Migrating Hosts....

Post » Thu May 19, 2011 1:46 am

90% Crane Fixed; 2 minutes to go

... Migrating Hosts ...

0% Crane Fixed; 1:57 minutes to go

Fun for all the family!
User avatar
Alex Vincent
 
Posts: 3514
Joined: Thu Jun 28, 2007 9:31 pm

Post » Thu May 19, 2011 9:58 am

If you removed it, you'd be stuck with:

90% Crane Fixed; 2 minutes to go

Server has disconnected

You have recieved: 0 XP


If anything, simply fix it so it migrates objective status as well.
User avatar
Sharra Llenos
 
Posts: 3399
Joined: Wed Jan 17, 2007 1:09 pm

Post » Wed May 18, 2011 11:55 pm

I dont see that as much worse. Why can't the objective progress stay?
User avatar
Emma Pennington
 
Posts: 3346
Joined: Tue Oct 17, 2006 8:41 am

Post » Thu May 19, 2011 4:24 am

I dunno. I'd imagine it being too dynamic to easily transfer bewteen hosts or something, or an anti-cheat measure.

Maybe they simply didn't think to include it.
User avatar
Gen Daley
 
Posts: 3315
Joined: Sat Jul 08, 2006 3:36 pm

Post » Wed May 18, 2011 9:55 pm

See, what you SHOULD be asking for is "migrating host doesn't reset objective progress."

What you're asking for is worse than what you currently get.

So, you've spent 30 minutes getting to this point, and your hacking objective is at 90% when the host has problems (or ragequits because he's on the other team and can't handle losing).

Current situation: Host migrates, progress resets, and you have to start the objective again. At the end of the match, you still get the XP you earned, but it's kind of annoying.

Your suggestion: No host migration, so the game drops - you get a "disconnected" message, NONE OF YOUR XP CARRIES OVER, and you have to start not just the objective, but the ENTIRE MISSION over again.

With those choices, I think I'd keep the current one, personally.
User avatar
christelle047
 
Posts: 3407
Joined: Mon Apr 09, 2007 12:50 pm

Post » Thu May 19, 2011 1:17 pm

You guys are taking my 'removing' suggestion too literally. I obviously haven't been posting here long enough yet.

The exaggeration is intentional.
User avatar
Saul C
 
Posts: 3405
Joined: Wed Oct 17, 2007 12:41 pm

Post » Thu May 19, 2011 8:18 am

We're taking it as what it says.

And I'm pretty sure a few of us have played P2P games without host migration and had issues because of it. I know I have.
User avatar
Chad Holloway
 
Posts: 3388
Joined: Wed Nov 21, 2007 5:21 am

Post » Wed May 18, 2011 11:07 pm

So... you want me to edit my post to say 'I dont really want it removed I just think it's a little broken and annoying' or... ?

Of course Host Migration is great when it works and is amazing compared to the days when one person leaving would leave you with 15 angry players in a match. This system doesn't work too well if the OP is the case.
User avatar
Cameron Garrod
 
Posts: 3427
Joined: Sat Jun 30, 2007 7:46 am

Post » Thu May 19, 2011 10:13 am

We know what you mean now, so it's all good. It's just that saying "remove" when you actually mean "fix" is pretty hard to take the RIGHT way.

And once it's clear, I totally agree. The current system isn't doing what it should, and migration should retain the progress on objectives.
User avatar
Rachel Hall
 
Posts: 3396
Joined: Thu Jun 22, 2006 3:41 pm

Post » Thu May 19, 2011 7:45 am

I totally agree with this. If you are about to win a close game with less than a minute left and the host migrates, you automatically lose.

The most egregious time this happened to me was on the last hack on Resort. That's a [censored] to hack as it is, but when you're at 3 minutes left, hunkered down, protecting two operatives and you're at 60%, you start to feel that rush of, "YES! We did this really hard thing. Awesome!"

Then you see MIGRATING HOST, and all your work is lost. Your whole team is back at your base, it's not possible to beat the defenders to the objective, they now create a difficult position to break, and you're back at 0% with no hack box.

It's really deflating when that happens.

Is it the worst thing in the world? No. But it would be lovely to have it save SOME kind of state, so your efforts aren't totally moot. Or, at minimum, at least throw 5 extra minutes back on the clock so you have a shot at winning again.
User avatar
sas
 
Posts: 3435
Joined: Thu Aug 03, 2006 8:40 am

Post » Wed May 18, 2011 11:30 pm

Or, at minimum, at least throw 5 extra minutes back on the clock so you have a shot at winning again.

I like this idea...

Make the amount of extra time dependent on the progress made, and you're set.
User avatar
Harry Hearing
 
Posts: 3366
Joined: Sun Jul 22, 2007 6:19 am

Post » Thu May 19, 2011 1:39 am

I wonder why the objective progress resets, but the objective time doesn't?
User avatar
Monika Fiolek
 
Posts: 3472
Joined: Tue Jun 20, 2006 6:57 pm

Post » Thu May 19, 2011 5:20 am

i think just adding time onto the clock is equally frustrating.
to have any progress on the objective reset automatically is bunk!
Host migration should definitely transfer the objective status... and add nothing to the clock... given that some objectives offer 25 minutes to complete... if you get it to 90% and theres even 5 minutes left, you might as well just restart the whole thing... but who wants to play the same map over and over again as objectives reset when hosts drop?
User avatar
Kieren Thomson
 
Posts: 3454
Joined: Sat Jul 21, 2007 3:28 am

Post » Thu May 19, 2011 10:01 am

We know what you mean now, so it's all good. It's just that saying "remove" when you actually mean "fix" is pretty hard to take the RIGHT way.

And once it's clear, I totally agree. The current system isn't doing what it should, and migration should retain the progress on objectives.


Glad you didnt take that the wrong way. I've been posting forums for a while now, so the personality comes through in most of my posts. Not being here long means different people can't read my inflections the way people I've been discussing for ages with can. It's entirely my fault. But i'm here to stay, so hopefully it gets better.

the Added Time idea is a great way to get around any issues that developers might be having with transferring the objective progress.
User avatar
Maya Maya
 
Posts: 3511
Joined: Wed Jul 05, 2006 7:35 pm

Post » Thu May 19, 2011 6:51 am

i think just adding time onto the clock is equally frustrating.
to have any progress on the objective reset automatically is bunk!
Host migration should definitely transfer the objective status... and add nothing to the clock... given that some objectives offer 25 minutes to complete... if you get it to 90% and theres even 5 minutes left, you might as well just restart the whole thing... but who wants to play the same map over and over again as objectives reset when hosts drop?

Ideally, yes, retaining the progress would be the best option.

But what objectives add 25 minutes? Are you sure you didn't already have time on the clock? You know that carries over, right? If you have 10 minutes when you finish an objective, and it adds another 15, you'll end up with 25 minutes for the next objective - but it still only added 15 minutes. What if when the host migrates, you reset to the base time for the objective as well as the 0% progress? - I mean, it's not ideal, but if they can't retain the progress for some reason, that WOULD be a better option than what happens now.
User avatar
Daddy Cool!
 
Posts: 3381
Joined: Tue Aug 21, 2007 5:34 pm

Post » Thu May 19, 2011 12:00 pm

I hate it when my team is escorting, we are nearly there, we killed everyone of the enemy team, just a few metres away. And then, and theen...
The host leaves..
The escort is in enemy territory and we cant get back to him/it in the last few minutes of the game.. Because they set up an defensive perimeter.. That's pretty annoying.
User avatar
Emma Copeland
 
Posts: 3383
Joined: Sat Jul 01, 2006 12:37 am

Post » Wed May 18, 2011 11:55 pm

Ideally, yes, retaining the progress would be the best option.

But what objectives add 25 minutes? Are you sure you didn't already have time on the clock? You know that carries over, right? If you have 10 minutes when you finish an objective, and it adds another 15, you'll end up with 25 minutes for the next objective - but it still only added 15 minutes. What if when the host migrates, you reset to the base time for the objective as well as the 0% progress? - I mean, it's not ideal, but if they can't retain the progress for some reason, that WOULD be a better option than what happens now.



not sure about the 25 minutes, you may be right there.

yeah basically, the way its set up right now is about as bad as it could be for host migration... reset the objective and not the clock is a FAIL. so i agree, it would be much better to have the timer reset to the current objectives base time.
still, even if that were implemented, its kinda lame to think that you'd have to start over, when i'm sure its not impossible to migrate the objective status...
even the location of each player could be migrated so that you're literally continuing the match as it was when the host dropped out, rather than resetting everyone to their spawn.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Thu May 19, 2011 3:26 am

So the host migration system is flawed in two ways. The first is that the progress of the current (and secondary?) objective is lost. The second is that the player locations are reset back to their current spawn. Simply keeping the current objectives progress would not solve the issue, but it would solve the larger part of the problem. In the end, the only fair way is to provide an 'injury time' where the game extends the current time remaining with a bonus duration. Combined with the tracked progress this should help to eliminate this issue in most circumstances. I can still think of a few ways to exploit the system but there are too many variables to do so in a controlled manner.
User avatar
Michael Korkia
 
Posts: 3498
Joined: Mon Jul 23, 2007 7:58 pm


Return to Othor Games