I know I've recently started an energy weapons build thread, but I've gotten bored with the character far too quickly. Energy weapons just don't do it for me for some reason; I need things that go boom. So I'm thinking of a non-Cowboy gun build that would make use of military-style semi-auto and full-auto weapons. Approximate progression is 9mm pistol- Service Rifle- 10mm SMG- Assault Carbine- LMG and Ratslayer- Sniper Rifle- All-American/AMR. Here's what I'm wondering about:
1) Small Frame is an obvious choice. Built to Destroy doesn't strike me as a very good trait choice for a character using full auto weapons, with their low crit chance multiplier and quick degradation rate. Trigger Discipline is supposed to be good for such weapons- but is it good enough to actually be worthwhile? Has anyone tried it? Or should I just go with Good Natured for the extra 20 skill points?
2) Is it still worthwhile to increase critical chance on such a character? Should the usual combination of Finesse + Better Criticals be kept or abandoned in favor of perks like Bloody Mess and Confirmed Bachelor which offer a "flat" damage boost? Will it make sense to use headwear other than 1st Recon beret?
3) How will LMG with AP ammo fare vs. Deathclaws?
First off, you won't get more "BOOM" from guns than you will Energy Weapons. Bloody Mess + (Perk which makes Energy Weapons cause baddies to explode) makes for an INSANE display. The perk makes it so when you kill with an energy weapon, the person "Explodes" with a plasma-based explosion which damages others nearby. If another is killed by it, then go boom as well.
I'd also suggest energy weapons for this type of build while running the EW Denerf mod.
I suggest them because their is a huge abundance of ammo (I made two separate mods which make plasma rifles use 1 ammo, not two. And Laser Rifles use the same Ammo as their pistol counterparts. (If you'd like them, I can upload for you). Also, there are ALOT more workbenches for energy weapon ammo in the game, than there are for regular ammo. Since I play where I fast travel as little as possible, thats a huge deal.
Next, you should never run with Small Frame. Ever. It's NOT worth it. The +1 Agility really doesn't matter. It won't enhance you enough for the small benefit you gain. The weapon decay is, trust me, isn't even noticeable. If a weapon decays fast and you have that trait, it's because the weapon in general has a very very low health to it. I'd easily say go for::
Build To Destroy // Four Eyes
Build To Destroy // Wild Wasteland
You can also substitute one of the latters for the better VATS accuracy if you plan on using VATs alot.
As for Perks, you'll easily gain enough crit via finesse to have 3 luck. My Energy Weapon character crits standing up all the time and he's got 3 luck. (I also use a mod which removes certain perks and you get them based on your skills (Like an Energy Weapon perk I will get when I get 75 EW or something).
I also say "avoid" bloody mess if you plan to play NCR. This is because i'v had a few quests where they want you to return "full heads", and bloody mess turns them into "mangled" heads.
As for LMG against deathclaws. I'v heard some people spam ammo with them, however the best idea via guns is to just use the AM rifle. Makes stuff dead, period.
I find my Energy Weapons Character is really fun, when you have the right mods. There is always ammo around if you like to explore, and there are always decent weapons (I'll tell ya, all them ghouls at REPPCOMM sure do make for a nice ammo area).