Eh.
http://kotaku.com/oh-so-people-do-want-to-pay-for-microtransactions-in-1762489362
Apparently not.
(And I can't tell you the number of f2p mobile games I've tried - without spending money on them - and then seen on the forums dozens of people talking about how they've dropped $100 that month/$1000 total/etc, on moronic purchases. Someone did a poll the other month on the f2p Star Trek MMO forum, checking how much people have spent - 40 people said "$1-5k", with another 28 at "500-1000". And plenty more between 100-500. For every person out there bemoaning how terrible the industry is, there's a dozen others happily participating.)
...personally, I've never been on board the "omg, so expensive" bandwagon. $60 retail seems normal to me, just like $50 did for the decade previous (inflation happens). And I don't see how $60 of FO4 DLC (with plenty of well-announced chances to get the pass for $30 instead of $50) is that much different than $50 of DLC for FO3. Or buying a game back in the day for $40-50 and then getting it's expansion pack for 10 less - hey, that's almost doubling the price of the game, too! Clearly, we should have rioted back then as well.
Are some DLC a poor purchase? Sure. And so were some expansion packs. Does mean they all are, or that DLC are automatically the devil.
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Anyway, this is off topic from the idea of making upgradable consoles. Which still seems like a mistake.