I don't think I'd like it all that much.
Every dungeon has a mini-boss. Every dungeon has an uber item.
So the point of this grinding would be to beat the next mini-boss in the next dungeon, and pick up the next shiny thing?
No thanks. I'll pass. I'd rather not figure out that every dungeon has a boss and a shiny. Defeats the whole "sense of discovery" for me. Repetitive and ultimately pointless, imo. I don't want to know what will happen; maybe nothing, maybe a hard fight, maybe traps and a tomb to loot.... not just another boss fight and "special" items to find.
Actually, if you go into a dungeon only to find there is nothing at the end of it, would you bother to go into another one?
Risk and reward. This is how the game works. If you think you shouldn't be rewarded for going through a dungeon, that's your choice. The rest of us want our chest full of treasure much like how Conan the Barbarian make a living.
There will be traps, there will be treasure, there will be a strong monster stopping you from getting a special treasure at the end. And there might be a unique hand-placed item somewhere in there as well. Going into a dungeon needs to have its rewards. The reward don't have to be the same everywhere, but it needs to be there. And to get a reward you need an obstacle, which generally mean the current owner of the loot. A Dungeon that has nothing inside would just be tagged as "useless" by the player and never get visited again. And Bethesda just wasted valuable development time making a dungeon that no one would go into.