[Req] Minor Music Managing Mod

Post » Thu Nov 04, 2010 11:54 pm

Hey I'm looking for a solution to a problem I'v been having; repetitive music. I have of course hear of that major music mod out there that I can't remember the name of, but I need something simpler. Here's a list of the possible functionalities I'm after. Descending in order of simplicity AND probability.

*-change tracks at will (already implemented)
-prevent double play
-custom order playlist
-play all before repeat, random selection

Note that I'm trying to avoid repeats after transitions between combat and explore as well.

Is there anything out there that does this already or is there a simple remedy possible?

Oh just remembered about MGE's macro for changing tracks, but I'll post anyway in hopes of a more intuitive solution.

[edit] Actually it appears that using the change track function results in instant crash, so there goes my fall back sol.
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Nathan Hunter
 
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Post » Thu Nov 04, 2010 7:14 pm

Sounds impossible to me without extensive scripting that would look exactly like Xen's Music Mod. You'd need to have a list of songs in a script with their play times, and then write a script that specifically makes sure it never calls the same song twice. I don't think there is any other way for Morrowind to know if it's already played a song recently.
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Ernesto Salinas
 
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Post » Fri Nov 05, 2010 12:16 am

What was that mod called? I'm having trouble locating it again. (lol first result on PES under music, my bad)

Do you think it might have some framework that would help with doing this?
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Chase McAbee
 
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Post » Thu Nov 04, 2010 7:48 pm

What was that mod called? I'm having trouble locating it again. (lol first result on PES under music, my bad)

Do you think it might have some framework that would help with doing this?
Sort of. You'd need to dismantle the mod heavily and probably invent your own scripts to make sure it never plays the same song twice. In the end I would expect your script to be one big long list of songs with their lengths in seconds and a script to play one randomly with some kind of catch to make sure it never played a song that was played recently.

I don't even know how you'd go about doing that last part or if it is even possible to script with the vanilla CS. I only have a very limited knowledge of what is possible with Morrowind scripting. I am pretty sure if you can't do a check to see if you've already played one song with vanilla scripting (based on the random value returned at the top of the script) you could maybe store the last three random values in a text file with MWSE and then have the script check that file before playing the song. If the value returned is in the text file, it would start over again until it got a fresh value.

Once again, that is all theory and I don't actually know what I am talking about.
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Kat Lehmann
 
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Post » Fri Nov 05, 2010 4:10 am

Thanks for the input. I know less than you do and I'm going to do some reading into this stuff, I really want to learn and there's no better way than doing. If I have to I might just ask the help of the masters (ie: fligg).

Oh and if there's anyone who wouldn't mind looking into this idea and knows what they're doing feel free to, I want to learn but I want a better music system more, and I don't really have time to learn these days anyway.
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Jade Payton
 
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Post » Fri Nov 05, 2010 6:08 am

-clip-
[edit] Actually it appears that using the change track function results in instant crash, so there goes my fall back sol.

This is a known MGE crash bug that's been around for quite awhile (since around v3.6.x) - none of the current developers has experience programming dx input calls, so it has gone unaddressed.

As an alternative until it's fixed, I use the next track function from FPS Optimizer v1.96 (found on the 'misc' tab) - compatible with current MGE builds and works reliably.
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YO MAma
 
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Post » Fri Nov 05, 2010 7:25 am

Hmm thanks tetchy, I think it's time I give fps optimizer a download. Up until now I'v seen no use for it with everything else i have installed.
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I love YOu
 
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