» Sat Feb 19, 2011 5:18 am
Possible, probably. Like you say, you'd need to render the player first, then make sure that the player's body doesn't interfere with the camera (or only render players body in the "mirror" image side). Lower quality probably wouldn't be the way to go because if they were different than the ones in the real world, the game would have to load two different ones instead of rendering the same one twice. Though that itself may not be possible because the game would really have to render mirror image versions of all the items in the real world, so it's probably already a matter of loading things twice. Even Portal didn't have to deal with that.
What is needed is true reflective surfaces, and I don't think the game supports them. Maybe OBGE could pull it off, but I doubt they'd be useful in practice.