Minor update to my edited version of Economy Adjuster

Post » Fri Jul 29, 2011 5:36 am

So, I'm doing that thing where I'm actually *playing* the game these days, which has lately been causing me to notice all sorts of random oddities that I just never caught back in my days of playing around in the editor. Today, for example, I noticed that the "Merchants" module of Economy Adjuster misses several of the Blades trainers, so I went ahead and fixed it.

http://btb2.free.fr/files/morrowind_economy.zip

For the record, yes, the mod is meant to edit every NPC who offers services of any kind, including training. In fact, it has a special version of its script that is used to boost the mercantile & speechcraft skills of trainers without interfering with their trained skills. The Blades Trainers are of particular importance to this mod, given how early in the game they appear and how high their initial disposition toward you should be.

I'll update my mod list sometime next week along with the GDR fix I posted the other day.

-BTB out
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Stephanie Kemp
 
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Post » Fri Jul 29, 2011 9:04 am

Hey, BTB, would you recommend using the Economy Adjuster in conjunction with your Game Improvements?
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Dean Ashcroft
 
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Post » Fri Jul 29, 2011 5:02 pm

I would and I do.

I use the "Merchant Skills" and the "Crime" plugins (both of which I have personally-edited versions of) alongside BTBGI. I discuss this at length in the novel called "readme" that comes with my mod.
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Davorah Katz
 
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Post » Fri Jul 29, 2011 4:05 pm

Just hadn't ever explored the possibility before, thanks for the heads-up! :) Installing it now.
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lolli
 
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Post » Fri Jul 29, 2011 5:17 pm

Hey, BTB, would you recommend using the Economy Adjuster in conjunction with your Game Improvements?

The Game Experience pack will have this option, too :P
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Tai Scott
 
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