Hm, the script assimilator script didn't change between those two versions. Perhaps it's a load order issue since Midas magic is now newer than your add on?
I'm always late to the party... It's great to see you back around Xilver! I can't wait to see the new goodies, thank you so much for your continued support to this wonderful mod!
Look for a crossword puzzle on the desk in the room area you walk through to get to the basemant portal.
Ah, beaten by washington!
Good to be back. I haven't done anything too spectacular in the latest release but wanted to get back in the swing of things.
Hmm, I should probably take a look at what can be done with that then. Texture flipping didn't appear to be possible in the NiParticleSystem, no: I spent quite a bit of time trying to get that to work without success. If it could be made to work on the NiMeshParticleSystem then that could be pretty funky: there were a couple of effects I was unable to create that required it. My actual modelling skills are non-existant, but maybe I can do some funky stuff this way. Thanks for the pointers!
Vac
Glad to help. I have done the texture flipping on NiMeshParticlSystems only once or twice. On the http://www.youtube.com/watch?v=WLdwMGZZmgc it's probably most evident. Although the spell has been tweaked here since this vid you can see the textures flipping from fire to smoke on the particles. Here all the particles are tuned to one flip controller. In the Shock spells in the 0.990 video, each particle has it's own flip controller.