Overview:
Fed up of having to navigate six layers of dialogue in order to tell your companion to pick a flower and get it off him? - Yeah me too.
Minionz is a companion mod aimed at the chroniclly lazy, or the aspiring Overlord or minion master. It packs most the features of a standard companion mod but has no dialogue menus, you simply hold down a key and assign orders, rearrange their inventories, have them carry or drop items or loot entire dungeons with a single click of the mouse.
In addition, depending on your game setting you can recruit ANY NPC in the game that takes your fancy and adding fully customised companions is as simple as creating a standard brainless NPC (Or creature!) in the construction set and then minionising them in game with a single spell cast, no fiddling with factions, tokens, AI packages or master files.
Daily preview videos:
http://www.youtube.com/watch?v=ucqxYfANe94
http://www.youtube.com/watch?v=GIh6vn_PZnA: To make your post-adventure sales as lazy as the command interface
http://www.youtube.com/watch?v=Ybc1B1k2_Jc: Summons automaticlly obey your commands, and can split multiple targets between them
http://www.youtube.com/watch?v=cWwi5rO5ES8: You can generate lists of commands which the minions handle in sequence. Here we see: Attack -> Attack -> Loot -> Drop loot
http://www.youtube.com/watch?v=lHArqjBZqEc: Training a pet to loot from chests in the training room (All bugs fixed. Could use some sound effects though)
http://www.youtube.com/watch?v=Y5dNdoEO_3s: Ranger/Pet duo against an orc warrior (Note that minions can and will use potions if you supply them!)
http://www.youtube.com/watch?v=-uJVWdj7aNM: Sending a wolf companion picking flowers (Without opposable thumbs?) as well as the inventory... with no dialogue screens
http://www.youtube.com/watch?v=9zr6Gi2WeEs: Quick demo of a few grummite minions looting an area and piling it up
Development:
All the really important stuff is finished and polished up now. Just need to add some flavoured recruitment spells, give it another day's field testing and I think it'll be ready for first release
Commands:
You issue commands to minions by holding the command key and pressing left or right mouse button (LMB/RMB) over an object in the world. Depending on the nature of the object you click and whether you clicked left or right mouse button determines the action taken.
Some commands produce or require a loot pile, a loot pile provides a convenient container to review your minions spoils or to offload your minions carried loot instead of having to acess each minion's inventory individually.
Click spoiler tab to see the full list -
Pressing the command toggles between the two modes. Follow allows you to keep a close reign on your minions and keeps them handy for protecting you, while follow distant is a good way of keeping minions at a safe distance if you need to do something stealthy or just want to keep them safe (maybe you need use some area damage spells or they are carrying your precious loot).
Cancel
All your minions immediatly stop what they are doing and enter follow mode. An important "panic button", it'll also attempt to break the minions out of combat mode too in case you accidentlly start a fight with something you didn't mean to.
Loot target
Sends the next available minion to loot the target. If there's too much to carry the minion will grab as much as he can, the minion will hang onto the loot until you take it off him or tell him to drop it into a loot pile. Useful if you want to grab something specific quickly without risking your own neck
Bug, V1: Doesn't reliably work on creature corpses yet, only NPCs and containers. Not sure why
Loot area
All your minions begin looting the corpses and containers in the area and piling it up into a loot pile placed where you were stood when you issued the command. In the configuration screen you can also set a minimum weight-to-gold ratio so your minions don't bother looting worthless junk if you're picky.
Bug, V1: Doesn't reliably work on creature corpses yet, only NPCs and containers. Not sure why
Attack target
Sends 1 minion after the targetted mob. Even if you issue an attack order for the rest of the minions the attack will continue. Useful for splitting up your minions to attack multiple foes simultaneously.
Mass attack target
Sends all your minions after this target ignoring all others. Especially useful against summoners or necromancers who's own minions might otherwise distract your minions from the real threat.
Force attack
You can force your minions to attack non-hostile targets by issuing the attack order twice on the same target. Asides from the obvious villainous uses, some NPCs in the world such as deer tend to count as "not hostile" making this nessecary sometimes.
Harvest flora
Sends your minions to begin harvesting alchemy reagents. The minions will hold onto the reagents until you command them to drop them or manually take it off them. It's worth noting minions will continue to harvest even if you are asleep or waitting, so it's worth setting them to harvest if you are sleeping in an outdoor location.
Harvest flora (Single)
Sends a single minion to harvest flora. If you get too far away the minion will stop the task and come running back to you. This command is especially useful if you have multiple minions and are currently travelling cross county, as you can assign a couple of minions to grab the local plants without having to stop and handle it personally.
Unload loot
Commands your minions to drop their loot into the loot pile. Mainly used to unload loot collected by the loot target, harvest and carry commands.
Carry loot
Your minions will grab as much gear as they can carry without becoming encumbered from the loot pile. This is a great command for the hoarders out there as you can have your minions pile up a dungeonworth of loot using the loot all command, and then have them carry the pile back to town.
Open Inventory
Simply opens your minions inventory panel so you can add/remove items directly. Since all minions can drink potions, and armed minions can poison their weapons (Including custom made potions/poisons) it can be useful to use this to supply minions with potions to assist in their damage output and/or survival too.
Drop inventory
The minion will drop their carried items into the nearest loot pile, if no loot pile is available they will create a new one. This command is mostly intended for creating a new loot pile for the minions to offload their gear into if you need to access or review it all at once (for example selling it all to a shopkeeper at the end of an adventure)
Game Modes:
Game modes can be used to add flavour, add restrictions for those who need some help with self control or make the process of minion recruitment more difficult. You can change your game mode from the configuration page whenever you please.
Click spoiler tab to see the full list
Freeplay
This is the basic game mode. You have a lesser power called "Minionise" that let's you freely turn any NPC into an ally who obeys your commands without restriction. Additionally your summoned creatures will also follow your orders. This is aimed at maximum control, so you can invent your own scenarios - maybe you play a Dremora want to lead your own war party agaisnt the people of Nirn, or live as an outlaw, ambushing travellers to with your new found Bandit allies, or become a Captain of the Imperial Legion and lead the Legion into battle against the forces of Oblivion. Just remember that with great power comes great responsibility.
Necromancer
In this game setting your summoned undead are automaticlly treatted as minions that follow your orders. Additionally you can use a Conjuration ability called "Touch of the Grave" that allows you to convert regular undead to be your servants provided your conjuration skill and level is sufficient; this process should also work on non-standard undead such as ones created through necromancy mods in varioius ways giving you greater control over their behaviour.
Daedra Worshipper
Opposite cousin of the Necromancer. Daedra worshippers summoned Daedra are treated as minions and will follow their commands, and they can use the "Bloodpact" conjuration ability to have wild Daedra and Daedric humanoids like Dremora, Saints or Seducers serve as their minions.
Druid/Ranger
Characters using this game mode gain the "Call of the Wild" ability which lets them recruit wild animals as companions who obey your commands, additionally if you are using any mods that add wild animal summons they will be treated as minions too.
Enchanter
An enchanter uses a mind-effecting power called "Enthrall" which allows them to puppet any NPC using their illusion skill and make them their loyal minion. This skill requires concentration to maintain however and puts a strain on the user's mana, the greater the level difference and the victim's willpower the greater the strain on the enchanter, possibly to the point the enchanter begins actively losing mana - if the enchanter's mana drops to zero the spell breaks. Higher illusion skill helps the caster to overcome their victim more easily.
Overlord
This game mode lets you play a classic dungeon Overlord, turning dungeon delving into a buisness venture, paying off goblins, minotaurs, ogres or even human miscreants to join your menagerie of misfits, raiding dungeons then having them haul back the loot to sell and turn a profit to hire new and better escorts or better outfit your existing ones.