[RELz] Midgetalien's Bloodmoon Patch

Post » Thu May 03, 2012 9:31 pm

VERSION 0.3 NOW AVALIBLE!!

This is a "patch" [MOD] - That fixes some minor bugs in the Bloodmoon expansion.

This patch fixes the following:

BUG: Sados Relothan's house in Raven Rock - there is no Sados Relothan anywhere in the game or the CS.
Fix: Added Sados Relothan to the game

Bug: In Sados Relothan's house an item [misc_de_bowl_orange_green_01] is listed as belonging to Sakin Sanammasour, an otherwise un-notable Ashlander living in Suran.
Fix: Changed the ownership to Sados Relothan

Bug: The remaining Items in Sados Relothan's house have no ownership.
Fix: Assigned ownership to all items in house [to that of Sados Relothan]

Bug: Holly Bush [Flora_BM_holly_06] was not set to respawn.
Fix: Made [Flora_BM_holly_06] organic container and set to respawn.

Bug: Vacant House in Raven Rock
Fix: More of a tweak - Gave vacant house in Raven rock an owner [Colette Marence - she is an apothacary].

Bug: Zeno Faustus, the blacksmith of Fort Frostmoth is suposed to sell imperial armor but he wears it.
Fix: added extra armor so that Zeno Faustus sells imperial armor to the player

Bug: Mirisa the Redguard missionary isnt wearing shoes
Fix: Added shoes to Mirisa.

Bug: Brynjolfr hut contains a Nordic Silver Shortsword that would give him a full set of Nordic Silver weaponry but it is not owned by him and so he doesn't sell it
Fix: Assigned owner ship to the shortsword so Brynjolfr will sell it.

Bug: Draugr are not actually considered undead by the game and are instead set as creatures. As such, Turn Undead spells will not work against them.
Fix: Made Draugr "Undead" so that Turn Undead spells will work. (Mirisa actaully sells a turn undead spell so I think the Devs meant to make them undead)

Bug: The Swimmer [BM_horker_swim_UNIQUE] missing frost immunity that generic horkers have.
Fix: Added missing frost immunity

Bug: Unique Rieklings [BM_riekling_be_UNIQUE1-5] missing random loot and spells/abilities
Fix: Added random loot and spells to unique rieklings 1-5 [BM_riekling_be_UNIQUE1-5]


Bug: Skaal Guards dont carry Shields
Fix: Skaal Gaurds are given Shields

Bug: Nord leg has an enchantment but it wasnt assigned
Fix: Assigned correct enchantment to the Nord Leg

Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death

Bug: Hammock in Factors estate is unusable
Fix: You can now sleep in the Hammock in the Factors Estate

Bug: Four Floating Bottles in Factors Estate
Fix: Placed correctly on shelf (No longer floating!)

Bug: Two Floating bowls in Factors Estate
Fix: Placed correctly on Shelf

Bug: Tapestry in Factors estate inside wall/clipping
Fix: Moved it forward so no longer clips with wall

Bug: Two floating plates above cupboards in [Raven Rock,Bar">
Fix: Positioned the plates correctly on the cupboards

Bug: Three Floating plate above cupboard in [Raven Rock,Bar">
Fix: Positioned the plates correctly on the cupboard

Bug: Standing Lamp in [Raven Rock, Bar"> clipping with Kegstand
Fix: Positioned the stnading lamp so it no longer clips

Bug: Floating sack [com_sack_02_pos"> in [Raven Rock, Seler Favelnim's House">
Fix: Positioned and placed correctly so no longer floating.

Bug: Floating Book in [Raven Rock, Seler Favelnim's House">
Fix: Positioned correctly so no longer floating

Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House">
Fix: re-Positioned cup so it no longer clips

Bug: Floating Jug in [Raven Rock, Seler Favelnim's House">
Fix: re-positioned jug so its no longer floating


Bug: Four floating bottles in [Raven Rock, Gidar Verothan's House] by door.
Fix: placed correctly so no longer floating

Bug: [light_com_lamp_01_175] in [Raven Rock, Gidar Verothan's House] floating by door
Fix: Placed correctly on the floor so no longer floating

Bug: [light_com_lamp_01_175] (in corner) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating

Bug: [light_com_lamp_01_175] (by stairs) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating

Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] clipping and over hanging on table edge.
Fix: Re-positioned so no longer clipping and overhanging.

Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] over hanging on table edge
Fix: Re-positioned so no longer overhanging

Bug: Floating chair in [Raven Rock, Gidar Verothan's House]
Fix: Placed correctly so no longer floating.

Bug: Candle hanging off shelf edge in [Raven Rock, Gidar Verothan's House]
Fix: Moved it backwards so no longer over hanging.

Bug: Floating bed in [Raven Rock, Gidar Verothan's House]
Fix: Placed on floor so no longer floating (also repositioned pillow that would have been left floating).

Bug: Tapestry not attached to wall in [Raven Rock, gratian Caerellius' House]
Fix: Attached taperstry to the wall

Bug: Tapestry sunk into wall in [Raven Rock, gratian Caerellius' House]
Fix: re-positioned taperstry so its no longer in the wall.

Bug: Gap in door frame showing the "grey void" in [Raven Rock, gratian Caerellius' House]
Fix: Resized door to fit frame

Bug: Floating Bowl in [Raven Rock, gratian Caerellius' House]
Fix: placed correctly so no longer floating.

Bug: Rock clipping with wall in [Raven Rock, Mine Entrance]
Fix: Moved and re-positioned so no longer clipping.

Bug: Floating crate in [Raven Rock, North Store House]
Fix: Re-positioned so no longer floating.

Bug: Crate Clipping with another crate (due to above bug)
Fix: Repositioned so no longer clipping (and no longer floating once above bug was fixed)

Bug: Saltrice Clipping with Paper in [Raven Rock, Sabinus Oranius' House]
Fix: re-positioned so no longer clipping

Bug: Floating Sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating

Bug: Tapestry floating/not in wall in [Raven Rock, Smith]
Fix: attached taperstry to wall

Bug: A second floating sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating.


Thanks to Sandman for his support (and the last fix :biggrin:), The Morrowind Community and Guys at UESP for pointing out BUGS.

http://download.fliggerty.com/download--635 v0.3 from GHF

http://morrowind.nexusmods.com/downloads/file.php?id=42097v0.3 from NEXUS

THIS IS ONLY version 03 - I am working on some other updates but as they are taking up a lot more time I thought to release what had been done so far!
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Amanda savory
 
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Post » Fri May 04, 2012 2:43 am

Great, thanks!
Should definetly be included here, too: http://www.gamesas.com/topic/1366587-morrowind-patch-compilation-beta/
:)
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Kayleigh Williams
 
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Post » Thu May 03, 2012 11:54 pm

Great, thanks!
Should definetly be included here, too: http://www.gamesas.com/topic/1366587-morrowind-patch-compilation-beta/
:smile:
I have more fixes on the way :D but yes, hopefully in the future it will be included!
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Alexxxxxx
 
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Post » Fri May 04, 2012 1:04 am

I have more fixes on the way :biggrin: but yes, hopefully in the future it will be included!
That's cool, Bloodmoon definetly needs some love. :wub:
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how solid
 
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Post » Fri May 04, 2012 6:43 am

That's cool, Bloodmoon definetly needs some love. :wub:
It does :( - it sometimes gets left behind! The remaining fixes ( that I am aware of) are being implemented now and hopefully a new version will be up soon!

If anyone knows of any bugs let me know :biggrin:
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x a million...
 
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Post » Thu May 03, 2012 11:48 pm

Has this been released before? I recognize a couple of these errors and think I remember someone fixing them before.
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Mistress trades Melissa
 
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Post » Thu May 03, 2012 9:18 pm

Has this been released before? I recognize a couple of these errors and think I remember someone fixing them before.
I had a WIP thread a while ago.
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Janeth Valenzuela Castelo
 
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Post » Thu May 03, 2012 10:43 pm

Version 0.2 is now avalible! It fixes the following:

Bug: Skaal Guards dont carry Shields
Fix: Skaal Gaurds are given Shields

Bug: Nord leg has an enchantment but it wasnt assigned
Fix: Assigned correct enchantment to the Nord Leg

Bug: Udyrfrykte after attack on thirsk has arrows portruding from back but none in inventory when killed
Fix: Added arrows to the Udyrfrykte's inventory so you can loot them on death

Bug: Hammock in Factors estate is unusable
Fix: You can now sleep in the Hammock in the Factors Estate

Bug: Four Floating Bottles in Factors Estate
Fix: Placed correctly on shelf (No longer floating!)

Bug: Two Floating bowls in Factors Estate
Fix: Placed correctly on Shelf

Bug: Tapestry in Factors estate inside wall/clipping
Fix: Moved it forward so no longer clips with wall

Bug: Two floating plates above cupboards in [Raven Rock,Bar">
Fix: Positioned the plates correctly on the cupboards

Bug: Three Floating plate above cupboard in [Raven Rock,Bar">
Fix: Positioned the plates correctly on the cupboard

Bug: Standing Lamp in [Raven Rock, Bar"> clipping with Kegstand
Fix: Positioned the stnading lamp so it no longer clips

Bug: Floating sack [com_sack_02_pos"> in [Raven Rock, Seler Favelnim's House">
Fix: Positioned and placed correctly so no longer floating.

Bug: Floating Book in [Raven Rock, Seler Favelnim's House">
Fix: Positioned correctly so no longer floating

Bug: Clipping between book and cup in [Raven Rock, Seler Favelnim's House">
Fix: re-Positioned cup so it no longer clips

Bug: Floating Jug in [Raven Rock, Seler Favelnim's House">
Fix: re-positioned jug so its no longer floating
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Soraya Davy
 
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Post » Fri May 04, 2012 8:03 am

Progressing fast. :P
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Jordan Moreno
 
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Post » Fri May 04, 2012 5:14 am

Progressing fast. :tongue:
:P I've only checked 5 interiors so far!
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Steven Hardman
 
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Post » Fri May 04, 2012 7:19 am

:tongue: I've only checked 5 interiors so far!

I can tell you there's loads of floaters around, don't worry! I still got like 50 % left of Vvardenfell to check out :tongue:
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mishionary
 
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Post » Fri May 04, 2012 10:45 am

I can tell you there's loads of floaters around, don't worry! I still got like 50 % left of Vvardenfell to check out :tongue:
haha yes there are loads of them all over morrowind! How do you cope? haha.
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lauraa
 
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Post » Fri May 04, 2012 1:23 pm

Version 0.3 is on the way guys! Version 0.3 is now here! And also avalible on NEXUS! See first post for download links.

Version 0.3 Fixes alot of floaters in Raven Rock interiors. Also for some reason theres a lot of Candles that seem to over lap or over hang on edges of shelves and tables. Were Beth drunk when they placed them? lol

Anyway heres the new stuff it fixes:

Bug: Four floating bottles in [Raven Rock, Gidar Verothan's House] by door.
Fix: placed correctly so no longer floating

Bug: [light_com_lamp_01_175] in [Raven Rock, Gidar Verothan's House] floating by door
Fix: Placed correctly on the floor so no longer floating

Bug: [light_com_lamp_01_175] (in corner) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating

Bug: [light_com_lamp_01_175] (by stairs) in [Raven Rock, Gidar Verothan's House] floating
Fix: Placed correctly on the floor so no longer floating

Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] clipping and over hanging on table edge.
Fix: Re-positioned so no longer clipping and overhanging.

Bug: Candle [light_com_candle_06_64] in [Raven Rock, Gidar Verothan's House] over hanging on table edge
Fix: Re-positioned so no longer overhanging

Bug: Floating chair in [Raven Rock, Gidar Verothan's House]
Fix: Placed correctly so no longer floating.

Bug: Candle hanging off shelf edge in [Raven Rock, Gidar Verothan's House]
Fix: Moved it backwards so no longer over hanging.

Bug: Floating bed in [Raven Rock, Gidar Verothan's House]
Fix: Placed on floor so no longer floating (also repositioned pillow that would have been left floating).

Bug: Tapestry not attached to wall in [Raven Rock, gratian Caerellius' House]
Fix: Attached taperstry to the wall

Bug: Tapestry sunk into wall in [Raven Rock, gratian Caerellius' House]
Fix: re-positioned taperstry so its no longer in the wall.

Bug: Gap in door frame showing the "grey void" in [Raven Rock, gratian Caerellius' House]
Fix: Resized door to fit frame

Bug: Floating Bowl in [Raven Rock, gratian Caerellius' House]
Fix: placed correctly so no longer floating.

Bug: Rock clipping with wall in [Raven Rock, Mine Entrance]
Fix: Moved and re-positioned so no longer clipping.

Bug: Floating crate in [Raven Rock, North Store House]
Fix: Re-positioned so no longer floating.

Bug: Crate Clipping with another crate (due to above bug)
Fix: Repositioned so no longer clipping (and no longer floating once above bug was fixed)

Bug: Saltrice Clipping with Paper in [Raven Rock, Sabinus Oranius' House]
Fix: re-positioned so no longer clipping

Bug: Floating Sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating

Bug: Tapestry floating/not in wall in [Raven Rock, Smith]
Fix: attached taperstry to wall

Bug: A second floating sack in [Raven Rock, Smith]
Fix: Re-positioned so no longer floating.

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SEXY QUEEN
 
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Post » Fri May 04, 2012 6:47 am

edit: meant to edit above post.
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Amy Cooper
 
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Post » Fri May 04, 2012 6:58 am

How quickly are you progressing through this? Do you have a time table on when this could be finished? No, dont need an exact answer, just something like next month, etc. This assumes no major interruptions of course.
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kristy dunn
 
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Post » Fri May 04, 2012 7:35 am

there's a floating rug that clips with the table and 2 walls in the Ravenrock mining tower, btw. :)
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lilmissparty
 
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Post » Fri May 04, 2012 8:21 am

How quickly are you progressing through this? Do you have a time table on when this could be finished? No, dont need an exact answer, just something like next month, etc. This assumes no major interruptions of course.
As fast as I can! lol. I am going through all the interiors one by one fixing what I can. I've used UESP, My WIP thread and the Morrowind general forums to locate other bugs. I cant give an exact "finish time" but a few months wouldnt be unreasonable.

there's a floating rug that clips with the table and 2 walls in the Ravenrock mining tower, btw. :smile:
Awesome, cheers wolli. Know of anything else?
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Rozlyn Robinson
 
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Post » Fri May 04, 2012 11:10 am

As fast as I can! lol. I am going through all the interiors one by one fixing what I can. I've used UESP, My WIP thread and the Morrowind general forums to locate other bugs. I cant give an exact "finish time" but a few months wouldnt be unreasonable.


Awesome, cheers wolli. Know of anything else?
i think there's a few, but that's the one i found most recently, i'll tell you of anymore i find.
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Nicole Coucopoulos
 
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Post » Fri May 04, 2012 4:54 am

i think there's a few, but that's the one i found most recently, i'll tell you of anymore i find.
sweet. It makes it alot easier tracking and fixing KNOWN bugs rather than having to troll through the CS. Plus it also means that I can get new versions out quicker :D
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Bedford White
 
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Post » Thu May 03, 2012 11:34 pm

found the rug in the tower it clips slighty with the walls and it is floating - so that will be fixed in the next update. I moved it back and to the left a little bit so the table stis on top of it rather than just one leg!
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Annika Marziniak
 
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Post » Fri May 04, 2012 8:00 am

Glad to see this is finally on the streets.
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Ricky Rayner
 
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Post » Fri May 04, 2012 11:24 am

Alright few months, sounds fine.

Knots, are you morphing into something? Your avatar is changing.
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Franko AlVarado
 
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Post » Fri May 04, 2012 10:54 am

Alright few months, sounds fine.

Knots, are you morphing into something? Your avatar is changing.
it's a dunsparce! one of Knots favourites, i believe. (out of all thee pokemans!)

ontopic: yes, bravo!
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Haley Merkley
 
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Post » Fri May 04, 2012 2:11 am

Glad to see this is finally on the streets.
Me too lol! Should have announced it on twitter. Keep forgetting I have twitter.

Alright few months, sounds fine.

Knots, are you morphing into something? Your avatar is changing.
I will try to be as fast as I can!

it's a dunsparce! one of Knots favourites, i believe. (out of all thee pokemans!)

ontopic: yes, bravo!
dunsparce! Nah, best pokemon ever has to be either Dragonite or Alakhzam!
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Amelia Pritchard
 
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Post » Fri May 04, 2012 10:47 am

Are you interested in general fixes too, or just item placement and property stuff and the like? Because there's some werewolf-related bugs that it would be nice to include fixes for. In particular, I remember there being bugs with Bloodmoon's MQ that broke it if you became a werewolf before progressing far enough. There's been mods to fix it before, but having a in a Bloodmoon patch project would probably be a good idea.

Also, what about something like http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2744? In the vanilla game, if you got spotted changing to or from werewolf form, your game effectively broke because everyone in the world would be hostile to you forever (unless you got cured, but if you were spotted in Vvardenfell or Mournhold, there's no way back to Solstheim). RK-Werewolves fixed this by giving your status as a known werewolf a region-based time-limit, so you would not be known as a werewolf outside of the region you were spotted in, and your status in the region would reset after some days. The particular mod's default value is 30 days, but I think something like 7 or 14 days would be better given the size of the game.

Might also want to consider something like http://planetelderscrolls.gamespy.com/View.php?view=mods.detail&id=2257. In both Daggerfall and Skyrim*, one of the properties of the ring is that it prevents forced werewolf transformations. It's lore-correct that it should do that, but it doesn't in Bloodmoon for some reason. It's actually a pretty useful thing to have if you don't get cured after the BM MQ.

* Skyrim doesn't have forced transformations per se, but
Spoiler
the character that has the ring got it because he wanted to stop his transformations. It would be an actual property of the ring, except you are never forced to change so it's not a listed effect.


Just some ideas for consideration, anyway. :)
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Ana
 
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