Some comments as I watch it:
-Notch doesn't seem entirely happy about the Kinect support for Minecraft, and Todd nearly makes fun of Microsoft for it! OUCH!
-I like that Mr. Howard likes to ask rather pertinent business questions and that Markus is so willing to talk of it.
-They both clearly understand open ended game design and seem to respect each other, but you can tell there's an air of awkwardness since they are there to be interviewing each other. Still, I don't think either maligns the other for it.
-The modding support topic is really important for both games but especially for Minecraft. I feel Persson is a bit disheartened by the fact that it's so difficult to transfer that over to consoles, but Todd definitely lifted him up by discussing the talks they've had over Skyrim. I hope Notch nudges Microsoft towards that.
-Interesting bit on the subject of the main quest. Of course these two have entirely different philosophies towards game purpose, but Todd has an interesting point about pushing players in the proper direction. Minecraft will only force you to do so much before you're on your own which is an excellent approach, so I feel that the way he describes the dragons' place is a bit manipulative.
-Although, there is an advantage to this direction and Adventure Mode could definitely be an avenue of channeling these ideas. I nearly forgot about this, which makes the talk much more relatable.
-Todd's an iPhone guy. That's not important, I just wanted to say.
-The PS Vita discussion was brief but brought up a nice point. I got the feeling that Mr. Howard would actually really like to tinker with that technology.
-Adventure mode could be rather cool, especially if the map system is fixed or even just adapted for that mode.
-Heh... Talking about that glitch made Todd Howard die inside. His lovely game, simply mastered in a little bit of time. But at the same time, I'm sure those people have run the game a few million times.
-Notch went for the scaling... Todd's getting a tough break here, talking to a fan. Thankfully Markus didn't mean ill-intent.
-The RDR thing gave a bit more insight as where these guys are as actual gamers, and I love how they openly say that. There are times when developers simply avoid the majority of other games for some reason, so it's great to see two individuals who not only played the same game but also both love it as developers.
-And the bit on immersion is really helpful too. Todd knows his stuff. Notch admits he doesn't
-Recreating Skyrim is Minecraft?
TODD, DON'T TEASE US-Bethesda must be a rad company if they show games to their other employees weekly. That creates a brilliant air of creative content and enjoyment for the people involved. And Mojang too, but that's a given.
-A little confused on the subject of the PR regarding L.A. Noire. Persson admitted that he doesn't do much PR statements and whatnot, so I'm assuming he's looking at it from terms of a consumer whilst Todd is looking at it in terms of a developer.
-Makes me feel they should have gotten a Rockstar guy in there...
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TODD STOP TEASING PLZZZZ