[Beta] Midas Magic - Spells of Aurum Thread #27

Post » Sat May 28, 2011 2:32 pm

I grabbed the update today, and I took me a while to
Spoiler
get that bloody snipe feather :D
That was fun and refreshing, although a bit frustrating since a Hill Giant from MMM did the job for me. Lucky bastard considering how slow he is.

I've also explored the new astral worlds and had a lot of fun in the
Spoiler
world of light
Hopefully I'll have enough time to craft some of the new spells tomorrow.

Good job man!

As far as necromantic spells are concerned, I did not take a good look at what's already in there, but I think that a Lich polymorph would be awesome. Another necromantic spell (I think, I'm no expert on the subject) could be to replenish health/mana/fatigue (whichever suits you best) if you cast a spell on a corpse, anything but animals and undead maybe?

EDIT: I had an idea for the aquamancer: a polymorph shark spell would be neat :) Boosted speed when swimming and all that jazz.

PS: yes I'm a polymorph fan.
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Stephanie Kemp
 
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Post » Sat May 28, 2011 3:47 pm

I don't think there is another modder that I have this level respect for. You've given me hours and hours of fun Xilverbullet, not to mention a big inspiration in my own mods and the Craftybits Necromancy addon(Astral realm inspired a little Aetherius pocket that can be used as a hunting ground for souls). What Necromancy spells do you have in mind now? Maybe I don't have to make Skull bombs after all(Enchanted skulls with different effect explosions on impact) Some other Skull spells might be cool, like Quan Chi's Skull attack from Mortal Kombat. I have a little confession, right now I'm a bit of a butt bandit for using your unholy circle effect texture for my summoning circle(It's really cool looking and goes very well with other Unholy Midas Spells that I use, I was planning on making a new texture for it when I'm ready to release, right now I'm enjoying it as much as I can :) ) I'm planning on starting harvesting ncps in stages, so If you kill a person, you can drain them of blood, skin them, harvest flesh(or just burn/melt the flesh away for a quicker solution), get all kinds of guts, and finally a relatively clean skeleton(if you clean the rest with a decompose spell) that you can harvest for bones. So any spells and effects that will complement this sort of thing will be awesomeses. I'm hoping some interaction will be okay :embarrass:
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Erin S
 
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Post » Sun May 29, 2011 12:55 am

I actually updated 3 old spells in the latest update. Magic Missiles, Prismatic Missiles and Column of Fire. (1&3 are in the video) I do have plans as time permits to update some of the older, uglier ones. Right now I'm working on some necromantic spells for the next release.


Edit: Looking for Suggestions
1) Which older spells really need updating?
2) Any Necromancy spells you'd like to see (Please look at the list of existing spells before posting)?

Also, keep in mind Darkness & Necromancy are now 2 different disciplines (worlds) in Midas Magic.


Ok, here are some suggestions for spells that could be updated (visually):

1. Heat Beam - it could be more wider and maybe some vulcano texture
2. Entangle - some new plant, could be something with thorns
3. Fist of... - it would be nice to see fire, frost and shock animations on hands
4. Geyser - a bit bigger and looking stronger
5. Pebble blast - would look nicer if those rocks would be bigger
6. Ring of fire - you could replace the fire effect with the one like fire breath has or something like that

These are just some suggestions you could implement when you will be done with adding new spells (and when time allows), but for now its not that important, all of the spells look awesome and oblivion would not be the same without it :D
Just keep up the great work :)
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Sami Blackburn
 
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Post » Sat May 28, 2011 9:24 pm

This is crazy stuff. I keep thinking that you're handicapping yourself by not using OBSE, but then you pull off some amazing stuff that people using OBSE haven't come close to touch. Amazing stuff!
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LuBiE LoU
 
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Post » Sat May 28, 2011 4:53 pm

I posted this in the comments on TES Nexus, but trying to cover my bases here. ;)


Warning: slight spoiler info about one of the quests.


So maybe I'm being a tad dense here. The fraternity initiation quest for the snipe feather (yes, I get the joke tongue.gif) doesn't seem to be working for me. Either that, or you're not actually supposed to complete the quest, and that IS the joke. Or, my Natural Environments is screwing with something if the drop actually is there.

EDIT: And I did, in fact, wait at the spot all night (because we all know the best time to hunt snipe is the middle of the night :B) but still no luck.

I tried google and the FAQ and it seems to just be me.

EDIT EDIT: And while I'm at it, I assume the "customer storage" chest is safe to put reagents in? IE, it doesn't respawn? I'd just like to be certain before I lose an elusive gold nugget or two to the thing :P
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Euan
 
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Post » Sat May 28, 2011 9:37 pm

I grabbed the update today, and I took me a while to
Spoiler
get that bloody snipe feather :D
That was fun and refreshing, although a bit frustrating since a Hill Giant from MMM did the job for me. Lucky bastard considering how slow he is.

I've also explored the new astral worlds and had a lot of fun in the
Spoiler
world of light
Hopefully I'll have enough time to craft some of the new spells tomorrow.

Good job man!

As far as necromantic spells are concerned, I did not take a good look at what's already in there, but I think that a Lich polymorph would be awesome. Another necromantic spell (I think, I'm no expert on the subject) could be to replenish health/mana/fatigue (whichever suits you best) if you cast a spell on a corpse, anything but animals and undead maybe?

EDIT: I had an idea for the aquamancer: a polymorph shark spell would be neat :) Boosted speed when swimming and all that jazz.

PS: yes I'm a polymorph fan.


Great suggestions!

I don't think there is another modder that I have this level respect for. You've given me hours and hours of fun Xilverbullet, not to mention a big inspiration in my own mods and the Craftybits Necromancy addon(Astral realm inspired a little Aetherius pocket that can be used as a hunting ground for souls). What Necromancy spells do you have in mind now? Maybe I don't have to make Skull bombs after all(Enchanted skulls with different effect explosions on impact) Some other Skull spells might be cool, like Quan Chi's Skull attack from Mortal Kombat. I have a little confession, right now I'm a bit of a butt bandit for using your unholy circle effect texture for my summoning circle(It's really cool looking and goes very well with other Unholy Midas Spells that I use, I was planning on making a new texture for it when I'm ready to release, right now I'm enjoying it as much as I can :) ) I'm planning on starting harvesting ncps in stages, so If you kill a person, you can drain them of blood, skin them, harvest flesh(or just burn/melt the flesh away for a quicker solution), get all kinds of guts, and finally a relatively clean skeleton(if you clean the rest with a decompose spell) that you can harvest for bones. So any spells and effects that will complement this sort of thing will be awesomeses. I'm hoping some interaction will be okay :embarrass:


Nice ideas. I have been considering a necromancy lab. Kinda a build your own super-zombie/dr-frankenstein thing. That is definitely a job for OBSE though.

Ok, here are some suggestions for spells that could be updated (visually):

1. Heat Beam - it could be more wider and maybe some vulcano texture
2. Entangle - some new plant, could be something with thorns
3. Fist of... - it would be nice to see fire, frost and shock animations on hands
4. Geyser - a bit bigger and looking stronger
5. Pebble blast - would look nicer if those rocks would be bigger
6. Ring of fire - you could replace the fire effect with the one like fire breath has or something like that

These are just some suggestions you could implement when you will be done with adding new spells (and when time allows), but for now its not that important, all of the spells look awesome and oblivion would not be the same without it :D
Just keep up the great work :)


I appreciate the list (especially in list format) Entangle is probably my biggest peeve right now. Fist's of, well, I do kinda feel like I've let folks down on that.

This is crazy stuff. I keep thinking that you're handicapping yourself by not using OBSE, but then you pull off some amazing stuff that people using OBSE haven't come close to touch. Amazing stuff!


:D thanks.

I posted this in the comments on TES Nexus, but trying to cover my bases here. ;)


Warning: slight spoiler info about one of the quests.


So maybe I'm being a tad dense here. The fraternity initiation quest for the snipe feather (yes, I get the joke tongue.gif) doesn't seem to be working for me. Either that, or you're not actually supposed to complete the quest, and that IS the joke. Or, my Natural Environments is screwing with something if the drop actually is there.

EDIT: And I did, in fact, wait at the spot all night (because we all know the best time to hunt snipe is the middle of the night :B) but still no luck.

I tried google and the FAQ and it seems to just be me.

EDIT EDIT: And while I'm at it, I assume the "customer storage" chest is safe to put reagents in? IE, it doesn't respawn? I'd just like to be certain before I lose an elusive gold nugget or two to the thing :P



It may just be you, or the fact that something else has murdered it. Did you find the nest? Are you sure you're in the right place? As for the chest, yes, it should keep your stuff safe.
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Hella Beast
 
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Post » Sat May 28, 2011 8:59 pm

It may just be you, or the fact that something else has murdered it. Did you find the nest? Are you sure you're in the right place? As for the chest, yes, it should keep your stuff safe.


...nest? Lol, okay. No. I'll go back again after work, disable Natural Environments (just to be safe...I lose stuff I have just watched myself kill in that grass sometimes >_<) and give it another go. I mostly just wanted to be certain that you weren't playing a mean joke by having us on an eternal snipe hunt...though that would have been kind of brilliant. :biglaugh:


Thanks for a very fun experience...it's way more than just some new flashy, creative spells.
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Brian Newman
 
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Post » Sun May 29, 2011 2:23 am

Necromancy Spell Ideas?

-Midas' Calling => Makes all lesser zombies in the area under your control
-Midas' Nightmare => Calls a special zombie/lich or something. If it kills a target, they get replaced by another special zombie (or the original dies).
-Midas' Burial => summons a giant tombstone that can rid you of lesser undeads in the area.
-Midas' (cant think of a name) => Calls on ethereal horses to distract and debilitate targets (i suppose its the opposite of the astral stag).
-Midas' Risen Bone => A target who dies with this effect will sprout a skeleton warrior.
-Midas' Chained Fate => any damage the player takes is also mirrored onto the target.
-Midas' Lunar Veil => Use only outside. Forces a special moolight weather that can be used for other spells and effects.
-Midas' Extinction => If a target dies with this ability, a chained spell effect will erupt from the corpse targeting and killing all enemies with either the same ID, race, creature type, etc. (proabaly use once per day)
-Midas' Reaper => Summons the Reaper. But if you arent careful, you might get killed too. (in opposition of the angel)
-Midas' Mephistopheles => Creates an aura that raises your resistance to physical attacks but decreases your magical resistance.
-Midas' Nether Gate => Foolish souls trespassing through this gate have their magicka drained. If the magicka drained is sufficient, it may summon forth undeads.
-Midas' The Harvest => Can only be done when not in combat. Nearby corpses have their max hp calculated, added and then divided to add blood vials to player. Only useful for vampires.
-Midas' Sever => Makes a random attribute of the target plummet to 0. Dependant on luck and your own attrribute. May have a sideffect?
-Midas' Zombie Bin => Allows you take store lesser zombies in another dimension? Maybe its good for your special zombies? Or for allowing another spell that summons zombies to have a limit.
-Midas' Unstitched Womb => Zombies rain down from the sky. Either this completely empties the Zombie Bin or a certain few appear. Stronger zombies will survive the fall but lesser ones will probably die. (useful when chained with the next spell effect)
-Midas' Pentacle => Undeads which die in this pentacle will reraise a short moment later.
-Midas' Flesh Binding => Zombies caught in this spell are stitched together into a stronger zombie. Perhaps the new zombie may be an ally or an enemy depending on the allegiances of the lesser ones or strengths?
-Midas' Shamble => Sends a walking skeleton towards the enemy and explodes, dealing damage.
-Midas' Aquatic Horror => Should the unfortunate target be lured into water, they would find themselves being attacked by undead creatures (sharks? argonains? slaughterfishes? just give them a rotting texture)
-Midas' Fading => A target will slowly have its actoralpha be reduced to 0 or have a chameleon or invisibility shader imposed. At this point they are no longer visible but at the severe loss of attack and magic strength. May be stopped if the player attacks them before that time?
-Midas' Blood Ritual - I => Reduces your Health to 1. Maxes out your Strength and Endurance to 100
-Midas' Blood Ritual - II => After Ritual - I, Reduce Magicka to 2. Maxes out Willpower and Intelligence to 100.
-Midas' Blood Ritual - III => After ritual II - Reduces Fatigue to 3. Keeps your health at 1, magicka at 2 but increases all other stats to 100.
-Midas' Blood Ritual - Seal => After Ritual III - All enemies in vicinity have health, magic and fatigue reduced to 1, or else immobilized.

You may want to balance these spells by imposing attribute penalties, casting limitations, usefullness against the undead, npc's, good aligned, necromancers, etc.
I also realised that my ideas have a lot to do with summoning more undeads. The should probably be quite weak in health but given some alright strengths.
If you do make a Frankenstein monster, could it grow by feeding off corspes? Like the tiger feeds off meats.
Perhaps you could have a secret series of spells for vampires?

Finally, believe it or not, but i made up all these ideas on the spot XD
Feel free to take whatever ideas and mix them up or add in your own ideas.

EDIT: Some more ideas-

Midas' Ghost wall - A ethereal wall is projected, debilitating opponents and increasing magic power of affected undead
Midas' Poltergeist - Summons a thieving ghost that will pickup treasure and distract opponents.
Midas' Hollow of Flames - A spirit circles the caster, randomly firing weak fire balls at opponents.
Midas' Hollow of Frost - A spirit circles the caster, randomly firing weak frost magic at opponents.
Midas' Hollow of Shock - A spirit circles the caster, randomly firing weak lightning magic at opponents.
[Hollow spells could probably come at differing strengths and maybe a special bonus if all 3 are active.Possible drain on magic]
Midas' Degenerate - A target will suffer magicka or fatigue loss if healed.
Midas' Spirit Armor - Makes the caster become engulfed in a white aura. Massive protection against physical damage, weak against magic.
Midas' Bloodfall - Taking substantial loss of health, opponents caught in the crimson vortex will suffer an array of afflictions.
Midas' Scarlet Rain - taking suvbstantial loss of health, the sky rains blood, healing and raising the undead whilst other targets suffer afflictions.
Midas' Red Mist - using health instead of magic, this spell creates a red mist aroound the caster, making lesser vampires and creatures nearby under your control.
Midas' Asunder - Automatically kills the target based on relative strengths. If it fails, their health value is deducted from your magic (and also possibly fatigue and then health).
Midas' Soul Sealing - the targeted undead loses all magicka based on relative strength of them and caster. If it fails, caster loses all magicka.
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Brian LeHury
 
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Post » Sat May 28, 2011 11:30 pm

Been thinking about things, have you, Exilehunter? Nice suggestions, I think.
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krystal sowten
 
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Post » Sat May 28, 2011 3:58 pm

...nest? Lol, okay. No. I'll go back again after work, disable Natural Environments (just to be safe...I lose stuff I have just watched myself kill in that grass sometimes >_<) and give it another go. I mostly just wanted to be certain that you weren't playing a mean joke by having us on an eternal snipe hunt...though that would have been kind of brilliant. :biglaugh:


Thanks for a very fun experience...it's way more than just some new flashy, creative spells.


Good luck. Let me know if you find it.


@Exilehunter, That's an impressive list thanks for the ideas!
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Naazhe Perezz
 
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Post » Sat May 28, 2011 8:33 pm

Hello! I just got your INSANELY AWESOME mod, and I thought I'd drop in the say my thanks and make a few comments.

First of all, I'd like to note that this is one of the greatest mods I've ever used, right up there with The Lost Spires. The sheer variety of spells and realms really breathes new life into the game, and actually gives me a reason to train my character! *Drools over the spells that require 100 skill*

That said, I do have a few minor issues with the mod.

-First and foremost, installing the latest version seems to have prevented me from accessing the fire realm, and I've heard that other people have also had this problem. It's not that big of a deal, since you only need to go there once and I'm sure 99% of your users have already done so, but it could be really annoying for a newbie to be unable to get there, especially with how many lovely pyromancy spells there are.

- I'm sure you're already planning on doing this, but it seems that several of the spells in the Necronomicon would fit better in your Greater Grimoire now that it's available. Most notably, Midas Utterdark Blast is listed solely in the Necronomicon and A Warlock's Luck, when it clearly fits the darkness theme better than the death theme.

- One spell I found myself using a lot at mid-levels was Midas Fireball Frenzy. It's a nice spell, sure, but it does look kind of ugly. However I noticed that when I moved, making it seem to curve, it actually did look significantly better. Perhaps there could be some way for you to make the fireballs curve like your Magic Missiles do?

- Despite the fairly high cost, the Angel Armor is a relatively poor choice for a high level character, since it prevents you from wearing Greaves, thus depriving you of a useful armor slot and enchantments. Would it be possible to either increase the stats slightly, or decrease the stats while allowing the player to wear greaves underneath it?

Anyways, thank you very much for the wonderful mod. Now, if you'll excuse me, I'm off to train restoration. Gotta get it high enough to cast Destruction's End, so that I can hover in midair and smite people with the wrath of god simultaneously!
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stevie critchley
 
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Post » Sat May 28, 2011 11:47 am

Hello! I just got your INSANELY AWESOME mod, and I thought I'd drop in the say my thanks and make a few comments.

First of all, I'd like to note that this is one of the greatest mods I've ever used, right up there with The Lost Spires. The sheer variety of spells and realms really breathes new life into the game, and actually gives me a reason to train my character! *Drools over the spells that require 100 skill*

That said, I do have a few minor issues with the mod.

-First and foremost, installing the latest version seems to have prevented me from accessing the fire realm, and I've heard that other people have also had this problem. It's not that big of a deal, since you only need to go there once and I'm sure 99% of your users have already done so, but it could be really annoying for a newbie to be unable to get there, especially with how many lovely pyromancy spells there are.

- I'm sure you're already planning on doing this, but it seems that several of the spells in the Necronomicon would fit better in your Greater Grimoire now that it's available. Most notably, Midas Utterdark Blast is listed solely in the Necronomicon and A Warlock's Luck, when it clearly fits the darkness theme better than the death theme.

- One spell I found myself using a lot at mid-levels was Midas Fireball Frenzy. It's a nice spell, sure, but it does look kind of ugly. However I noticed that when I moved, making it seem to curve, it actually did look significantly better. Perhaps there could be some way for you to make the fireballs curve like your Magic Missiles do?

- Despite the fairly high cost, the Angel Armor is a relatively poor choice for a high level character, since it prevents you from wearing Greaves, thus depriving you of a useful armor slot and enchantments. Would it be possible to either increase the stats slightly, or decrease the stats while allowing the player to wear greaves underneath it?

Anyways, thank you very much for the wonderful mod. Now, if you'll excuse me, I'm off to train restoration. Gotta get it high enough to cast Destruction's End, so that I can hover in midair and smite people with the wrath of god simultaneously!


Thanks for the bug report. I've posted what I believe to be a patch for the Fire World bug. Please try it and let me know if it fixes your problem.
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Danii Brown
 
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Post » Sat May 28, 2011 10:23 pm

Hello,
I have the latest version of Midas Magic, 0.995. But for me the game keeps crashing. Why?
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Ross
 
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Post » Sat May 28, 2011 1:55 pm

Hello,
I have the latest version of Midas Magic, 0.995. But for me the game keeps crashing. Why?


That happens to me too. Does it only happen to you if you try to use the reactor, ring the doorbell or any other utility ingame or does it crash randomly? I'm kinda desperate to try out these spells since everybody's going on about them and they look awesome...
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Jessie Butterfield
 
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Post » Sun May 29, 2011 12:07 am

when ich use Aurum - Mega residum to cheat *hust*. That was the first time Oblivion chrashed. Then I placed it on the ground from Arcane University. Than Oblivion chrashed too. But when I player Midas Magic with 0.990 I havn't chrashs.

Sry because off my English^^...


CU, Vagnagun
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Angela
 
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Post » Sat May 28, 2011 9:55 pm

I just wanted to say that I haven't had any problem after upgrading to 0.995, just so you (xilver) doesn't think it's everyone who has this crash problem.

I could use some help on the puzzle words though, especially the word I need to get my hands on the book of Armaments. Can someone help me out? (Use spoiler tags)
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Kelli Wolfe
 
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Post » Sun May 29, 2011 2:35 am

I don't understand what the problem is, but I can't enter the realm of fire. I try, the game crashes before even a tenth of the loading bar is done. Which is quite strange, but even the latest update seems to have not helped.
I wish I knew what the problem is, though. Any way you know of to help debug this issue?
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josie treuberg
 
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Post » Sat May 28, 2011 10:16 pm

The fire realm bug is what was supposedly fixed in last night's patch. I also remember someone mentioning a new mod conflict that has surfaced. I'll have to look back through the archives...
(Try the 0.995 A patch)
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Cassie Boyle
 
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Post » Sat May 28, 2011 11:53 pm

Yeah but I use the transledet Version off Midas Magic.

Then I must wait wehen the tranlester translate the patch ^^


I know my enlish is bad -.-'

CU Vagnagun
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Jessica Stokes
 
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Post » Sun May 29, 2011 2:00 am

Yeah but I use the transledet Version off Midas Magic.

Then I must wait wehen the tranlester translate the patch ^^


I know my enlish is bad -.-'

CU Vagnagun



Sorry, I don't make the translated versions. I can't fix it myself.
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Phillip Brunyee
 
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Post » Sun May 29, 2011 12:07 am

Sorry, I don't make the translated versions. I can't fix it myself.


Try this if all else fails
http://www.tesnexus.com/downloads/file.php?id=22282
It requires OBSE
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Justin
 
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Post » Sat May 28, 2011 10:46 pm

Strange as this may seem, I have the latest patch installed. Same Problem.
Either the patch didn't fix it, or you uploaded the wrong file.
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Astargoth Rockin' Design
 
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Post » Sat May 28, 2011 8:21 pm

I know, I know.
I only meant, I just have to wait for the person of your mod translated.

(Is my sentence correct?: D)

CU Vagnagun
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Steph
 
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Post » Sat May 28, 2011 6:21 pm

I just wanted to say that I haven't had any problem after upgrading to 0.995, just so you (xilver) doesn't think it's everyone who has this crash problem.

I could use some help on the puzzle words though, especially the word I need to get my hands on the book of Armaments. Can someone help me out? (Use spoiler tags)


Can someone please help me with the puzzle word?

I prefer not to use the cheat method of getting the book, but I cannot figure out the puzzle and I've tried so many times now.
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Big mike
 
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Post » Sat May 28, 2011 11:20 am

Can someone please help me with the puzzle word?

I prefer not to use the cheat method of getting the book, but I cannot figure out the puzzle and I've tried so many times now.


I googled anagrams and that helped me a lot, but yea some words are really hard.

So here are all the words from crossword puzzle
(spoiler alert - use with caution and only if you really cant figure it out)

Down
1 -
Spoiler
SEARS

2 -
Spoiler
ASTRAL

4 -
Spoiler
AERATE

6 -
Spoiler
LATE

9 -
Spoiler
STAR

10 -
Spoiler
TATER

11 -
Spoiler
SLEET

13 -
Spoiler
STEEL


Across
1 -
Spoiler
SEAS

3 -
Spoiler
STALE

5 -
Spoiler
ALTAR

7 -
Spoiler
STRATA

8 -
Spoiler
TAR

10 -
Spoiler
TREES

12 -
Spoiler
TESLA

14 -
Spoiler
TEARS

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I love YOu
 
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