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We cannot be sure, but let's assume the new skill starting with "Smi" is actually smithing which replaces armorer, and with it you can craft/repair/reinforce armors and weapons.
This is all my speculation/hope for the skills, and I do not presume that this will be exactly like what is actually in the game, but I just wanted to write about what I wanted from these skills, and hope, a tiny hope, that it might affect the game a bit.
First of all, we can start on mining, which might or might not a skill that can be improved, but from what I can guess, it is not a skill, as we have only 18 of them.
So you can go inside some mines and caverns, and mine some raw materials and ores for your smithing skill, to work on them and get refined materials, usable to make new armors and weapons or eninforce current ones.
Each unit of refined material can have a quality factor, and the higher the quality factor, the better the final equipment can be. So you work on raw materials, to extract refined materials from them, but the quality of the final material depends on your smithing skill.
And you can also disassemble current items to extract their used materials, and the quality of those materials depends on two factors, the quality of the base item and your smithing skill.
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You can be in different mastery levels for the Smithing skill, like this:
- Novice
- Apprentice
- Journeyman
- Expert
- Master
- Grand Master
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The quality of refined materials can be like this:
- Junk/Wasted
- Rough/Low Quality
- Normal
- Fine
- Perfect
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The materials can be like this:
- Fabric
- Leather
- Wood
- Chitin
- Bone
- Iron
- Steel
- Silver
- Gold?
- Glass=Crystal? (+1 Smithing mastery needed.)
- Adamantum (+1 Smithing mastery needed.)
- Ebony (+1 Smithing mastery needed.)
- Meteoric iron? (+1 Smithing mastery needed.)
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The quality of the items in the game can be like this:
- Tattered/Rusty/Ruined
- Rough
- Normal
- Fine
- Perfect
But only some items have different quality levels, and some only come in one or two grades, so you can have a "Rusty iron dagger", or "Fine chitin armor", and the like, and some items do not have lower or higher quality levels, i.e. we do not have "Rusty daedric dagger".
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Each item has a list that defines the material used within it and their quality factor, so a "Rusty iron Dagger" can be made of two units of "Junk irons" and a "Rough iron dagger" can be made of one unit of "junk iron" and one unit of "low quality iron scarps", and so on...
A character who is novice in smith can only extract the first tier materials and creat the first tier items, so if an item is made of different materials of qualities, only their downgraded levels would be extracted, so if you are only novice in smithing, then you can only the extract "Junk" level materials from ores and items, and downgrade the better materials to the "Junk" level.
When you are "Journeyman" in smithing, you can extract up to "Normal" level of materials, and downgrade the better materials to the normal level, and you can create items that are made of materials up to the normal level of quality, and also you have to know how to make such an item, from a written text or learned from a master smith/craftsman.
Working on some materials would needs more skills than it would normally require on other materials, and also some items can only be made with mastery levels higher than other items, so if for instance you can make an "Iron short sword" when you are a journeyman smith, you have to be expert smith if you want to make "Glass short sword", and you have to be a master smith to make "Ebony short sword", and you have to be a grand master smith to make a "Daedric short sword".
So each item can have a defined minimum smithing skill mastery needed in order to craft such item, and some can not be crafted ever, and all the items require you to know beforehand how to craft them, as a lesson taken, or a written text read.
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You can also upgrade lower quality items to higher level ones but you would waste some material in the process, so:
When you are an apprentice smith, you can:
Combine 4 "junk irons" to create a "rough iron scraps".
When you are a journeyman smith, you can:
Combine 3 "junk irons" to create a unit of "rough iron scraps".
Combine 4 "rough iron scraps" to create a unit of "Iron scraps" and 3 units of "Junk iron".
When you are an expert smith, you can:
Combine 2 "junk irons" to create a unit of "rough iron scraps".
Combine 3 "rough iron scraps" to create a unit of "Iron scraps" and 2 units of "Junk iron".
Combine 4 "Iron scraps" to create a unit of "Fine iron scraps" and 3 units of "Rough iron scraps".
When you are a master smith, you can:
Combine 2 "junk irons" to create a unit of "rough iron scraps".
Combine 2 "rough iron scraps" to create a unit of "Iron scraps" and a unit of "Junk iron".
Combine 3 "Iron scraps" to create a unit of "Fine iron scraps" and 2 units of "Rough iron scraps".
Combine 4 "Fine iron scraps" to create a unit of "Perfect iron scraps" and 3 units of "Iron scraps".
When you are a grand master smith, you can:
Combine 2 "junk irons" to create a unit of "rough iron scraps".
Combine 2 "rough iron scraps" to create a unit of "Iron scraps" and a unit of "Junk iron".
Combine 2 "Iron scraps" to create a unit of "Fine iron scraps" and a unit of "Rough iron scraps".
Combine 3 "Fine iron scraps" to create a unit of "Perfect iron scraps" and 2 units of "Iron scraps".
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Daedric items can only be crafted of "Perfect meteoric irons" combined with "Perfect ebony" for instance, and ebony items can be made of "Fine ebony", and "Orcish armors" can be made of a combination of "Normal quality ebony" and "Fine steel scraps", but "Rough orcish armors" can be made of "Rough ebony" and "Steel scraps", and "Rusty orcish armor" can be made of "Rusty ebony" and "rough steel scraps", and so on...
A "Daedric dagger" might require a unit of "Perfect meteoric iron" and a unit of "Perfect Ebony", but a "Daedric cuirass" might require 4 "Perfect meteoric irons" and 5 "Perfect ebony".
Some armors might require a combination of "Fabric", "Leader" and some "Iron" or "Chitin" and so on...
You can mine materials or disintegrate items to acquire material, and refine them to get some better quality ones, and craft new items with them, but you have to know about the materials needed, and their required quality level.
OK, this was my take on mining and smithing, but it is just an idea, and next, I'm going to make a similar post about alchemy, so hang on!