On mining, and crafting.

Post » Sat Aug 14, 2010 6:43 pm

On mining, and crafting. Let's try something new.

=== === === === === === === === === ===

We cannot be sure, but let's assume the new skill starting with "Smi" is actually smithing which replaces armorer, and with it you can craft/repair/reinforce armors and weapons.

This is all my speculation/hope for the skills, and I do not presume that this will be exactly like what is actually in the game, but I just wanted to write about what I wanted from these skills, and hope, a tiny hope, that it might affect the game a bit.

First of all, we can start on mining, which might or might not a skill that can be improved, but from what I can guess, it is not a skill, as we have only 18 of them.

So you can go inside some mines and caverns, and mine some raw materials and ores for your smithing skill, to work on them and get refined materials, usable to make new armors and weapons or eninforce current ones.

Each unit of refined material can have a quality factor, and the higher the quality factor, the better the final equipment can be. So you work on raw materials, to extract refined materials from them, but the quality of the final material depends on your smithing skill.

And you can also disassemble current items to extract their used materials, and the quality of those materials depends on two factors, the quality of the base item and your smithing skill.

=== === === === === === === === === ===

You can be in different mastery levels for the Smithing skill, like this:

  • Novice
  • Apprentice
  • Journeyman
  • Expert
  • Master
  • Grand Master

=== === === === === === === === === ===

The quality of refined materials can be like this:

  • Junk/Wasted
  • Rough/Low Quality
  • Normal
  • Fine
  • Perfect

=== === === === === === === === === ===

The materials can be like this:

  • Fabric
  • Leather
  • Wood
  • Chitin
  • Bone
  • Iron
  • Steel
  • Silver
  • Gold?
  • Glass=Crystal? (+1 Smithing mastery needed.)
  • Adamantum (+1 Smithing mastery needed.)
  • Ebony (+1 Smithing mastery needed.)
  • Meteoric iron? (+1 Smithing mastery needed.)

=== === === === === === === === === ===

The quality of the items in the game can be like this:

  • Tattered/Rusty/Ruined
  • Rough
  • Normal
  • Fine
  • Perfect


But only some items have different quality levels, and some only come in one or two grades, so you can have a "Rusty iron dagger", or "Fine chitin armor", and the like, and some items do not have lower or higher quality levels, i.e. we do not have "Rusty daedric dagger".

=== === === === === === === === === ===

Each item has a list that defines the material used within it and their quality factor, so a "Rusty iron Dagger" can be made of two units of "Junk irons" and a "Rough iron dagger" can be made of one unit of "junk iron" and one unit of "low quality iron scarps", and so on...

A character who is novice in smith can only extract the first tier materials and creat the first tier items, so if an item is made of different materials of qualities, only their downgraded levels would be extracted, so if you are only novice in smithing, then you can only the extract "Junk" level materials from ores and items, and downgrade the better materials to the "Junk" level.

When you are "Journeyman" in smithing, you can extract up to "Normal" level of materials, and downgrade the better materials to the normal level, and you can create items that are made of materials up to the normal level of quality, and also you have to know how to make such an item, from a written text or learned from a master smith/craftsman.

Working on some materials would needs more skills than it would normally require on other materials, and also some items can only be made with mastery levels higher than other items, so if for instance you can make an "Iron short sword" when you are a journeyman smith, you have to be expert smith if you want to make "Glass short sword", and you have to be a master smith to make "Ebony short sword", and you have to be a grand master smith to make a "Daedric short sword".

So each item can have a defined minimum smithing skill mastery needed in order to craft such item, and some can not be crafted ever, and all the items require you to know beforehand how to craft them, as a lesson taken, or a written text read.

=== === === === === === === === === ===

You can also upgrade lower quality items to higher level ones but you would waste some material in the process, so:

When you are an apprentice smith, you can:

Combine 4 "junk irons" to create a "rough iron scraps".

When you are a journeyman smith, you can:

Combine 3 "junk irons" to create a unit of "rough iron scraps".

Combine 4 "rough iron scraps" to create a unit of "Iron scraps" and 3 units of "Junk iron".

When you are an expert smith, you can:

Combine 2 "junk irons" to create a unit of "rough iron scraps".

Combine 3 "rough iron scraps" to create a unit of "Iron scraps" and 2 units of "Junk iron".

Combine 4 "Iron scraps" to create a unit of "Fine iron scraps" and 3 units of "Rough iron scraps".

When you are a master smith, you can:

Combine 2 "junk irons" to create a unit of "rough iron scraps".

Combine 2 "rough iron scraps" to create a unit of "Iron scraps" and a unit of "Junk iron".

Combine 3 "Iron scraps" to create a unit of "Fine iron scraps" and 2 units of "Rough iron scraps".

Combine 4 "Fine iron scraps" to create a unit of "Perfect iron scraps" and 3 units of "Iron scraps".

When you are a grand master smith, you can:

Combine 2 "junk irons" to create a unit of "rough iron scraps".

Combine 2 "rough iron scraps" to create a unit of "Iron scraps" and a unit of "Junk iron".

Combine 2 "Iron scraps" to create a unit of "Fine iron scraps" and a unit of "Rough iron scraps".

Combine 3 "Fine iron scraps" to create a unit of "Perfect iron scraps" and 2 units of "Iron scraps".

=== === === === === === === === === ===

Daedric items can only be crafted of "Perfect meteoric irons" combined with "Perfect ebony" for instance, and ebony items can be made of "Fine ebony", and "Orcish armors" can be made of a combination of "Normal quality ebony" and "Fine steel scraps", but "Rough orcish armors" can be made of "Rough ebony" and "Steel scraps", and "Rusty orcish armor" can be made of "Rusty ebony" and "rough steel scraps", and so on...

A "Daedric dagger" might require a unit of "Perfect meteoric iron" and a unit of "Perfect Ebony", but a "Daedric cuirass" might require 4 "Perfect meteoric irons" and 5 "Perfect ebony".

Some armors might require a combination of "Fabric", "Leader" and some "Iron" or "Chitin" and so on...

You can mine materials or disintegrate items to acquire material, and refine them to get some better quality ones, and craft new items with them, but you have to know about the materials needed, and their required quality level.

OK, this was my take on mining and smithing, but it is just an idea, and next, I'm going to make a similar post about alchemy, so hang on!
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Yama Pi
 
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Post » Sat Aug 14, 2010 4:53 pm

The "Smi..." skill is obviously Smiling. What place would Smithing have in a video game?!
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Jessica Lloyd
 
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Post » Sat Aug 14, 2010 6:41 pm

I love Smithing...I love Mining...I love Crafting...I also would love it if there were natural pools of petroleum....for REFINING.
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Andrea P
 
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Post » Sat Aug 14, 2010 11:33 pm

Bravo. So much thought.
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Sara Johanna Scenariste
 
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Post » Sat Aug 14, 2010 10:40 pm

When I think Mining, I think MineCraft.
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flora
 
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Post » Sat Aug 14, 2010 3:31 pm

When I think Mining, I think MineCraft.

Yes, a perfect example of an indie game done right, like "Mount and blade".

Both games can inspire high budget game companies with small or big ideas.
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Laura Elizabeth
 
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Post » Sun Aug 15, 2010 2:34 am

I like that we'll be able to craft weapons that we then can use or sell, hopefully we'll also be able to make (or have made by someone) certain armor.
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Jerry Cox
 
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Post » Sat Aug 14, 2010 9:57 pm

Forging stuff has already been confirmed to be in the game, but I assume smithing is also the armorer skill renamed. So you'd be able to repair stuff as well with the same skill.
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Chloe Botham
 
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Post » Sun Aug 15, 2010 2:09 am

Yeah I think so too.

@OP:
Grandmaster? I assume we're supposed to get to grandmaster of all skills too? Sorry, I don't think it should be in the game. Master of too many things kinda ruined OB for me. If we had grandmaster it would be in a single skill.

My own list of materials, based on Light, Medium and Heavy armor:

Bearskin Light 1
Fur Light 2 (2 variations)
Chitin Light 3
Leather Light 4 (3 variations) - Bandit limit
Glass Light 5 (unique, hard to find)

Bonemold Medium 1 (2 variations)
Orchish Medium 2
Dragonscale Medium 3 - Bandit limit
Elven Medium 4 (3 variations)
Mithril Medium 5 (unique, very hard to find)

Iron Heavy 1
Steel Heavy 2 (3 variations) - Bandit limit
Dwarven Heavy 3 (2 variations)
Ebony Heavy 4
Daedric Heavy 5 (unique, near impossible to find)

24 Armor styles in total. Variations means i.e. Normal/Hardened Fur, Normal/Boiled/Studded Leather, and Chain/Ring/Plate variants for the metals.

Silver only works for weapons, not armor. Gold doesn't work for anything. And adamentum hasn't been in for a while :P

Quality indication could mean max repair possibility of item. So the lowest (junk/rusty) would be repairable to only 50, then up to 100 for perfect.

---

* Only basic forging/crafting should be possible to do in the wild, like making your own cheap arrows from wood and stone. Not valuable or effective, but gives you *something*. Or keeping your weapons repaired and sharp. Go visit a proper forge if you want to create weapons or armor or just refine materials.
* Same with alchemy. Only basic equipment such as mortar & pestle available to use in the wild to keep basic needs covered. Go visit an alchemist if you want to use more fragile equipment.
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IsAiah AkA figgy
 
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Post » Sat Aug 14, 2010 9:59 pm

Some good ideas. What about quality fabrics for Mage robes etc ...
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Josephine Gowing
 
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Post » Sat Aug 14, 2010 5:16 pm

Sphagne, I think your idea is a little complicated. Think of the sheer influx of in game items that that system would bring. I think it would be a little less cluttered if you could mine iron ore, silver ore, (daedric ore?) etc etc, but you had to smelt them. No matter your skill level, if you can smelt iron ore you get an iron bar.

From then on your smithing level determines the quality of the item. So at level 20 gathering I can mine iron ore, and at level 20 smithing I can smelt it. However, at level 20 smithing I can only make a crude iron dagger. At level 22, though, I can make a rough iron dagger. Level 25 and I'm making iron daggers. Level 28 and I'm making fine iron daggers. And so on and so on for each material tier.

So you would have:
Iron ore - level 10 to gather -> iron bars or steel bars at higher smithing levels - level 10 and 20 smithing to smelt respectively
Silver ore - level 20 to gather -> silver bars - level 25 smithing to smelt
Dwarven ore -> dwarven bars
Orcish ore -> orcish bars
Glass ore -> glass bars
Daedric ore - daedric bars

etc etc

And then with higher smithing levels within a bracket you can make higher quality items. ie

Level 10 smithing gets you access to smithing:
Iron daggers, shortswords, longswords, claymores, ringmail, chainmail, platemail, lamellar etc etc from the outset

However, you can only craft higher qualities of those items with higher levels.

Essentially Runescape's system I guess :P
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sophie
 
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Post » Sun Aug 15, 2010 4:09 am

Some good ideas. What about quality fabrics for Mage robes etc ...

I do not think that would be counted as smithing, so you could provide the material to the related vendor and ask her to make a robe for you. ;)
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Dominic Vaughan
 
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Post » Sun Aug 15, 2010 5:06 am

Good job and well thought out.If the "smithing" turned out to be anywhere similar to what you have come up with than I will be happy.
When I think of mining and crafting I think of Ultima Online.If I recall correctly Todd Howard said that the Ultima series has been an influence on him.
I enjoyed mining and smithing in that game.Thought it was great,especially for it's time.What you came up with reminds me a bit of that game.

Here is a link to the mining for UO http://uo.stratics.com/content/skills/mining.php

and here is a link to the smithing for UO http://uo.stratics.com/content/skills/blacksmithing.php

Very detailed and interesting if anyone is interested.I hope this was an inspiration.I think this game also had "tailoring" as a skill and you could make your own clothing.Was a long time ago though.
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Hairul Hafis
 
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Post » Sat Aug 14, 2010 7:35 pm

Hopefully the mining isn't simple and doesn't get redundant quick. Not sure how much they can really do with it.
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Melanie Steinberg
 
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Post » Sun Aug 15, 2010 12:08 am

@ OP:

I have to say my friend,i like that/those ideas.
You've obviously spent a bit of time thinking about this,and it also shows ( to me at least ) how much you like the series. :thumbsup:
There is alot of text there,and some people will say it's complicated ( understandably ). But it really isn't,there is no other way to explain your idea than text,especially on here.
Smithing would be great the way you described it,like i said it looks complicated,but put into a game it wouldn't,it would be more straightforward.
If i'm honest ,i'm all for this kind of stuff,anything that can make more features to roleplay,extend game time ,have fun,be more immersive etc....i love it.
I'm looking forward to see what you do with alchemy too :).
Thing is you'll get some people say....well the games done now whats the point?
Well there is a point...it shows we give a [censored] for a start.
It shows we can have good threads,with good effort,instead of 20 of the same [censored],day in day out.
There also time to add stuff,despite what some may think,theres DLC aswell.
And you never know,bethesda could have the same ideas as you :) ...but for now we don't know that.
I believe there be more to crafting than some people think.
Because,they have done alot of it in the game (info from podcast),and it's info they haven't revealed yet.And i believe the info thats not here yet,is the best info.
Anyway,sorry....i prattled on too long.
Great idea....i love it :thumbsup:

PS: I've had a bit to drink tonight,sorry for the long winded explanation :)
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alicia hillier
 
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Post » Sun Aug 15, 2010 1:30 am

Bravo. So much thought.

Man, that was like a dissertation on the crafting skill . . . well written, well thought out . . . kudos!

Listen, I know I am going to be ripped to shreds for even bringing this up, but:
Has anyone here played The Sims 3? You can apply like any color or pattern to whatever you want. Now I'm not suggesting anything as elaborate as this, but it would be nice to be able to take any style armor and make it out of leather, or Mithril. Same things with weapons, I would like to be able to craft a dagger using any available weapon mold (already in game), any metal or material, and be able to really customize it. Nothing over the top, but just be able to mix up the things that are already in the game for some variety and flavor.
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Kieren Thomson
 
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Post » Sat Aug 14, 2010 2:51 pm

Have you thought of perks for smithing?
Or are they in there somewhere?
If not it would be nice to see what you think the perks might be.
Or is your perks the novice,apprentice etc?
Just curious....i like posts like this.
Anyway....back to the beer :thumbsup:

In fact some of your idea/ideas is similar to the smiths in morrowind and shivering isles,except we do it ourselves.
Though,your way sounds more in depth :)
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Lalla Vu
 
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Post » Sun Aug 15, 2010 1:00 am

MINING WOULD BE COOL :)
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FirDaus LOVe farhana
 
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Post » Sun Aug 15, 2010 6:27 am

MINING WOULD BE COOL :)

Yes it would, but I can't seem to grasp how it will be handled in-game. In previous installments I went into a mine and harvested ore-rich rocks as if they were plants or containers. Will this be governed by some skill now? Will it be passive, governed by a mini-game or what? Guess I'll have top wait and see.
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Cccurly
 
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Post » Sun Aug 15, 2010 6:39 am

I love Smithing...I love Mining...I love Crafting...I also would love it if there were natural pools of petroleum....for REFINING.

No. FOR BURNING! YES Muahahahaha!

I like how this idea is set up. There needs to be traders of pelts and ore more common though, for people who don't want to run around and kill 5 deer for a measly chest piece lol.
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Tracey Duncan
 
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Post » Sat Aug 14, 2010 4:45 pm

As long as it's more detailed and in depth than WoW's pathetic mining and blacksmithing system I'll be happy.
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Leilene Nessel
 
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Post » Sat Aug 14, 2010 9:35 pm

@ OP:

I have to say my friend,i like that/those ideas.
You've obviously spent a bit of time thinking about this,and it also shows ( to me at least ) how much you like the series. :thumbsup:
Spoiler
There is alot of text there,and some people will say it's complicated ( understandably ). But it really isn't,there is no other way to explain your idea than text,especially on here.
Smithing would be great the way you described it,like i said it looks complicated,but put into a game it wouldn't,it would be more straightforward.
If i'm honest ,i'm all for this kind of stuff,anything that can make more features to roleplay,extend game time ,have fun,be more immersive etc....i love it.
I'm looking forward to see what you do with alchemy too :).
Thing is you'll get some people say....well the games done now whats the point?
Well there is a point...it shows we give a [censored] for a start.
It shows we can have good threads,with good effort,instead of 20 of the same [censored],day in day out.
There also time to add stuff,despite what some may think,theres DLC aswell.
And you never know,bethesda could have the same ideas as you :) ...but for now we don't know that.
I believe there be more to crafting than some people think.
Because,they have done alot of it in the game (info from podcast),and it's info they haven't revealed yet.And i believe the info thats not here yet,is the best info.
Anyway,sorry....i prattled on too long.
Great idea....i love it :thumbsup:

PS: I've had a bit to drink tonight,sorry for the long winded explanation :)


Thanks, and I have written a lot of this sort of threads, hoping of givings a little bit of inspiration for the developers, hoping these threads might have a tiny bit of effect in the final product.

Man, that was like a dissertation on the crafting skill . . . well written, well thought out . . . kudos!

Listen, I know I am going to be ripped to shreds for even bringing this up, but:
Has anyone here played The Sims 3? You can apply like any color or pattern to whatever you want. Now I'm not suggesting anything as elaborate as this, but it would be nice to be able to take any style armor and make it out of leather, or Mithril. Same things with weapons, I would like to be able to craft a dagger using any available weapon mold (already in game), any metal or material, and be able to really customize it. Nothing over the top, but just be able to mix up the things that are already in the game for some variety and flavor.

Yes, being able to customize the final gear with jewelry and dyes would be great, and I might think of a way to add them in the suggested formula. :thumbsup:

Have you thought of perks for smithing?
Or are they in there somewhere?
If not it would be nice to see what you think the perks might be.
Or is your perks the novice,apprentice etc?
Just curious....i like posts like this.
Anyway....back to the beer :thumbsup:

In fact some of your idea/ideas is similar to the smiths in morrowind and shivering isles,except we do it ourselves.
Though,your way sounds more in depth :)

Well, I have written these ideas before I was sure about the style of the perks implemented in the game, So I suggested the level of mastery, but those levels of mastery can be leveled perks which you select the first grade at lower skill levels, and can select the higher grades as you develop your smithing skill.

Some other perks could let you add customization with dyes and jewelry and the like, and some might affect the balance or sharpness to add to the damage, speed and accuracy and the like...
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Charles Weber
 
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Post » Sat Aug 14, 2010 7:35 pm

I hope I can make weapons out of silver spoons, bowls ,and cups.
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CSar L
 
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Post » Sun Aug 15, 2010 2:58 am

I hope I can make weapons out of silver spoons, bowls ,and cups.

Indeed. I would use the Midas Magic mod on non mage characters in Oblivion just so I could break rings and stuff into base parts. I would like to see this and the ability to forge rings like this.
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Enny Labinjo
 
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Post » Sat Aug 14, 2010 6:09 pm

(head explodes)

I like that, but I'm sure there will be more to it than that ;)
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Madeleine Rose Walsh
 
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