Lockpicking was boring because it looked the same and had the same principe every time. It made me think that every lock in the game was the same, but thats just silly.
They should make different kids of locks and also locks that need other stuff to pick open.
Oh well.
You are right on how lockpicking looked, however how it felt is another thing. As it was, it was a cakewalk on almost everybody.
I mean, when I get the lockpick skill to the max (or even over the level of the lock I'm trying to pick) I'd suppose I should be good at what I do at that point, yes? I should complete it at a fair time instead of being presented a dull minigame that I have to tackle through. Well, what if I'm not so agile on my hands? Does the game jusrt congartulate me on being able enough, but still not being able?
I guess what I'm trying to say here is that the skill should be fair for everyone, not just to those who do not, and who do too well, in comprehending the minigame.