[req/wip] Mini-flamer

Post » Sat Oct 30, 2010 4:33 pm

My next modding project to start (along side a few others and yes I'm going to finish the M40 lol) is an idea given to me by TheThirdType.

Behold! http://img407.yfrog.com/i/72539312.jpg/

It's basically a smaller, more compact flamer that is based off of the small guns skill. This is one of the few guns I've done (in fact probably the only one) that wasn't based off of a real weapon. I'm going to use the opportunity to try something new, and I thought T3T had a great idea.

Now this weapon alone doesn't seem appealing enough to be downloaded. Sure it will have a shorter range and ammo capacity of the regular flamer and such, but what could make it better/make more people want it and enjoy it? Perhaps some other weapons to add to it....

This isn't a thread to request your favorite gun from MW2 (which personally I'm beginning to get fed up with but still enjoy in small doses), but rather some kind of fantasy weapon that would fit the fallout world, like the mini-flamer would. I don't know if I want this to be centered around energy weapons, but we'll see what kind of ideas pop up. You could probably think along the lines of these weapons as looking kind of makeshift tools that have been modified pre or post Great War.

Also I'm probably going to implement sort of an upgrade system kind of like the ACR, but not exactly the same. They'll be more permanent upgrades, like boosts to damage or range or whatever kind of stat (think Bioshock specifically) with the possibility of swappable items. Think about that when suggesting ideas too.

Anywho, feel free to leave your ideas here and let me know what you think of what I've got so far.
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casey macmillan
 
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Post » Sat Oct 30, 2010 4:17 pm

A mini-flamer would certainly be a novel idea. I think you should make it differ from the basic flamer by having it fire long range bursts of flamer, long range being comparative to the flamer. I can already see the in-game look in my head. Also I wonder, would this be one hand or two? I think it might look a litte awkward as one.

As for that other weapon, I'd love to see an telsa gun (Not like broken steel, but one that "sprays" electricity and makes it's victims convulse and maybe even an critical effect of having all their limbs jettison from their body. Google the GTA 2 electrogun if you don't get what I mean.

Or maybe even a grenade launcher, that simply shoots frag grenades. Perhaps you could even make it like the Rock-It-Launcher and bring up a list of all thrown weapon (Please make patch for FWE/FOOK if you do).

As a cherry on top I think it'd be cool to add these as new craftable weapons through CRAFT.
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josie treuberg
 
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Post » Sat Oct 30, 2010 11:19 am

Looks nice.

Hi tech idea... How about a flechette (sp?) gun or guns, pistol, rifle? Sometimes called needle guns. Insane rate of fire. High capacity but compact magazine. Silent. It fires lots of little slivers of metal at the target each doing a small amount of damage but there's lots and lots of them.

20th century idea... Claymores or some sort of directional mine that lets you blast towards a particular facing, maybe to hard to do with FO engine though :shrug:

Will post more if I think of any.

:)
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Nicole Mark
 
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Post » Sat Oct 30, 2010 5:46 pm

Oh idea for the flachette gun, how about an upgrade that adds an explosion shortly after contact with the target. A lot like the needler from Halo, normally I despise Halo but I did enjoy the needler.
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Laura Samson
 
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Post » Sat Oct 30, 2010 10:07 am

A mini-flamer would certainly be a novel idea. I think you should make it differ from the basic flamer by having it fire long range bursts of flamer, long range being comparative to the flamer. I can already see the in-game look in my head. Also I wonder, would this be one hand or two? I think it might look a litte awkward as one.

As for that other weapon, I'd love to see an telsa gun (Not like broken steel, but one that "sprays" electricity and makes it's victims convulse and maybe even an critical effect of having all their limbs jettison from their body. Google the GTA 2 electrogun if you don't get what I mean.

Or maybe even a grenade launcher, that simply shoots frag grenades. Perhaps you could even make it like the Rock-It-Launcher and bring up a list of all thrown weapon (Please make patch for FWE/FOOK if you do).

As a cherry on top I think it'd be cool to add these as new craftable weapons through CRAFT.


I was going to base the mini-flamer off of the one-handed SMG animations and such. It's a "mini" flamer after all. Imagine a hairspray kinda flame thrower, but with much more range and intensity.

The tesla guns sounds like a cool idea, I'll look into how I might be able to do it. I know there's a way to make a script effect when a gun hits but I'd have to figure out the rest. I was also thinking it does pretty good damage to robots too.

The nade launcher sounds like an interesting idea. I think someone has already done something like that though.

The CRAFT idea sounds nice actually, but we'll see what I can do. Given some of the more "permanent" upgrades of the weapons I may have to do that.

Oh idea for the flachette gun, how about an upgrade that adds an explosion shortly after contact with the target. A lot like the needler from Halo, normally I despise Halo but I did enjoy the needler.


I don't know if I like the flechette idea personally, but that made me think of something else. Is it at all possible to make a projectile stick to someone, or a surface and blow up after a timer? I was thinking some sort of semtex launcher (think of that gun in The Dark Knight he uses on those windows). Something like that might be interesting.

I was also thinking of maybe some kind of gun that utilizes toxic waste. Don't forget I'm trying to do weapons that are somewhat makeshift looking and modified. I'd probably have it lob (at a pretty good distance) a bunch of toxic goo and it would do damage over time as well as a possible crit kill.
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cheryl wright
 
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Post » Sat Oct 30, 2010 9:11 pm

may want to watch ultraviolet, near the end you see a good handflamer example
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JERMAINE VIDAURRI
 
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Post » Sat Oct 30, 2010 8:47 am

I don't know if I like the flechette idea personally, but that made me think of something else. Is it at all possible to make a projectile stick to someone, or a surface and blow up after a timer? I was thinking some sort of semtex launcher (think of that gun in The Dark Knight he uses on those windows). Something like that might be interesting.

I was also thinking of maybe some kind of gun that utilizes toxic waste. Don't forget I'm trying to do weapons that are somewhat makeshift looking and modified. I'd probably have it lob (at a pretty good distance) a bunch of toxic goo and it would do damage over time as well as a possible crit kill.


Actually that sounds far more interesting, I'd love even a sticky grenade. I can imagine sticking an unsuspecting raider and in the following firefight wait for him to group up with his buddies and them BOOM!. That I can imagine might be tricky to create, but what would really make that cool is if you could change it to be proximity based and through it onto the wall next to doorways and stuff. IT would certainly overcome that main reason I don't use mines very often, the amount of trouble I through to get them in the right spot isn't often worth it. Whereas something like a semtex I can just throw.

That toxic waste gun also sounds really cool, I'd love to see an crit effect for that, maybe something similar to the plasma crit?
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Nikki Hype
 
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Post » Sat Oct 30, 2010 5:44 am

Fantasy weapons that fit the Fallout world... how about Fallout weapons? There's a lack of good Gauss Pistols on the Nexus, and as far as I'm aware no one has even attempted the classic Power Fist yet. As for the mini flamer, I'd personally have it throwing out a flammable liquid rather than a gas type thing, so its a long but narrow jet of flame that burns smokily and for a long term. Regardless, it looks like it'll be awesome.
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Amy Masters
 
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Post » Sat Oct 30, 2010 7:49 pm

How about a radiation gun or fusion-based weapons? I mean, for a world obsessed with nuclear energy I was surprised to see only the Fatman (and MIRV) as nuclear weapons... I'm not saying that another gun shout launch mini nukes, but maybe a gun that uses them as ammo to irradiate enemies to death?
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Je suis
 
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Post » Sat Oct 30, 2010 5:14 pm

Radiation weapons are cool, but the problem with ingame implementation is that NPCs don't suffer from rads, otherwise Cromwell would've been at the 1000rads limit years ago. You could create visual effects, which might be cool, and of course the player could suffer from getting irradiated, but you'd have to devise a workaround for NPCs.
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Ysabelle
 
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Post » Sat Oct 30, 2010 5:44 am

I didn't mean that the gun will actually irradiate them as in the game effect, but its concept will be a radiation-based gun. It would do damage as well as lower the SPECIAL of enemies as they are damaged by it. I'm thinking something like the Iraqi Desolator (could be the name of the gun as a reference) from Red Alert 2:
http://cnc.wikia.com/wiki/Desolator_(Red_Alert_2)
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Mrs. Patton
 
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Post » Sat Oct 30, 2010 6:10 pm

I really like the idea of the hand-held flamer. Personally I never liked the vanilla flamer as it always seemed too bulky. This is something I would definitely use.

As far as a 'radiation' weapon.. how about a squirt gun? I mean something that looks like a mix of a shotgun and your flamer. Kind of like a junk-metal super-soaker. It could launch goo similar to how the centaurs do. Would be pretty cool to collect your own ammo, using canisters or something, from rad puddles. Air-powered with a pump-action between shots. It wouldn't be any louder than a silenced pistol either, so maybe it could use that sound effect. I know just radiated water wouldn't do much damage, but perhaps it could be mixed with meds, or flamer fuel, or something to create a sort of acid.
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Jay Baby
 
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Post » Sat Oct 30, 2010 12:21 pm

Fantasy weapons that fit the Fallout world... how about Fallout weapons? There's a lack of good Gauss Pistols on the Nexus, and as far as I'm aware no one has even attempted the classic Power Fist yet. As for the mini flamer, I'd personally have it throwing out a flammable liquid rather than a gas type thing, so its a long but narrow jet of flame that burns smokily and for a long term. Regardless, it looks like it'll be awesome.

I'd love to see a classic Fallout gauss pistol.

The classic power fist, if I recall correctly, has animation issues...

I'll also second the idea for the mini-flamer here - at the very least the idea of a long narrow jet of flame, rather than the wider burst from the vanilla flamer.
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Jeff Tingler
 
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Post » Sat Oct 30, 2010 9:05 pm

while reading this I had a similar weird idea, for instance a laser based area of effect flame weapon...

Not really meant to do damage with the initial laser, but meant to create a large area of flame, or perhaps a smaller area with good refire rate so you can 'douse' an area in flames from afar...

It would kinda step on the toes of the heavy incinerator, but Id say if it did virtually no damage on the actual impact, and instead all damage by damage over time (flame damage), then it would be useful to soften enemies from afar...

Also might be able to make it do extra damage vs cars or something so you can use it as a pinpoint car explosion weapon, but thats just a tad out there
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Noraima Vega
 
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Post » Sat Oct 30, 2010 6:50 pm

My next modding project to start (along side a few others and yes I'm going to finish the M40 lol) is an idea given to me by TheThirdType.

Behold! http://img407.yfrog.com/i/72539312.jpg/
...

I like your design too, but take a look at this: http://www.fallout3nexus.com/imageshare/image.php?id=1319. Someone also made a nice mesh for it: http://www.fallout3nexus.com/imageshare/image.php?id=7318

That concept art is beyond awesome in my opinion. It doesn't look like either of those guys have been active in quite a while, but I'd love to see that completed.
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Michael Russ
 
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Post » Sat Oct 30, 2010 9:46 pm

I like your design too, but take a look at this: http://www.fallout3nexus.com/imageshare/image.php?id=1319. Someone also made a nice mesh for it: http://www.fallout3nexus.com/imageshare/image.php?id=7318

That concept art is beyond awesome in my opinion. It doesn't look like either of those guys have been active in quite a while, but I'd love to see that completed.


Very interesting. I still want to build my own model however. I'll use those for some possible inspiration though for sure.
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Facebook me
 
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Post » Sat Oct 30, 2010 9:01 pm

What about the Radiation Gun? You like the idea?
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Elea Rossi
 
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Post » Sat Oct 30, 2010 4:05 pm

Very interesting. I still want to build my own model however. I'll use those for some possible inspiration though for sure.

Understandable. By the way, there's also a mini-flamer in FOOK2, but I can't remember where it came from. It's a bit different than either of the other designs: http://shup.com/Shup/300029/miniflamer_nifskope.png
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His Bella
 
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Post » Sat Oct 30, 2010 2:45 pm

What about the Radiation Gun? You like the idea?


I'm inclined to agree with Shadowborn actually. Radiation seems to only really have a passive effect. I'm probably not going to do too many weapons with this so I'll have to pick carefully what I'd like to do, or what even is possible. I really like the prospect of some kind of toxic waste gun, not necessarily one-handed either.
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Naazhe Perezz
 
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Post » Sat Oct 30, 2010 4:32 pm

Time for a bump and an update!

http://img696.imageshack.us/img696/1065/render01k.jpg
http://img444.imageshack.us/img444/3659/render02p.jpg

This is the progress so far on the high poly model. I used a lot of inspiration from my design and the one HugePinball posted, so thank you very much for that! I was wondering if I should bother with the holes in the "tin can" part like in the concept art. So far I like it without them. What do you guys think?
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Fanny Rouyé
 
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Post » Sat Oct 30, 2010 12:32 pm

I need a bowl for the drool that those images is making me produce. :drool:
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Alba Casas
 
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Post » Sat Oct 30, 2010 6:54 pm

I got some more work done on the high-poly today adding in some more details and other bits. I also am working in REAL high-poly mode now (the model is about 600K polys).

http://img28.imageshack.us/img28/5350/render04.jpg
http://img28.imageshack.us/img28/784/render03d.jpg
http://img715.imageshack.us/img715/1870/render05.jpg

That's an oven knob on the back, it's hard to tell because there's no texture. Anyone have any thoughts of areas that might need more detail or something to "fill the space"? I think it's looking pretty good by now but I want to hear your thoughts so I don't get some guy on FO3Nexus going "ZOMG U NEED TO ADD THIS INSIGNIFIGANT PART OR NO DL".
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No Name
 
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Post » Sat Oct 30, 2010 10:10 am

OMFG that's awesome. You just make the best models (this and the ACR)...
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Poetic Vice
 
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Post » Sat Oct 30, 2010 7:05 pm

I think the right side (for first person perspective)could use some pressure dials and stuff, it'll help balance out the knob on the left side too.
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Claire Lynham
 
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Post » Sat Oct 30, 2010 8:10 pm

Looking good, Zealotee. It's like seeing my vision come to life. Thanks for doing this, man. Not enough flamer-type weapons out there.
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Rebecca Dosch
 
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