microsoft visual runtime c++ error

Post » Thu May 05, 2011 11:30 am

I'm trying to start oblivion up with OBSE and wrye bash and just now I started getting this Microsoft runtime c++ error when I try to load the game up after I select my save file, I tried uninstalling and reinstalling the newest version didn't work, any suggestions?
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Ridhwan Hemsome
 
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Post » Thu May 05, 2011 12:24 am

http://www.microsoft.com/downloads/details.aspx?familyid=A5C84275-3B97-4AB7-A40D-3802B2AF5FC2&displaylang=en
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David John Hunter
 
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Post » Thu May 05, 2011 4:49 am

Tried that for a third time, click repair option and it said same thing. I gotta do with oblivion.exe?
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Nichola Haynes
 
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Post » Thu May 05, 2011 1:45 pm

If you have already installed it, then there is nothing more to do. You can check to make sure it is installed by looking in the add/remove programs list. (At least, that is where you check with Windows XP, but I cannot remember the exact Vista/Win7 names.) What OBSE plugins and OBSE-dependent mods are you running? I had that error after using the patch before as well. (I may still have it, but I have not played the game in months.)
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Horse gal smithe
 
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Post » Thu May 05, 2011 7:57 am

yea it's installed

I'm using

Theives arsnal
oblivion xp
T.I.E
no psyhic guards
shiving isles
archery reblanced
assiassan tripwire
deadly reflex
vile lair
unoffical oblivion patch
and visual enchantments

obse plugins
NIF script
pluggy
and an uncapper
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koumba
 
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Post » Thu May 05, 2011 9:47 am

Oblivion XP is OBSE-dependent. The archery rebalanced mod is too. I am not sure about any of the others. Try running the game without those just to see if the crash goes away. I did not see the error until install OBSE v18, but many people use it. I just cannot figure out what the common feature is. The patch has fixed the problem for many...
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Kaley X
 
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Post » Thu May 05, 2011 12:00 am

I turned thieves arsenal off and it worked which svcks since that is like my favorite mod, anyway to fix? change load order to last or first or somthing?
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CYCO JO-NATE
 
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Post » Thu May 05, 2011 12:59 am

Oh, you're kidding... That mod is pretty much done too. There should be someone hanging around here who knows hot to look into your issue. That mod has been around for a while. I wonder if there is anything about the problem printed in the OBSE log (in your Oblivion folder.) I think the log is refreshed every session, so you would need to put the mod back and run into the crash again. Try making a new thread about with TA problem in the title. Wait for a while first to see if anyone answers here though. Maybe you should go play to make sure that that mod is really the culprit, at least to do something with your time while you wait for a response in this thread.
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Sammie LM
 
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Post » Thu May 05, 2011 10:09 am

Oh, you're kidding... That mod is pretty much done too. There should be someone hanging around here who knows hot to look into your issue. That mod has been around for a while. I wonder if there is anything about the problem printed in the OBSE log (in your Oblivion folder.) I think the log is refreshed every session, so you would need to put the mod back and run into the crash again. Try making a new thread about with TA problem in the title. Wait for a while first to see if anyone answers here though. Maybe you should go play to make sure that that mod is really the culprit, at least to do something with your time while you wait for a response in this thread.


I turned all mods on and off by one

turned xp off then tried loading, when that didn't work i turned xp back on and turned another off so on.

When I got to that one it worked

I THINK that mod conflicts with T.I.E
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Nicholas C
 
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