» Mon Nov 08, 2010 6:33 pm
I hated the lockpicking in Oblivion, it wasn't very noob-friendly and I never got around to learning how it worked...(Used the game's auto-pick feature, thingy...)
As for Fallout 3, the ideas were OK, and badly implemented. The lock picking was ok, but sometimes it took a while to do despite it being ridiculously easy, the hacking is where the problem lay. I found hacking a very-easy terminal harder than a very-hard, due to the amount of letters in common, I found that having a higher Science skill didn't matter AT ALL! With the exception of the checkpoints, IE 100 Science = Very Hard lock. Science should make it EASIER TO HACK, lockpick should make it EASIER TO PICK LOCKS!
I'm not sure if they've changed either system at all, I barely noticed these gripes whilst playing, but I just hope I don't have to waste another five minutes, (Per dungeon/instance/area), on picking a lock.
Making it statistically based would take out some of the immersion, and make it less like the world was against you...(When all the doors are locked it's like an invisible wall of "Don't go here" scripture.)
Maybe insert lockpicking and hacking exclusively to hard-core?