Mini-Bosses

Post » Sat Aug 21, 2010 7:04 pm

In the Nehrim mod for Oblivion every dungeon included a mini-boss that held some powerful armor or weaponry. I enjoyed this very much considering the risk vs. reward along with a renewed sense of discovery.

My question is how would the community take to it if this was implemented in Skyrim.
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Felix Walde
 
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Post » Sat Aug 21, 2010 11:38 am

what's a mini boss?
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Kate Schofield
 
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Post » Sat Aug 21, 2010 3:21 pm

I wouldn't want it in every dungeon, but i'm all for some optional side bosses. I'd love to come across a really powerful one deep in the mountains, sporting some rare loot.
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carly mcdonough
 
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Post » Sat Aug 21, 2010 2:51 pm

I wouldn't want it in every dungeon, but i'm all for some optional side bosses. I'd love to come across a really powerful one deep in the mountains, sporting some rare loot.

This, I don't want them everywhere but I'd definitely enjoy a hard fight every once in awhile thats not a dragon.
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Irmacuba
 
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Post » Sat Aug 21, 2010 8:11 pm

Boss type enemies are confirmed (frostbite spider in golden claw quest definitely some sort of Mini-Boss) I hope they will be unique more then they was in Oblivion where most of them share the same model and have difference only in abilities, FCOM greatly work on adding unique enemies and in Shivering Isles and Fallout we also see some really good improvements, I think devs go in right way for improving such feature.
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Katie Louise Ingram
 
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Post » Sat Aug 21, 2010 4:15 pm

what's a mini boss?

Oh No...... It's gotten that bad :shakehead: .... 7th gen gamers don't even know what a mini boss is :shakehead:

If you have played any zelda game before it's those extra tough enemies half way through the dungeon that drops an item required for the rest of the dungeon.

So basically more challenging to kill than normal enemies but not quite boss level.
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Rusty Billiot
 
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Post » Sat Aug 21, 2010 12:55 pm

I wouldn't want it in every dungeon, but i'm all for some optional side bosses. I'd love to come across a really powerful one deep in the mountains, sporting some rare loot.

:celebrate:
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^~LIL B0NE5~^
 
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Post » Sat Aug 21, 2010 11:46 am

I wouldn't want it in every dungeon, but i'm all for some optional side bosses. I'd love to come across a really powerful one deep in the mountains, sporting some rare loot.

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JAY
 
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Post » Sat Aug 21, 2010 6:02 am

Or sporting rare spells you could learn. Or guarding books that give you a greater power style, non skill perk. Well off the beaten track.
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Kira! :)))
 
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Post » Sat Aug 21, 2010 1:56 pm

it would be wrong....

NOT TO DO IT

mini bosses and mini main quests are a MUST this time around...

no more OB crappy dungeons with zero reward and little story :P ewww
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Rachel Eloise Getoutofmyface
 
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Post » Sat Aug 21, 2010 12:03 pm

I think a mixture is good. If every dungeon had one powerful boss, it would feel very repetitive.

I'd rather see more epic dungeons (like Nehrim) in general. As long as they're challenging throughout, there really doesn't need to be a mini-boss at the end of them.
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latrina
 
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Post » Sat Aug 21, 2010 6:35 pm

Variety is the key

Yes, a few dungeons with a 'mini boss', or whatever you want to call them. But its going to get old quickly if every dungeon... over 100 of them... all have a boss loaded with special loot.
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Andrew Tarango
 
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Post » Sat Aug 21, 2010 10:07 am

I wouldn't want it in every dungeon, but i'm all for some optional side bosses. I'd love to come across a really powerful one deep in the mountains, sporting some rare loot.

You have said the same thing I wanted too say, my good sir.
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Sophie Miller
 
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Post » Sat Aug 21, 2010 4:52 am

I think it would be good to have some kind of "high levelled" enemy at the end of each dungeon or at least a group that will possess a little challenge and then say 1/10 would have a miniboss.

This reminds me of the redgaurd valley ogres quest at a low level where you fight ittty bitty little ogre's early on then come against the daddy at the end....I shot him down from the shadows with severly poised arrows, he ended looking like a porcipine before he moved an inch..... but still it was rewarding to go against a mini-boss.
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Irmacuba
 
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Post » Sat Aug 21, 2010 12:45 pm

They should be a bit rare though. I shouldn't go into a dungeon and expect there to be a huge monster in the end.
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rheanna bruining
 
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Post » Sat Aug 21, 2010 6:38 pm

I beleive they are called...Dragon Priests.
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Russell Davies
 
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Post » Sat Aug 21, 2010 3:45 pm

There is a mini-boss in every dungeon in Oblivion. I don't see why they would change it for Skyrim. Are you saying you never noticed that there is always a relatively high level enemy next to a big treasure chest containing good loot? Or that you never noticed the existence of a vampire patriarch in a vampire dungeon?
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Jesus Sanchez
 
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Post » Sat Aug 21, 2010 5:41 am

I like the unique ones, like the Lich in Lost boy caverns(I think?)

I don't like the generic copy-paste scaled "bosses" like lich's or minotaur lords although it is nice to have a challenge at the end of every dungeon, whether it is a unique enemy or not.
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Rex Help
 
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Post » Sat Aug 21, 2010 3:00 pm

120 dungeons, half of them should have mini bosses, half of those should be unique... or some other bull[censored]
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Gemma Flanagan
 
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Post » Sat Aug 21, 2010 11:54 am

In the Nehrim mod for Oblivion every dungeon included a mini-boss that held some powerful armor or weaponry. I enjoyed this very much considering the risk vs. reward along with a renewed sense of discovery.

My question is how would the community take to it if this was implemented in Skyrim.

I don't think I'd like it all that much.

Every dungeon has a mini-boss. Every dungeon has an uber item.

So the point of this grinding would be to beat the next mini-boss in the next dungeon, and pick up the next shiny thing?

No thanks. I'll pass. I'd rather not figure out that every dungeon has a boss and a shiny. Defeats the whole "sense of discovery" for me. Repetitive and ultimately pointless, imo. I don't want to know what will happen; maybe nothing, maybe a hard fight, maybe traps and a tomb to loot.... not just another boss fight and "special" items to find.
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Ezekiel Macallister
 
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Post » Sat Aug 21, 2010 6:18 am

No. While their should be some mini-bosses or heck even bosses in certain dungeons. Just as long as they aren't tied to a quest and are completely optional.
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Lexy Corpsey
 
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Post » Sat Aug 21, 2010 4:25 pm

This, I don't want them everywhere but I'd definitely enjoy a hard fight every once in awhile thats not a dragon.


+1
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Adam
 
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Post » Sat Aug 21, 2010 6:49 pm

I don't think I'd like it all that much.

Every dungeon has a mini-boss. Every dungeon has an uber item.

So the point of this grinding would be to beat the next mini-boss in the next dungeon, and pick up the next shiny thing?

No thanks. I'll pass. I'd rather not figure out that every dungeon has a boss and a shiny. Defeats the whole "sense of discovery" for me. Repetitive and ultimately pointless, imo. I don't want to know what will happen; maybe nothing, maybe a hard fight, maybe traps and a tomb to loot.... not just another boss fight and "special" items to find.

Actually, if you go into a dungeon only to find there is nothing at the end of it, would you bother to go into another one?

Risk and reward. This is how the game works. If you think you shouldn't be rewarded for going through a dungeon, that's your choice. The rest of us want our chest full of treasure much like how Conan the Barbarian make a living.

There will be traps, there will be treasure, there will be a strong monster stopping you from getting a special treasure at the end. And there might be a unique hand-placed item somewhere in there as well. Going into a dungeon needs to have its rewards. The reward don't have to be the same everywhere, but it needs to be there. And to get a reward you need an obstacle, which generally mean the current owner of the loot. A Dungeon that has nothing inside would just be tagged as "useless" by the player and never get visited again. And Bethesda just wasted valuable development time making a dungeon that no one would go into.
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keri seymour
 
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Post » Sat Aug 21, 2010 3:07 pm

I'll be happy with at least half of the dungeons with mini bosses/epic loot. I hated low level dungeon crawling in oblivion. It felt like a chore,i would only check the chests, because it was a waste of time to look into anything else, and half the time, it was useless loot.
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Katie Pollard
 
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Post » Sat Aug 21, 2010 3:07 pm

A mixture would be good. The first dungeon in Oblivion (across the river from the tutorial sewer exit) had the boss type thing at the end. Along with a few other dungeons.
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Tha King o Geekz
 
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