[WiPz] Misc. Little Projects

Post » Fri Feb 18, 2011 6:13 am

All of your work is great! I especially like the silver mace! Why would they forget to put in silver maces? That's like the ultimate weapon against the undead!
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Queen Bitch
 
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Post » Fri Feb 18, 2011 4:02 pm

I like the asymmetrical boots, yes :)
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Hilm Music
 
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Post » Fri Feb 18, 2011 5:08 am

Looking good! Just installed the Bloodworm helm too :)
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Lakyn Ellery
 
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Post » Fri Feb 18, 2011 4:45 pm

Not sure if I want to release this or not, mainly 'cause I don't know if anyone is interested in it. It's a pluginless replacer that changes all the "feminized" armors from Bloodmoon and Tribunal/LeFemme back to their regular "male" counterparts, including the 'female' icons in BM. I also included quorn's Imperial Steel Cuirass fix, and made a new Imperial Steel Cuirass icon that shows off the belt. Anyway, I have everything ready to upload, and I actually started this project many months ago, but I'm waffling about who would actually be interested in downloading such a mod. =/
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Sam Parker
 
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Post » Fri Feb 18, 2011 7:02 pm

If you make something you like and think others might enjoy, release it! Don't worry about numbers of downloads or comments. If I did, I would be so disheartened that I would never release anything at all :P
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Taylah Haines
 
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Post » Fri Feb 18, 2011 5:18 am

Don't mean to deter you or anything, but I think that this was already done before. Not 100% sure, but I do believe so.
EDIT: Though it might not have been pluginless. I'll see if I can find it.
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Franko AlVarado
 
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Post » Fri Feb 18, 2011 10:30 am

It has, the mod is called No Female Armor (it's on PES).
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CxvIII
 
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Post » Fri Feb 18, 2011 11:01 am

It has, the mod is called No Female Armor (it's on PES).

I know. I remember seeing it going 'Hey, I was going to do that!' :P

Unlike No Female Armor, my mod would not require an .esp, and thus be compatible with mods that affect armor properties/stats.

I guess I'll upload it, then. It's just such a simple little thing, I wasn't sure if it was worth the hassle of uploading... plus, it feels like everyone prefers form-fitting armor (divine domina). =/ Eh, whatever.

EDIT: Holy crap. I just checked the file modified dates... I've had this sitting around since June of last year. :blink: Well, minus the icons and the imperial cuirass fix.
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Kim Kay
 
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Post » Fri Feb 18, 2011 8:31 am

I personally wouldn't use it, since I use Better Bodies, and so it would be illogical to watch my characters briasts magically shrink whenever she puts on a cuirass. The Female versions aren't that much better on the other hand.
Hope this doesn't deter you, I do prefer the male Armor versions over the female ones.
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Emerald Dreams
 
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Post » Fri Feb 18, 2011 12:54 pm

I think my favourite mesh in this thread has to be the Dwemer Scimitar, it looks great and suits the Dwemer.
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Alex Blacke
 
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Post » Fri Feb 18, 2011 9:02 am

Edit 1: Deleted links that went to the wrong robe re-textures. Sorry for the confusion.
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Carlitos Avila
 
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Post » Fri Feb 18, 2011 6:50 am

That robe is definitely the one I made :grad:
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Chantelle Walker
 
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Post » Fri Feb 18, 2011 7:51 am

That robe is definitely the one I made :grad:

Yeah, tealpanda, you got your quotes and threads mixed up. :P I svck at retexturing robes.
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Sakura Haruno
 
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Post » Fri Feb 18, 2011 10:00 pm

Yeah, tealpanda, you got your quotes and threads mixed up. :P I svck at retexturing robes.

Whoops, sorry. That's what I get for reading multiple threads at once!
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Doniesha World
 
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Post » Fri Feb 18, 2011 5:30 pm

wow some great stuff here!!! Both in the material the op has created and the advice given!

Will keep checking back for updates on this,

=MA=
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Causon-Chambers
 
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Post » Fri Feb 18, 2011 8:55 pm

Did you make a silver throwing knife yet?
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Donatus Uwasomba
 
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Post » Fri Feb 18, 2011 5:05 pm

Did you make a silver throwing knife yet?

http://www.gamesas.com/bgsforums/index.php?showtopic=978242&hl=

That thread has links to images of the various throwing weapons Alaisiagae has done so far, including a http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/knife_silver_v2.jpg
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Red Bevinz
 
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Post » Fri Feb 18, 2011 4:00 pm

http://www.gamesas.com/bgsforums/index.php?showtopic=978242&hl=

That thread has links to images of the various throwing weapons Alaisiagae has done so far, including a http://i468.photobucket.com/albums/rr50/Alaisiagae/Mod%20Screenshot%20MW/Misc/knife_silver_v2.jpg


Awesome! Thanks!
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Danny Blight
 
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Post » Fri Feb 18, 2011 7:11 pm

Opening post updated, now incorporates the polearm and throwing weapon mods I was working on. Also a few new things, such as vanilla fixes and a few new Special weapons.

If I've made any mistakes on the contributions, please let me know so that I can fix them. It's been so long since I first received some of these meshes, and sometimes I forget and/or confuse names. I'm 90% sure I've got everything right.
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Anna S
 
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Post » Fri Feb 18, 2011 7:50 pm

Oooh! I really can't wait to see these released. Fantastic work.
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Schel[Anne]FTL
 
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Post » Fri Feb 18, 2011 7:35 pm

I discovered that the .nif version for the Silver halberd isn't the same version as the rest of the TESIII .nif files. Is this something I can change via Nifskope? If not, then could someone http://www.mediafire.com/?rzzd2yllzwt to the correct .nif version and/or explain to me (as if I was a small, stupid child) how to do it in Blender? Thanks!
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Micah Judaeah
 
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Post » Fri Feb 18, 2011 11:38 am

I discovered that the .nif version for the Silver halberd isn't the same version as the rest of the TESIII .nif files. Is this something I can change via Nifskope? If not, then could someone http://www.mediafire.com/?rzzd2yllzwt to the correct .nif version and/or explain to me (as if I was a small, stupid child) how to do it in Blender? Thanks!

I must have forgotten to change it to a Morrowind version Nif when I exported. Hopefully http://www.mediafire.com/?du1ewwydkie works correctly.
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jessica sonny
 
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Post » Fri Feb 18, 2011 2:11 pm

I must have forgotten to change it to a Morrowind version Nif when I exported. Hopefully http://www.mediafire.com/?du1ewwydkie works correctly.

Yup, that works, thanks! :D Would it be too much trouble to ask if you could do the same process with the mesh I linked to? I made quite a few tweaks and adjustments to your original mesh that would be a bit time-consuming to re-do (assuming I can even remember what I did do, it has been so long...).
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James Rhead
 
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Post » Fri Feb 18, 2011 8:27 pm

Yup, that works, thanks! :D Would it be too much trouble to ask if you could do the same process with the mesh I linked to? I made quite a few tweaks and adjustments to your original mesh that would be a bit time-consuming to re-do (assuming I can even remember what I did do, it has been so long...).

http://www.mediafire.com/?jmhw0mmnh03
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SamanthaLove
 
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Post » Fri Feb 18, 2011 3:24 pm

I like, I like alot.
Still kind of finding irony in a glass warhammer, though.
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Jamie Moysey
 
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