Mireneye's Vistas

Post » Sun Nov 01, 2009 6:50 am

Download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8277#Files

Slight graphical update to Seyda Neen, added some things here and there which makes the place feel more "lived in"
Might have some stuff that makes little sense unless you have some imagination to how they came to be. To avoid conflicts, models were only added to places. No NPCs edited and no story or lore changed.
Due to some weirdness it does however require the most recent version of MPP (Morrowind patch project). I might try to clean it from this dependency later altho who who plays without MPP these days?

Additions:
*Some kind of wood lookout
*Repaired roof
*stashed away victim
*Crates
*Vertex colored water-bottom for better above/under water experiance

Screens:
http://i48.tinypic.com/144cn04.jpg

I made this for myself and I'm happy with it as it is. However I'd happily take any suggestions to improve it (except from the very obvious dependency stuff, I'll get down to that someday) and review it and maybe update if I ever get into the mood of doing so.

Cheers =)
User avatar
Katey Meyer
 
Posts: 3464
Joined: Sat Dec 30, 2006 10:14 pm

Post » Sun Nov 01, 2009 6:37 am

Download link: http://planetelderscrolls.gamespy.com/View.php?view=Mods.Detail&id=8277#Files

Slight graphical update to Seyda Neen, added some things here and there which makes the place feel more "lived in"
Might have some stuff that makes little sense unless you have some imagination to how they came to be. To avoid conflicts, models were only added to places. No NPCs edited and no story or lore changed.
Due to some weirdness it does however require the most recent version of MPP (Morrowind patch project). I might try to clean it from this dependency later altho who who plays without MPP these days?

Additions:
*Some kind of wood lookout
*Repaired roof
*stashed away victim
*Crates
*Vertex colored water-bottom for better above/under water experiance

Screens:
http://i48.tinypic.com/144cn04.jpg

I made this for myself and I'm happy with it as it is. However I'd happily take any suggestions to improve it (except from the very obvious dependency stuff, I'll get down to that someday) and review it and maybe update if I ever get into the mood of doing so.

Cheers =)


Do I need both this and the Seyda Neen?
User avatar
suniti
 
Posts: 3176
Joined: Mon Sep 25, 2006 4:22 pm

Post » Sun Nov 01, 2009 3:29 pm

Do I need both this and the Seyda Neen?

Sorry I'm not sure what you mean? could you elaborate?

Thanks mate.
User avatar
Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Sun Nov 01, 2009 3:45 am

nice little mod! doesnt go over board. Yeah it might conflict with other seyda neen expansions but its quality over quantity here :goodjob:
User avatar
Tom Flanagan
 
Posts: 3522
Joined: Sat Jul 21, 2007 1:51 am

Post » Sun Nov 01, 2009 4:42 pm

Sorry I'm not sure what you mean? could you elaborate?

Thanks mate.

"Slight graphical update to Seyda Neen, added some things here and there which makes the place feel more "lived in"

Is this an update only. Do I need both this and the original Seyda Neen release of yours?
User avatar
Kim Kay
 
Posts: 3427
Joined: Fri Oct 13, 2006 10:45 am

Post » Sun Nov 01, 2009 8:02 am

"Slight graphical update to Seyda Neen, added some things here and there which makes the place feel more "lived in"

Is this an update only. Do I need both this and the original Seyda Neen release of yours?

Oh, naah, this is just a more stable upload =)
User avatar
Princess Johnson
 
Posts: 3435
Joined: Wed Feb 07, 2007 5:44 pm

Post » Sun Nov 01, 2009 6:21 am

Oh, naah, this is just a more stable upload =)


Thanks.
User avatar
Chantelle Walker
 
Posts: 3385
Joined: Mon Oct 16, 2006 5:56 am

Post » Sun Nov 01, 2009 3:19 pm

nice little mod! doesnt go over board. Yeah it might conflict with other seyda neen expansions but its quality over quantity here :goodjob:

I'm still experimenting. My original idea with the lookout was to make the "backside" of Seyda Neen seem much more like the slum I suppose it is. I might look into changing around a few things.. I have a few fresh ideas on how to enhance that feeling and maybe I'll find a workaround for your tiny issue with the lookout connecting to the roof of the building. It's all in the design =)
User avatar
Carys
 
Posts: 3369
Joined: Wed Aug 23, 2006 11:15 pm


Return to III - Morrowind