» Wed Jan 13, 2010 8:07 pm
I just came across something when looking through interviews.
VG247: When the first gameplay video came out just before Christmas last year, I labelled it “the bastard child of Mirror’s Edge and Assassin’s Creed”. Would you agree it’s a combo of those two and a drop of Killzone?
Ed Stern: One of the many privileges and pleasures of developing in games is that you get to work on things for decades, and people go, “It’s just like the last thing I heard of,” and you spend ten years trying to get movement right and inevitably other people are doing the same thing. I mean, we were already working on SMART and freedom of movement when Mirror’s Edge got announced, and it’s like, “Oh no, people are going to go…”
Actually, though, I think they’re sufficiently different. For a start, we’re primarily a shooter that happens to have this extra movement stuff. I don’t think there’s going to be any confusion between the games at all. They feel so different. So, I think what you’re trying to say what something is least unlike. I can see how people can go “Oh, it’s kinda like that,” but not really. I think it’s going to stand on its own; stand and slide on its own two feet. (http://brink.chefenco.com/brink-in-pre-beta/)
I mainly found this interesting because it turns out that SMART was being programmed before Mirror's Edge was even released. So it turns out to be more of a case of convergent evolution rather than mimicry.