I personally want mini-games, not the speech one, as that was horrible, but the lock-picking one would be welcome if they tweaked it a little, actually making it related to one's stats. I don't want it to be, your skill is over lock skill, so you can open the door or container. To make players feel immersersed, that should combine stats with player skill, so there is a mini-game that depends on one's stats.
Perhaps even other mini-games, such as ones where you use instruaments. If done correctly it could be pretty cool, if not...
I agree with most of this post. Lockpicking is enough.
Make lockpicking take real time unpaused. If their is a orc smacking you with a hammer you should automatically get knocked down and exit the mini game.
If your lock pick skill is lower than the level requred you can attempt but it is nigh impossible to pick but still a chance. When your at corresponding level you can do all right. If its over it its practically simple and no sweat.
And I remember in oblivion you could just press a button to auto lockpick, if they improve on the outcomes and skill requirements on this everyone wins.
A new system for persuasion definately. Rather have skill checks. But instead of just one option have as many speech options possible.
List of choices include:
lie/deception
seduce
bribe
insult
joke
mercantile like speech/mercantile speech checks
boast
threaten
etc....