Military clothes + ballistic weave. Effects

Post » Tue Jan 19, 2016 8:36 am

Just wondering. I applied MK 5. Ballistic to my military cloths. Is the special effect random? I heard it increases your strength. But i got + to agility.

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Love iz not
 
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Post » Tue Jan 19, 2016 9:06 am

There are a few different types of military clothes.

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xx_Jess_xx
 
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Post » Mon Jan 18, 2016 5:26 pm

There are two different outfits, military outfit and army outfit, the former gives +2 agility, the later +1 agility, +1 strength.
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Skrapp Stephens
 
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Post » Mon Jan 18, 2016 11:24 pm

Awk, i like my camo

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Carys
 
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Post » Tue Jan 19, 2016 1:22 am

ballistic weave does not add any special increases just DR and ER



the "special effect" is what ever the clothes have


eg military fatigues +2 AGI, army fatigues +1STR +!AGI, red dress +2CHA



so if you applied ballistic weave mkV to army fatigues you would end up with 110DR (ballistic weave) 110ER (ballistic weave) +1STR (army fatigues) +1AGI (army fatigues)

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Marina Leigh
 
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Post » Mon Jan 18, 2016 6:26 pm


just a question from a noob, how can you applied MK5 ballistic to cloth's ? thx

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Cagla Cali
 
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Post » Tue Jan 19, 2016 12:43 am



The quest chain is as follows: Follow the Freedom Trail -> Tradecraft -> Butcher's Bill -> Mercer Safehouse -> Jackpot. Once you finish Jackpot, talk to Tinker Tom. You may have to accept a MILA quest; if so, just talk to him again to get the appropriate dialogue. After that, just head to an Armor Workbench and you'll be able to apply Ballistic Weave to certain outfits and under-armor. Rank 5 requires Armorer Rank 4 to apply.
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latrina
 
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Post » Tue Jan 19, 2016 12:56 am




thank you, looked it up in wikia, but your answer is much better!

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Setal Vara
 
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Post » Tue Jan 19, 2016 7:01 am

Gonna apply rank 5 to a coursers outfit, good look and stats.
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Talitha Kukk
 
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Post » Tue Jan 19, 2016 6:13 am

Finally got this stuff and have to say: this is borked.



Been wearing a legendary combat helmet that gives +1 INT/CHA for a long time. I call it "Artemis Sinatra Helmet" (all my main armor is named "Artemis . . . this and Artemis . . . that")



I got it tricked out as "Shadowed" and it gives like . . . BR: 13 and ER 13. Cool enough.



So I get this ballistic weave thing and add it to a "Military Fatigues." I figure go for broke cause I'm level 70 and have everything to maximum perkage necessary, so Ballistic Weave Mk V . . . BR: 110 and ER 110 (or thereabouts!)! Whoa!



You telling me that a garment (made of fabric) that has this "ballistic weave" "added" to it, can absorb about the same Ballistic and Energy damage as a full set of Combat Armor!? But it gets even better . . .



Trilby Hat, and "Summer Shorts" my character always wears for trading and schmoozing. I perk them up with "Ballistic Weave Mk V."



I now have a casual beach dork out fit that can absorb MORE ballistic and energy damage than my full set of standard Heavy Polymer Combat Armor, or my set of "legendary SPECIAL boosting, random armor pieces" on top of either the souped-up Vault Suit or the Ballistic Weaved Military Fatigues . . .



There ARE tradeoffs here, the Ballistic Weave Mk 5 "Summer Shorts + Trilby Hat" are not "hands-down" better. But the tradeoffs seem a bit . . . strange to say the least:



1. My standard set before I got the Ballistic Weave "perk" or whatever it is:


Vault Suit (w/ max mods): B 0; E 20; R 25; W (wght) 2.2.


Sinatra Helm (shadowed combat armor): B 13; E 13; R 0; W 5.


AP+ Shadowed BioCommMesh Cuirass: B 29; E 29; R 0; W 14.8.


"Chameleon" Polished Metal R Arm: B 15; E 9; R 10; W 8.2.


"Protector" Leather L Arm: B 11; E 17; R 0; W 4.4.


AP+ Shadow UltraLight Right Leg: B 11; E 11; R 0; W 1.2.


Speed+10% Shadow Ultralight Left Leg: B 11; E 11; R 0; W 1.2.



Totals:


BR: 96


ER: 110


RR: 35


W: 36


AP+ (?? doesn't say how much)


Speed +10%


Protection against humans +15%


Chems last 50% longer (thanks to BioCommMesh on the cuirass)


CHA +1


INT +1



2. Everything the same, except replace the Vault Suit with the "Ballistic Weave Mk 5 Military Fatigues:


BR: 200


ER: 205


RR: 10


W: 37


AP+ (?? doesn't say how much)


Speed +10%


Protection against humans +15%


Chems last 50% longer (thanks to BioCommMesh on the cuirass)


CHA +1


INT +1


STR +1


AGL +1



So ballistic and energy resists more or less double, Rad resist goes down by about 2/3 weight goes up by less than 5% and two more SPECIAL get boosted +1. The difference between RR of 37 and RR of 10 is honestly negligible so this is clearly hands down better than with the Vault Suit. No surprise right? But now check this out:



3. "Ballistic Dork Outfit"


Armored Summer Shorts CHA +2: B 110; E 110; R ;0 W 2.


Armored Trilby Hat CHA +1: B 110; E 110; R ;0 W 2.



Add some "Black Rim Glasses" to the above and you get a total of CHA +4 for virtually nil weight.


BR: 220


ER: 220


RR: 0


W: 2.5


CHA +3 (or +4 with the spectacle)



So, my Ballilstic Dork outfit has even BETTER ballistic and energy resistance than a full set of light legendary armor pieces on top of armored military fatigues AND weights less than 7% as much, though it does suffer from zero Rad Resist and of course the lack of the various bonuses to AP, speed, protection, etc.



Does this seem a bit "off" to anyone else?

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Khamaji Taylor
 
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Post » Mon Jan 18, 2016 6:40 pm

Even better, put it on Reginald's Suit for +3 CHA, along with a Trilby and Black Rimmed Glasses for a total of +5 CHA and 220 BR/ER.



Sick!

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Stacyia
 
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Post » Tue Jan 19, 2016 7:45 am

I think the idea is to allow end game players to wander around in cool looking costumes rather than armor.

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katie TWAVA
 
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Post » Tue Jan 19, 2016 2:24 am


With your avatar sitting over there on the left that is one of the funniest things I've read today! :)

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Emily Graham
 
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Post » Tue Jan 19, 2016 9:04 am

Sadly, this game doesn't have Champions Online's character creation system, so I just can't recreate ol' Alkie The Angry Drunken Clown in the post apocalyptic Boston wasteland.


But I can dream.............


O.K. nightmare, but still, maybe someday, with Atoms blessing it will be possible.

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Brad Johnson
 
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Post » Mon Jan 18, 2016 4:55 pm

You got it wrong.


You can put on full combat armour except helmet + 2 bllistic weave items. :)

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john palmer
 
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Post » Tue Jan 19, 2016 2:40 am


Exactly my point! An "armored" Trilby Hat provides better ballistic and energy protection than a "COMBAT HELMET" (about 88% better depending on the helmet in question).



That makes even less sense than a "syringe that heals broken bones" :facepalm:

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Mark
 
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