I set these paths up in the AI text file
meshes/characters/_1stperson/blockattack.kf
meshes/characters/_1stperson/dodgeback.kf
meshes/characters/_1stperson/dynamicidle_sit.kf
meshes/characters/_1stperson/onehandskill1attackpower.kf
meshes/characters/_1stperson/skeleton.nif
meshes/characters/_1stperson/twohandskill1attackpower.kf
meshes/characters/_male/femalefoot.nif
meshes/characters/_male/femalehand.nif
meshes/characters/_male/femalelowerbody.nif
meshes/characters/_male/femaleupperbody.nif
meshes/characters/_male/skeleton.nif
meshes/characters/_male/skeletonbeast.nif
meshes/characters/_male/idle.kf
meshes/characters/_male/walkbackward.kf
meshes/characters/_male/walkfastbackward.kf
meshes/characters/_male/walkfastforward.kf
meshes/characters/_male/walkfastleft.kf
meshes/characters/_male/walkfastright.kf
meshes/characters/_male/walkforward.kf
meshes/characters/_male/walkleft.kf
meshes/characters/_male/walkright.kf
meshes/characters/_male/walkturnleft.kf
meshes/characters/_male/walkturnright.kf
meshes/characters/_male/bowjumpland.kf
meshes/characters/_male/bowjumploop.kf
meshes/characters/_male/handtohandjumpland.kf
meshes/characters/_male/handtohandjumploop.kf
meshes/characters/_male/jumploop.kf
meshes/characters/_male/onehandjumpland.kf
meshes/characters/_male/onehandjumploop.kf
meshes/characters/_male/staffjumpland.kf
meshes/characters/_male/staffjumploop.kf
meshes/characters/_male/twohandjumpland.kf
meshes/characters/_male/twohandjumploop.kf
because I was having trouble figuring out how to get the replacers to work. Coronerra's Maximum Compatibility Skeletons, Natural Walk, and Stylish Jump. From what I'm reading doing it this way is what's messing things up, but they don't seem to work if I don't do it this way either. Any advice is appreciated. *sheepish*