[Beta] Midas Magic - Spells of Aurum Thread #27

Post » Sun May 29, 2011 2:01 am

I've been playing with Midas Magic pretty flawlessly for some time, but now suddenly when I cast my Force Push spell nothing happens at all. The other spells still work properly though.

I've been using Force Push up untill now fairly liberally so I wouldn't be surprised if the spell script has managed to hang somehow, and the game thinks its already in use. Does anyone know of any way I could fix it- such as a console command I could use to refresh the script? I'd like to avoid unchecking the mod and reloading it all just for one spell, as I'd lose the others and all progress towards the quests. Still it's one of my favorite spells, which I use for everything from stunning enemies, keeping hordes as bay and blocking enemy spells, so I'd like to get it working again nontheless.


Nevermind that. Restarting the game fixed my issues... sadly, as I had set up to OBSE to work with my editor and I was reading the Midas Magic Scripts, trying to figure out what had gone wrong and how to fix the issue. Now that I don't have to learn anything about OBSE and scripts, I probably won't either. :whistling:
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James Wilson
 
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Post » Sat May 28, 2011 1:50 pm

Xilver never stopped improving this, did he? Truly, this is one kick ass piece of work. Like it was last time I played. Quick question, though, is that Oscuro's thing by Rylassin on the first page still necessary for it to work with OOO?
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Jesus Duran
 
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Post » Sat May 28, 2011 2:21 pm

Xilver never stopped improving this, did he? Truly, this is one kick ass piece of work. Like it was last time I played. Quick question, though, is that Oscuro's thing by Rylassin on the first page still necessary for it to work with OOO?

It was never neccessary. It simply allowed you to run a few extra peices of various OOO items through the assimilator to create components for making spells. You can do without it if you so choose.
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Blessed DIVA
 
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Post » Sat May 28, 2011 5:23 pm

Lovely, but is it still compatible with the most recent version of OOO/FCOM?
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Jaylene Brower
 
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Post » Sat May 28, 2011 6:57 pm

I won't lose my spells if I reload the mod? Cause Even if I just cheated in the ingredients, it would still take awhile to get all the ones I have back.

Also I really hope it does work cause now my stargate isn't working. I got 5 crystals, went and placed them, got the big flare off of the giant crystal got the spell, but back at the gate in midas's basemant the gate isn't on, codes do nothing and the little crystal says "you have to activate the great crystal". I go back to the big crystal and it is all lit up, and when I look in my spell list I have the Midas Holy Judgment spell. Am I missing a step? I could have swon that was how it went last year. Is there more to do to activate it, in this latest version?


No, you won't loose spells, even if you upgrade versions. Go to Midas' basemant and look for a crossword puzzle. The answers to that puzzle are the codes for the large gate. Punch them into the control panel and hit the button in the middle.

the spell Force Charge don't work. Why?


This spell changes player animation, there is a risk that it conflicts with other mods that do the same.

So, to be exact, the spell Stasis Field don't work entirely correct. It is just off the Havok, so objects float in the air, and dead bodies do not fall. But the effect of it is not like in the trailer. Why?

And again, sorry for my english.

CU,
Vagnagun


Thanks for the bug report. I'll see what's going on.

@ xilverbulit

Hi, just started using this forum & mods in general. Saw your name on the post & I HAD drop in to say thanks for adding soooo much more enjoyment to magic & to my game. Midas Magic was one of the first mods I tried and I've been hooked ever since. Sorry if its a bit off topic!

Cheers!



Thanks!

Is this mod compatible with the current version of Marts Monster Mod? Just wanted to check before I gave it a shot with a new Mage char Im planning to start.


Should be. The two have historically worked well together.

I recently reinstalled Oblivion and noticed Midas Magic has had several updates. So I got down to installing the Game + Midas Magic + OOO and a few misc landmass mods. Anyway I got the spell "Stasis Field" And was absolutely blown away by the sheer awesome that was this spell. Sadly after another 2 days running the mod, the spell no longer functions correctly. It now does nothing but stop arrows, npcs are no longer frozen when inside the area or from when they try to enter the area. Not sure what caused it to break, none of the mods have changed in any way, it's exactly the same ones from when it worked fine.


Second report of this bug. I need to get on it.

I've been playing with Midas Magic pretty flawlessly for some time, but now suddenly when I cast my Force Push spell nothing happens at all. The other spells still work properly though.

I've been using Force Push up untill now fairly liberally so I wouldn't be surprised if the spell script has managed to hang somehow, and the game thinks its already in use. Does anyone know of any way I could fix it- such as a console command I could use to refresh the script? I'd like to avoid unchecking the mod and reloading it all just for one spell, as I'd lose the others and all progress towards the quests. Still it's one of my favorite spells, which I use for everything from stunning enemies, keeping hordes as bay and blocking enemy spells, so I'd like to get it working again nontheless.


Nevermind that. Restarting the game fixed my issues... sadly, as I had set up to OBSE to work with my editor and I was reading the Midas Magic Scripts, trying to figure out what had gone wrong and how to fix the issue. Now that I don't have to learn anything about OBSE and scripts, I probably won't either. :whistling:


Glad to hear it. BTW, Midas doesn't use OBSE.

Lovely, but is it still compatible with the most recent version of OOO/FCOM?


I can't say for sure. There are small conflicts (like ingredients) but the mod has always been designed to avoid major conflicts.
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BrEezy Baby
 
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Post » Sat May 28, 2011 11:46 pm

From another thread...
I was looking at the screenshots on Nexus for the new Spell Icons mod, and noticed a Midas Magic cheese atronach in one, and though, hmm, if making an atronach is relatively straight forward and not too time consuming, cold be fun to have an Atronach spell that you could cast at items like fruit, baked goods, cheeses, weapons, armor, corpse remains, etc, and have them turn into an atronach. Obviously there would need to be a way for a spell to know what object it's hitting, and I know that simple stuff like that isn't always as simple as it sounds. So, anyway, just a thought I had, if the mod's author wishes, it could be a cool and powerful-feeling spell.

PS: casting the spell at the tree and having the tree be replaced by a tree atronach *cough*ent*cough* would be pretty intense.

PPS: as a guy who makes mods for his own use (my ideas tend to be a little too drastic/immersion heavy/impossible to achieve for others to want to play them lol) and has been reading these forums for years, I know how much people hate people who just ask pother eople to make things for them, so, as a last clarification, I'm just posting this 'cus I had an idea "en passant" and figured I'd share it.

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NEGRO
 
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Post » Sun May 29, 2011 2:21 am

Hi Xilver.

I just wanted to ask, if you still are using TES3 : Morrowind models in this?
I'm pretty positive this is considered illegal, so i hope you will take out the models in the new version. You know which ones I'm talking about.

I know theese are serious accusations, but since your inbox is always full, I had no choice but to post it here.
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Sylvia Luciani
 
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Post » Sun May 29, 2011 3:03 am

So, hows the OOO compatibility? I understand there've been some problems with rylasasin's Modular Midas oscurogems plug-in. Are these resolved yet?
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jesse villaneda
 
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Post » Sat May 28, 2011 2:12 pm

Great job once again, xilver. Two problems I've noticed in this version:

*Activating the Force Push spell with spacebar resets it. Hilarious spammy lulz against melee fighters ensues.

*There are two Clay Cup FormIDs in vanilla Oblivion. The Assimilator only accepts one for Rock Toss.

I'd also like to ask you to split Anima of Aurum into two or more volumes, alphabetically, by school, or by element. It's gotten big enough that it takes about half a second for me to turn its pages. Which is very inconvenient for me when I want to look up one of the spells that starts with "T."

Otherwise, great job. I haven't noticed anything glaringly bad so far on my current playthrough. Of course, I'm level 3 right now, so... :P

I'll keep poking around. If I notice anything else I'll let you know.
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Adam Porter
 
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Post » Sat May 28, 2011 6:41 pm

So, hows the OOO compatibility? I understand there've been some problems with rylasasin's Modular Midas oscurogems plug-in. Are these resolved yet?


Nope, Rylasasin's OOO "patch" doesn't work with the current release of Midas.
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Cat
 
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Post » Sat May 28, 2011 10:09 pm

xilver the download link on the first page is broken.
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Hayley Bristow
 
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Post » Sun May 29, 2011 1:04 am

Hello,

In spite of playing Oblivion for quite some time, just started this mod.. its amazing! Look for the ingredients gives a whole new gameplay experience , and since my char is an alchemist, perfect combination : ) Just wondering, is there a way to transform gold bars or gold nuggets, big into regular gold nuggets? The reactor doesnt seem to recognize gold nugget, big.

Thanks for this great mod. As a suggestion, more spells for stealth or more peaceful oriented characters, like the entangle and rose of kindness ones : )
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jessica Villacis
 
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Post » Sat May 28, 2011 10:41 pm

Hello,

In spite of playing Oblivion for quite some time, just started this mod.. its amazing! Look for the ingredients gives a whole new gameplay experience , and since my char is an alchemist, perfect combination : ) Just wondering, is there a way to transform gold bars or gold nuggets, big into regular gold nuggets? The reactor doesnt seem to recognize gold nugget, big.

Thanks for this great mod. As a suggestion, more spells for stealth or more peaceful oriented characters, like the entangle and rose of kindness ones : )


Gold Bars etc. are from OOO. rylasasin's http://www.tesnexus.com/downloads/file.php?id=23512 deals with this, but it doesn't work with the latest Midas release.
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mimi_lys
 
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Post » Sat May 28, 2011 11:38 am

An alternative is to use gold rings/neckless, etc and convert them. You don't put them in the reactor(yet), I think you have to use that jewel converter to break them down into gems. I could be wrong. Been a long time since I used MM.

I'm gonna give a better explanation.

Bronze jewelry cannot be broken down.
Gold Opal Rings/necklesses cannot be broken down.

It cannot be enchanted.

Select "Separate" first. Then use "Combine high"(the 3rd button). Combine once more(even if it says 0 gems fused) just in case. Fragments get left over from the first breakdown and so one more combination converts them to their respect nugget/gem.

This is a short list of places you can farm for jewelry - gold especially.
Spoiler

Fort Redman
  • Vampire Elders - good chance
  • Vampire Patriarchs - high chance
  • Vampire Matriarchs - high chance
  • Vampire seducers - low chance


Rockmilk Cave
  • Black Bow Ringleaders - average chance
  • Raider Captions - high chance
  • Reavers - high chance


*Vampire Elders and higher in general yield some good jewelry, so hunt in vampire caves/dungeons/forts.
**If using FCOM, be sure to check all chests, particularly the "very hard" locked ones.



Over the course of my hunting and saving up gold stuff, I have 100 gold nuggets.

These guys are rare - but there is an Ayleid ruin near Bravil, I think to the west of the entrance. There's chance of encountering Gold golems there, but I *think* you need to be under lvl30. They drop 25 gold nuggets.

Note that you still have to hunt for that hard earned gold, but now where to look will be less frustrating ;p.
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Tai Scott
 
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Post » Sun May 29, 2011 1:14 am

Hello. I was wondering what the next version of Midas is going to include? or are you done with midas?
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Spaceman
 
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Post » Sat May 28, 2011 8:20 pm

An alternative is to use gold rings/neckless, etc and convert them. You don't put them in the reactor(yet), I think you have to use that jewel converter to break them down into gems. I could be wrong. Been a long time since I used MM.

Spoiler

Fort Redman
  • Vampire Elders - good chance
  • Vampire Patriarchs - high chance
  • Vampire Matriarchs - high chance
  • Vampire seducers - low chance


Rockmilk Cave
  • Black Bow Ringleaders - average chance
  • Raider Captions - high chance
  • Reavers - high chance


*Vampire Elders and higher in general yield some good jewelry, so hunt in vampire caves/dungeons/forts.
**If using FCOM, be sure to check all chests, particularly the "very hard" locked ones.





(OOO Only)
Any Amazon Cave (see OOO spoiler thread for Amazon hideouts)
  • Any Amazon: Almost Guaranteed

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Killah Bee
 
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Post » Sat May 28, 2011 1:42 pm

I just made a post saying I could find this thread and hear it is RIGHT UNDER the pose I made lol :facepalm:


I got a problem with the great white tiger got him as a cub and fed his as you do to he grows and all that was fine, but now he's big and assists me in combat normally that would be a good thing but not for me because if he is dies I get a CTD, it happened a few times but I didn't realise it was because of that, then I worked it out and killed him myself and it CTD and it happens every time I even tried console killing him and quickly fast travelling away before the body disappeared but it just crashed on loading. Anyone know what's going on?

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Sebrina Johnstone
 
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Post » Sat May 28, 2011 11:56 pm

Having a great time with this mod, even though I have only made one spell so far, I am looking forward to collecting enough gold, etc. to make more.

I had a question:
on spell effects (Plasma Shards), what does it mean "draws Aururum for 5 secs?" Is that like magicka? I thought it meant it drained gold from your GP count, but I checked and it doesn't seem to be doing that, so just wondering about this.
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Lillian Cawfield
 
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Post » Sat May 28, 2011 5:20 pm

Anyone got any answers for me?
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Timara White
 
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Post » Sat May 28, 2011 1:22 pm

*BUMP*

I really don't want this tiger no more yet I can't get rid of it without a CTD...come on someone :nope:
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Ann Church
 
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Post » Sat May 28, 2011 2:50 pm

Either disable it (console > click on it > type disable > enter), or use Midas unsummon and send it away then use Cobl's (or some other mod's) spell deletion and delete the spell in question.

Oooooor, edit the mod and check the creature as essential.

I don't have other ideas.
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Evaa
 
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Post » Sat May 28, 2011 6:38 pm

Either disable it (console > click on it > type disable > enter), or use Midas unsummon and send it away then use Cobl's (or some other mod's) spell deletion and delete the spell in question.

Oooooor, edit the mod and check the creature as essential.

I don't have other ideas.


Nope something is not right somewhere I tried using the ''unsummon'' spell and it CTD then tried ''console disable'' and it CTD again....this tiger just don't wanna leave me :(
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Lexy Corpsey
 
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Post » Sat May 28, 2011 9:54 pm

Ended up having to do a clean install on Midas Magic to fix it and lost all the spells I worked hard to get..NOT HAPPY :cry: anyway I used the cheat to get back the spells I had and it gave me ALOT more then I actually had but something I can deal with, what is annoying though it also gave me a mad amount of magicka points I tried using the ''player setav magicka'' to decrease it bit it's won't stay decreased just keeps jumping back....is there any other was to decrease my magicka points?
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Natasha Callaghan
 
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Post » Sat May 28, 2011 12:59 pm

Ended up having to do a clean install on Midas Magic to fix it and lost all the spells I worked hard to get..NOT HAPPY :cry: anyway I used the cheat to get back the spells I had and it gave me ALOT more then I actually had but something I can deal with, what is annoying though it also gave me a mad amount of magicka points I tried using the ''player setav magicka'' to decrease it bit it's won't stay decreased just keeps jumping back....is there any other was to decrease my magicka points?


That's very weird. Midas Magic shouldn't touch that at all. Are you sure you don't have something else going on here?
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Emily abigail Villarreal
 
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Post » Sat May 28, 2011 12:01 pm

I've got another idea. :) Banish the tiger --> tigerref.moveto hawkhaven or somewhere. And let it dwell there for the rest of its life.
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meg knight
 
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