Minigames: Do you like them or not?

Post » Sat Feb 19, 2011 4:20 am

I like the minigames as implemented by Bethesda in their games.

For example, I really like lockpicking in both Oblivion and Fallout 3. Hacking in Fallout 3 is great in my opinion.

I'd like to see more.

The one I'd like to change is the Oblivion Persuasion game. It doesn't really make sense, it's too easy, and it's kind of meaningless given how easy it is to raise disposition by other means, in the few times you need to.

The down side to mini games in a RPG is that they often depend on your skill as the Player, vs the Player Character's skills. That's tricky. But still I think Bethesda usually does a very good job with minigames.

In my opinion.
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Darlene DIllow
 
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Post » Fri Feb 18, 2011 10:06 pm

well I liked the lock picking thingy and I loathed the speech craft thingy.

BUT I would love to see much more complex and fun mini games since they plan on putting them in game :P.

alchemy and enchanting and smithing should be the new mini games, nothing too fancy btw, just fun stuff example:

alchemy:

you need an alchemy bench this time around though, you see all the equipment in front of you the alembic the mortar the oven ...etc

and each piece of equipment has a specific effect on the ingredients you have, so its up to you to learn the best combo to use, and how much ingredients you put in each equipment, after you do so you "save" the recipe and it becomes an auto thing (so that your head won't explode with repeated actions), you can also transmute metals, and you can make alchemy circles that you can use in battle as traps (full metal alchemist style :P) which will turn alchemy into an actual main skill :)

in smithing you get metal bars and you melt them in pots and you cast them into molds that you have "learned to make", you can combine metals as well, and after the molded weapon is done you can hammer it a little on the anvil and then put it in water and them make a hilt for it, sharpen it, polish it even place gems in it, like in the dark messiah, nothing too fancy just fun mini system for a smithy
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Jeff Turner
 
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Post » Sat Feb 19, 2011 1:14 am

Eh, I don't really like minigames. Maybe some gambling or something like that, but games that should be based upon PC skill should be left to skill-based computation and not player skill.

But, I haven't really played enough to make a sound judgement, just a PnP guy at heart.
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Music Show
 
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Post » Sat Feb 19, 2011 4:50 am

I don't particularly like minigames because they encourage player-skill rather than character-skill, and are sometimes awful (I'm looking at you, persuasion). Now, if there was a way to balance the two [player and character-skill] and make the minigames fun and reasonable, I'd be in love!
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Steven Nicholson
 
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