, methinks, to the celshader_v4... shader. It adds a whole extra layer of style to Morrowind, especially when coupled with SSAO and Truebloom. Even without texture replacers (as in this screenshot), it looks better than most current-gen games :D

EDIT: Ok, one texture replacer. But come on, those blurry pine needles on the BC trees were killing me!

EDIT II: For comparison, here's a http://gamingrover.com/wp-content/uploads/HLIC/a6e5fe063dbde871f5f1e0ca14466f2c.jpg from Borderlands. Can you tell the difference?
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Nick Tyler
 
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Post » Fri May 27, 2011 5:53 pm

The 4850 is the top-end model at the moment, roughly equivalent to a GTX280 (i think). So it's a couple of models above in terms of power, but has a bit less texture memory than a game like MW might prefer.


You have to be kidding me :P I have an ATI Radeon 4850 with GDDR5 1024mb of VRAM, how much texture memory does Morrowind require?
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Amber Hubbard
 
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Post » Fri May 27, 2011 6:38 pm

Not enough attention gets called, methinks, to the celshader_v4... shader.


Could be because most doesnt know where to find it? Would be interesting to try me thinks, got a link?
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Robert Garcia
 
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Post » Fri May 27, 2011 4:20 pm

Could be because most doesnt know where to find it? Would be interesting to try me thinks, got a link?

http://www.mwmythicmods.com/MWE.htm#MGE_polik

My first approach to cel shading with reduced mipmap levels. Working on a different approach now, if I can pull it off, it will blow your socks off.

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel1-1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel2-1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel3.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel4.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel5-1.jpg
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Rik Douglas
 
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Post » Fri May 27, 2011 8:00 am

The 4850 is the top-end model at the moment, roughly equivalent to a GTX280 (i think). So it's a couple of models above in terms of power, but has a bit less texture memory than a game like MW might prefer.

Sorry dude but you're way off.

The 4850 is equivalent to the 9800GTX+. The 5850 is what you're thinking of.
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Emma louise Wendelk
 
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Post » Fri May 27, 2011 8:26 am

Thanks for the link, i had forgotten about that place.

Edit: can't wait to see what you come up with vtastek :)

Tried the shader and it does indeed look very good in-game, but, the super-realstic water and sunrays looks very out-of-place so it's not for me.. i bet something really cool could be done with this!
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michael danso
 
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Post » Fri May 27, 2011 9:59 pm

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/sc05/Morrowind-MGE-land.jpg



Now thats a really great one!
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Andrew
 
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Post » Fri May 27, 2011 11:41 am

My first approach to cel shading with reduced mipmap levels. Working on a different approach now, if I can pull it off, it will blow your socks off.
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel5-1.jpg

Wow, that is looking really crazy/neat already. I can't wait to see the end product.
Cell-shaded MW... awesome experiment, vtastek.

Will it kill FPS, or the opposite?
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Celestine Stardust
 
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Post » Fri May 27, 2011 1:45 pm

New ashlands trees. Looking for testers, anybody interested?
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot18-8.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot19-9.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot20-8.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot21-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot22-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot23-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot24-7.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot25-8.jpg
http://i274.photobucket.com/albums/jj265/zackgwin/MGEScreenshot27-6.jpg


Goodness gracious man! Whoa that is awesome. :drool:

What ashlands textures are those, btw?
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Alexis Acevedo
 
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Post » Fri May 27, 2011 8:10 pm

http://www.mwmythicmods.com/MWE.htm#MGE_polik

My first approach to cel shading with reduced mipmap levels. Working on a different approach now, if I can pull it off, it will blow your socks off.

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel1-1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel2-1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel3.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel4.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-cel5-1.jpg

Would the final product have the blurry/monochromatic textures? Otherwise, looks neat :D
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Latino HeaT
 
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Post » Fri May 27, 2011 10:58 am

Would the final product have the blurry/monochromatic textures? Otherwise, looks neat :D

I am working on a different approach more like a painting. Mipmap hack works but there are some textures you wanna keep detailed.

Refined version of previous, 'not the other approach'(still working on that).

http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-Seyda1.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-dragon.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-face2.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-library.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-mooncliff.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-mushrooms.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-poser.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-poser2.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-remember.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-stare.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-vivec.jpg
http://i51.photobucket.com/albums/f386/vtastek/morrowind/Morrowind2009/cel%20shader/Morrowind-MGE-vivec2.jpg
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yermom
 
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Post » Fri May 27, 2011 8:42 am

vtastek: Some of those looks really nice! I think it needs a thinner outline if that is possible, to show maybe a little more detail..

Personally i'm all for cellshading (i know many people despise it in games). It creates a more coherent graphical style i think.. looking forward to Borderlands, love its comic book artwork/style ..
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Britta Gronkowski
 
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Post » Fri May 27, 2011 7:58 pm

I wonder if this comic-style shader could be modified to give things on vvardenfell the look they have on the handdrawn-maps...
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Justin
 
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Post » Fri May 27, 2011 8:17 pm

I wonder if this comic-style shader could be modified to give things on vvardenfell the look they have on the handdrawn-maps...


Interesting, i remember that oblivion local map was drawn by shader aswell
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Sanctum
 
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Post » Fri May 27, 2011 1:13 pm

Interesting, i remember that oblivion local map was drawn by shader aswell
Yes, the oblivion local map has a sepia shader over it by default. Bleh.
http://www.mwmythicmods.com/MWE.htm#MGE_polik

My first approach to cel shading with reduced mipmap levels. Working on a different approach now, if I can pull it off, it will blow your socks off.
You need to reduce the textures more. Detail throws off cel shading. Another thing I would suggest: turn OFF your water shader. Then, you could create a 'water' texture http://img.photobucket.com/albums/v339/EnzoDragon/THELEGENDOFZELDA-9.jpg using http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=181 approach, perhaps?
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CArlos BArrera
 
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Post » Fri May 27, 2011 8:23 pm

hey vtastek, can you do a cel shade with no black outline? Or a much thinner one? Great shots btw.
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emma sweeney
 
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Post » Fri May 27, 2011 4:48 pm

some view of ebonheart with my beta retexturing...

http://s922.photobucket.com/albums/ad65/KREON_01/?action=view¤t=MGEScreenshot14.jpg


http://s922.photobucket.com/albums/ad65/KREON_01/?action=view¤t=MGEScreenshot15.jpg

http://s922.photobucket.com/albums/ad65/KREON_01/?action=view¤t=MGEScreenshot18.jpg

http://s922.photobucket.com/albums/ad65/KREON_01/?action=view¤t=MGEScreenshot20.jpg
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Jessie
 
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Post » Fri May 27, 2011 5:38 pm

Goodness gracious man! Whoa that is awesome. :drool:

What ashlands textures are those, btw?



Those are my own ashlands textures =-).

Unreleased, thus far.
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lillian luna
 
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Post » Fri May 27, 2011 2:38 pm

Some random shots made strolling round the Morrowind eastern mainland showing off the pure awesomeness of TR maps 1+2 and phal's sun shaft shader. Thank you so much guys.

http://img162.imageshack.us/img162/7332/mgescreenshot096.jpg Dusk
http://img203.imageshack.us/img203/4241/mgescreenshot102.jpg Boethia bathing in light
http://img73.imageshack.us/img73/3989/mgescreenshot106.jpg another one
http://img162.imageshack.us/img162/5079/mgescreenshot108.jpg can't help - just love this guy
http://img97.imageshack.us/img97/9139/mgescreenshot134.jpg watchmen
http://img162.imageshack.us/img162/150/mgescreenshot141.jpg mountain view
http://img50.imageshack.us/img50/9618/mgescreenshot143.jpg so sweet sunset

@kreon
Man, those are darn awesome textures.
My first thought was those are shots from Oblivion. Thumbs up for an obviously great retexture to come :goodjob: . Keep it up.
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Ella Loapaga
 
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Post » Fri May 27, 2011 6:06 pm

vtastek: Some of those looks really nice! I think it needs a thinner outline if that is possible, to show maybe a little more detail..

Personally i'm all for cellshading (i know many people despise it in games). It creates a more coherent graphical style i think.. looking forward to Borderlands, love its comic book artwork/style ..


hey vtastek, can you do a cel shade with no black outline? Or a much thinner one? Great shots btw.

Cel 3 shot has no outlines, reducing mipmaps is responsible for that shot. I am just giving outlines from shader. The method finds edges and gives them those outlines, as other shaders, you can tweak every part of it, outlines are no exception. But the method captures less edges if you do that. I tweak it until I captured a good portion of edges and line thickness was just right for me. Really make you sense the existing of the pen.

Yes, the oblivion local map has a sepia shader over it by default. Bleh.
You need to reduce the textures more. Detail throws off cel shading. Another thing I would suggest: turn OFF your water shader. Then, you could create a 'water' texture http://img.photobucket.com/albums/v339/EnzoDragon/THELEGENDOFZELDA-9.jpg using http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=181 approach, perhaps?

Mipmaps are not under my control, there are some textures I want more detail and some should go all the way.

One thing is distant land and morrowind is not using the same mipmap leveling(a possible bug?). That's why distant land shots shows more detail, but I particularly liked it because it gives some sketchy feeling and that level of detail is something I want to see for distant land, so I kept it. (Lucky coincidence.) And the oily water looks is a nice addition too. I don't see the point in TLoZ's shots. But the final look is still depended on your custom texture mods(including water mods.)

Cel shading is an early design choice where you should provide custom textures and custom lighting to make it work correctly. But I think I balanced it right. I switched my other edge detection algorithm with a specific toon shader edge detection. I can release it as is under CCL.

(Edge detection is slow but not as much as SSAO. ;) You should be safe.)

My other approach however might be costly but I am not there yet, cel shading is not the only way to achieve non-photorealistic rendering, I am more interested in the effects of http://laicart.files.wordpress.com/2008/11/whatdreamsmaycome.jpg It is actually a post process effect(an oscar winning one!), I think it can be done. Or at least a watercolor-brush strokes shader. That way I can have all the details I want without fiddling with mipmaps.
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luis dejesus
 
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Post » Fri May 27, 2011 7:19 pm

Mipmaps are not under my control, there are some textures I want more detail and some should go all the way.
My mistake. Great work, though.
I don't see the point in TLoZ's shots. But the final look is still depended on your custom texture mods(including water mods.)
It's just the only screen shot I have of the 'cel-shaded water' texture a good fellow named Djipi made for OoT awhile back. I thought it might be useful to use something like that instead of a high-detail water shader, since right now with the shader you've got, there is obviously a lot of distortion in water that looks crazy and out of place.
I am more interested in the effects of http://laicart.files.wordpress.com/2008/11/whatdreamsmaycome.jpg
Good luck with THAT, my friend.
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Gavin boyce
 
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